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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Lieutenant
![]() Join Date: May 2009
Location: Romania
Posts: 259
Downloads: 94
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I think you are all looking for this http://forums.ubi.com/eve/forums/a/t...7/m/9111035638
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#2 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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Heh... way to go UBI ! ![]()
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#3 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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downloading now... weee!
The list is small, but its a start! |
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#4 |
Sonar Guy
![]() Join Date: Feb 2005
Posts: 377
Downloads: 20
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![]() I don't know if that is suppose to be a slam or not.. But the way that is worded if you know anythhing about windows Vista or 7 you would realise what they are trying to say. When you put it into the default directory IE program files.. this directory is a Protected file system in vista and W7. Programs can't right to anything in there unless Admin Access is granted. It gives problems to all kinds of games, not just this one. Its a common problem. |
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#5 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
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Ubi is far from perfect, but the Vista/Win 7 issues are not on them. No game should be installed into Program Files with these operating systems, especially ones that you expect to mod or patch often. You are just asking for trouble.
That is why most games, SH5 included, no longer default to the Program Files folder when installing. If you re-direct it there.. well I don't think that is Ubi's fault. There are many worthy things to bash Ubi on lol, but this one is all Microsoft. |
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#6 | |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#7 |
Engineer
![]() Join Date: Apr 2005
Posts: 210
Downloads: 86
Uploads: 0
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Readme.txt in Silent Hunter 5/Support/readme/English
Bugs and issues - Update the leader boards data security - Now torpedo Officer's abilities upgrades work properly - Fixed the promotion points issue for crew in multiplayer - Fixed a bug where the player will lose the flak gun & hydrophone upgrades if he upgrades the conning tower - The depth control is now working properly - Corrected an angle readout when the user manually adjust the angle - Add visual feedback when the user uses a crew ability - Now difficulty settings is kept in campaign after the game has been restarted - Fix a bug where the shortcuts for the abilities are not working when using some keyboard models - Fix a bug where the camouflage of the submarine didn't apply to the conning tower - Fix a bug where only 1 Flak gun was upgraded - Now submarines have the correct icon representation on map - Fix a bug where the user will receive the defeat screen after completing the campaign with major victory - Now the external camera works on the realistic mode. - Fix a bug when talking to the Watch Officer - Fix a bug when Macro objective can no longer be completed. - Fix a bug when having the hull integrity below 20% at the end of the campaign will destroy the submarine rather than complete the campaign - Fix a bug when the user cannot use the attack/observation periscope in certain conditions - Fix a bug on Windows Vista when installing the game under a standard user account Game play and others - Fix a bug when the U-boat does not take damage from AMCs - Now ships sunk in an area specified by the shape will update the specific Macro objective - Fix a bug related to the objective condition on the mission The Fate of U-110 - The direction of the enemy locked ships no longer appear in the TAI - Fix a bug where the texts on the map were overlapping - On the mission The Cornered Giant the user can no longer complete the mission without sinking any ship - Fix a bug with German voices and voice over subtitles - Frame rating improvements when the user enters the bunker - Fix a bug on load/save where some objectives will not be completed Online - Fix a bug when long freeze occurs when a client tries to join a session - Fix a bug when title remains stuck on synchronizing saved games menu - Error message appears after redeeming the wallpaper reward. - Fix a but when there was a significant delay regarding the availability of redeemed rewards in game - Now Uplay window and taskbar tab have specific icons - Fix a bug when the user gets a confirmation message instead of notification one - Incorrect mouse behavior when returning to Main Menu from Uplay - Several errors appear after buying the two historical missions. - Error message appears after redeeming the wallpaper reward. - Fix a bug on German version when value is not translated in the Uplay achievement window. - Fix a bug when improper message displayed when another user logs in on the same account |
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#8 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,855
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Thanks for posting. This looks interesting:
Does this mean that the track of ships no longer appears on the map with TDC turned off?
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#9 |
Watch
![]() Join Date: Jan 2010
Posts: 23
Downloads: 28
Uploads: 0
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Did they add a depth under keel command or are we just supposed to guess how deep it is?
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#10 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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If your really smart you can find the command in your old SH4 config and add it to SH5 ;]
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#11 | |
Watch
![]() Join Date: Jan 2010
Posts: 23
Downloads: 28
Uploads: 0
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![]() Are we seriously on the same page here? Just want to make sure. ![]() |
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#12 |
Lieutenant
![]() Join Date: May 2009
Location: Romania
Posts: 259
Downloads: 94
Uploads: 0
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sadly I don't know, but when I'm surfaced, i use some wire, with tied-up knots every 10 meters, attached to a metal disc ( 0.5 kilos should be enough ) and just let it go in the water, and see how deep it goes. as far as underwater measuring goes, I'm still trying to figure that one out
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#13 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,855
Downloads: 344
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look here for the "depth-under-keel" fix:
http://www.subsim.com/radioroom/showthread.php?t=162661 I don't know why the Devs left it as an undocumented key.
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#14 |
Watch
![]() Join Date: Jul 2009
Location: Athens, Greece
Posts: 20
Downloads: 44
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Animations
Have the animations been corrected??????????????? When you talk to the crew, does it look to you????????????
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#15 | |
Engineer
![]() Join Date: Apr 2005
Posts: 210
Downloads: 86
Uploads: 0
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And I still have nobody at my dive planes stations. Is everyone else getting this issue as I don't see many people talking about it? Seems a big issue to me that these are missing and even bigger that they couldn't even fix a simple problem like this in the recent patch!! |
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