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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Do you prefer teleporting or animated crewmen? | |||
UGH. Too much clipping! Teleport them! |
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37 | 12.09% |
It's worth the clipping. Animate them. |
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269 | 87.91% |
Voters: 306. You may not vote on this poll |
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#16 |
Sparky
![]() Join Date: Jun 2006
Location: NY
Posts: 153
Downloads: 144
Uploads: 0
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hello. love the mod. question, when I order periscope depth I do not see anyone coming down the latter. When i look up towards the top hatch it is closed. is this normal? Also do you find yu can't order diving while you are on the bridge. thanks bro.
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#17 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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Of course it needs refining, but in my book, it's already HUGE improvment.
If I was a martian, i'd say three thumbs up ![]() |
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#18 |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
Uploads: 0
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Animate them. It´s worth
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#19 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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This is great with them getting up and going to the ladder, and Depp coming over from the other compartment.
It doesn't matter if they clip every once a while, because it adds so much to the liveliness of the boat. ![]() ![]() ![]() Edit: One thing, sometimes when I surface (with the S key) they won't go up top. I've seen you mention the IsSurfaced flag before, so it's probably related to that. I wonder if we can implement a passive/active command to the chief or watch officer that says, crew up top, or crew diving positions to trigger the animations... I'll dig through the scripts today see if I can find anything.
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#20 |
Navy Dude
![]() Join Date: Oct 2008
Location: Croatia
Posts: 173
Downloads: 73
Uploads: 0
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Thank to all you modders for your efforts making SH5 so good
![]() Can't wait to test this great new mod. ![]() ![]() |
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#21 | |
Commodore
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#22 |
Loader
![]() Join Date: Jul 2007
Location: Germany
Posts: 83
Downloads: 11
Uploads: 0
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Animate them!
![]() This mod is crazy, makes the game already 10 times more immersive. Heretic, i would even donate you some $ if you could animate all commands for the sub + damage + flooding. People running around if you order crash dive. people crashing to ground if the sub gets hit etc. Or people walking around the deck if its surfaced and no battlestations on. Most of it shouldnt be so hard because the animations are already all there ![]() |
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#23 | |
Commodore
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#24 |
Sailor man
![]() Join Date: Apr 2008
Posts: 48
Downloads: 8
Uploads: 0
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Very very cool.
Is there any way to have them change out once their watch is over? I am sure I am getting ahead of myself. |
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#25 |
Commodore
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Sure. It's very simple. Some of them already do. The crewman who mans the flak gun, for instance. In his bunk, he's in shorts. When on duty, he's in more appropriate garb.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#26 |
Loader
![]() Join Date: Jul 2007
Location: Germany
Posts: 83
Downloads: 11
Uploads: 0
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is it possible to give watchman at...lets say 50% chance a binocular? so you could have 2 guys with binoculars, or just one etc...would give the game more variety.
What do you think? is it possible that the gunner would actualy climb down the ladder and use the deck gun? that would be so immersive...using binoculars and pressing space and than you see how your guys do theyr work ![]() Are there raincoats in the game or any clothing for rought weather? i never saw a watchman having this edit: i just tryd the mod again I have problems going through the hatches...i crouch a bit but its not enought to go through it. i have the problem the first time, so it must be something with the mod. The animations are also a bit messed up. When i order to dive than they apear on the lader, turn 180 degree around and than make a climbing animation and than they go towards theyr post Last edited by Darkreaver1980; 03-08-10 at 02:04 PM. |
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#27 | |
Commodore
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Yeah, it's an improvisation using animations that were not made for what I'm trying to do. I'll continue tweaking them to try to get smoother results before I release it. We'll get custom animations eventually and be able to do all the cool stuff we'd all like to see. Until then, we'll have to make do with workarounds. Dunno what to tell you about the hatch thing. I can't think of what might cause that.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#28 |
Loader
![]() Join Date: Jul 2007
Location: Germany
Posts: 83
Downloads: 11
Uploads: 0
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Is it possible to let the watchcrew climb up the lader without teleporting? currently they walk to the ladder and than....poof...gone, teleporting right into the coning tower
![]() its a good start anyway ![]() would be kinda crazy to see the crew actually climb it up. Cant believe it that you already found out all that stuff because its new in SH 5 and the game is only a few days old. |
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#29 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
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I voted teleport because eventually more and more crewmen will be added to the boat (maybe you'll be doing this, maybe someone else), and it seems the walking to/from location animations should come after the entire crew has been brought in.
But either way, I'll be using yer mod! ![]()
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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#30 | ||
Commodore
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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