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-   -   [WIP] MightyFine Crew Mod 1.1 (https://www.subsim.com/radioroom/showthread.php?t=163808)

Heretic 03-07-10 10:40 PM

[WIP] MightyFine Crew Mod 1.1
 
*EDIT* 1.1 has been released. link: http://www.subsim.com/radioroom/showthread.php?t=163591

Ok this has served it's purpose. Thank you all for your input. I've remove the link the WIP file pending releas of Version 1.1

I need some feedback. I've made some changes to have the bridge watch coming and going from the bridge. There's no way around having people walking through each other. My question to you is which would you rather see : teleporting crewmen or a lot of clipping?

If you want to test this, just go through surfacing and submerging drills. Try to keep the time compression at 1. From the Control Room, watch where the crewmen are coming from to go to the bridge and watch how they come back when submerging. I've tried to keep them from stacking up at the ladder, but it's going to happen more often than not. THe WO takes a side trip in the CT to give the other crewmen a chance to clear the ladder. Sometimes it even works.

The Watch officer will walk from his post through the hatch and to the ladder. The hydroplane operators will jump from their seats and move toward the ladder. Once near the ladder, they teleport as before.

Coming back, they teleport to the bottom of the ladder, then walk to their positions. I added some animations to represent them landing at the bottom. It works ok most of the time.

I also have a different head for the XO I like better than the 1.0 version.

When you load a save, it takes them a few seconds to get themselves arranged.

Try it out if you like. I'd really like your opinion
* Link Removed * Thanks for your input!

kylania 03-07-10 11:41 PM

I voted worth the clipping, since that's cool.

However, one thing I noticed was all the animated guys, and flooding, and AA = impossible to repair your ship since you can't find/talk to the Chief! The cursor was so laggy and all dialogs were laggy too. Not sure that's a problem with this, but with the increased animations might be something to think about.

U-Bones 03-07-10 11:43 PM

Personally I don't -really- care how they get up and down the ladders, but nice job on the submerge script, the "fall" was funny !

This strikes me as somewhat groundbreaking. :salute:

Heretic 03-08-10 12:31 AM

Quote:

Originally Posted by kylania (Post 1301088)
I voted worth the clipping, since that's cool.

However, one thing I noticed was all the animated guys, and flooding, and AA = impossible to repair your ship since you can't find/talk to the Chief! The cursor was so laggy and all dialogs were laggy too. Not sure that's a problem with this, but with the increased animations might be something to think about.

I don't think anything I did would affect that except in the transition while the guys are actually moving. I added no new scripts, no new triggers, no new decisioning.

There is obviously something going on in the control room, however. I'm going to do some testing with the control room scripts disabled and see what effect that has on things.

thanks for the feedback.

*edit* I disabled all control room scripts. All the crew stood there with their arms outstretched. I got only a small increase in fps. It doesn't look like the scripts are a big contender. Each crewman is doing one animation at all time anyway. All the scripts do is change which one that is. There's some optimizing I can do with them, but the benefits look small.

Baleur 03-08-10 12:49 AM

Its worth the clipping..
Look at the intro movie, with all the guys running around the ship. I want that, even if it involves some clipping, i was pretty dissapointed when actually starting to play the game that they all just stand around idle.

dcb 03-08-10 01:34 AM

Clipping will do just fine. Thanks and keep'em comin:up:

red_scope 03-08-10 01:40 AM

It really adds more effect and atmosphere to das boot. It looks good.
The clipping isn`t nearly as bad as I thought it could be.

The previous model of the XO was more in line with the smug arrogant youth leader of "the boat".

The crew are becoming alive I tell you, alive!
:up:

Gabucino 03-08-10 01:59 AM

Oh.

This morning after waking up the first thought was "the watch climbing up and down the conning tower ladder". Don't ask why.

And then it's right here...

Thanks, I guess...

vickers03 03-08-10 02:45 AM

awesome man!! you're already the top sh5 modder:yeah:

Church SUBSIM 03-08-10 02:53 AM

Love it! Any chance you can add a couple more to the torpedo room and fill all bunks with crew ... they don't need to be moving around - just fill up the boat.

I can't wait for a few months when Ideas and mods like this get tweaked to perfection!

Sgtmonkeynads 03-08-10 02:54 AM

I smell a crew on deck mod in the distance.
Tie it with the Obs. Scope, since it is up in port anyway, when down when leaving.
just an idea.

THANKS for doing this. #1 crew mod so far.

Mark75 03-08-10 03:19 AM

I've downloaded this already but haven't checked it ingame, will do ASAP. Thanks a lot for your work.
I voted for UGH. Too much clipping! Teleport them! But I need to check your current version ingame first so I might make up my mind :)

Highbury 03-08-10 03:32 AM

I can live with the clipping. you only really notice it when you are staring right at it. When I just went about my business it seemed like there was a little more movement/life on the sub, and that is an improvement in my books.

Cthulhus 03-08-10 04:03 AM

thanks !!

robbythesub 03-08-10 04:08 AM

Clipping every time for me, and voted accordingly. Thanks :up:


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