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Old 03-05-10, 11:11 PM   #1
JScones
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Hmmm...I might start a JSGME tutorial thread here (and hope it gets stickied) to explain some of this stuff.

I am working on an updated manual for JSGME, but there's a point where it has to assume some user knowledge in computing, lol.
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Old 03-05-10, 11:46 PM   #2
gutted
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I just drag and drop the root folder of the mod into my MODS folder.
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Old 03-29-10, 01:27 AM   #3
JScones
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I'm adding the following paragraph to my JSGME User Guide...

Quote:
There are many file archivers/compression utilities out in the market. Most provide “Extract to” and “Extract here” options. The correct extraction method for users of your mod will depend on how you zipped it up to begin with. Using the wrong method to extract your mod may result in a “double folder” error, where instead of the intended folder structure, an extra “layer” has been added. For example, “C:\Games\My Game\MODS\Cool Mod\Cool Mod\data” instead of “C:\Games\My Game\MODS\Cool Mod\ data”. This “double folder” error is the second largest cause of mod problems (behind Vista/Win7 UAC problems). To avoid users encountering this problem, you may want to stipulate the appropriate extraction method in your installation instructions.
Recognising that modders do things differently, this may be better than trying to force a standard.

There'll also be a sentence or two dedicated to this problem under the "Adding a mod" section, aimed at users (essentially getting them to check the folder structure).

Comments?
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Old 03-29-10, 03:43 AM   #4
skwasjer
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The preferred method as far as I am concerned is to open the archive, see what's in there and then decide if and how to unpack. Anyone stupid enough to not look first, and read the readme (or JSGME's readme for that matter) should just play stock.
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