![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]()
Hmmm...I might start a JSGME tutorial thread here (and hope it gets stickied) to explain some of this stuff.
![]() I am working on an updated manual for JSGME, but there's a point where it has to assume some user knowledge in computing, lol. |
![]() |
![]() |
![]() |
#2 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
|
![]()
I just drag and drop the root folder of the mod into my MODS folder.
|
![]() |
![]() |
![]() |
#3 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]()
I'm adding the following paragraph to my JSGME User Guide...
Quote:
There'll also be a sentence or two dedicated to this problem under the "Adding a mod" section, aimed at users (essentially getting them to check the folder structure). Comments? |
|
![]() |
![]() |
![]() |
#4 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
|
![]()
The preferred method as far as I am concerned is to open the archive, see what's in there and then decide if and how to unpack. Anyone stupid enough to not look first, and read the readme (or JSGME's readme for that matter) should just play stock.
![]()
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
![]() |
![]() |
![]() |
|
|