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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Want to make cool screenshots like this?
![]() ![]() ![]() Free Cam Tweak http://www.subsim.com/radioroom/down...o=file&id=1554 Features: -Reduces "clip" distance (allows free cam to get closer to the subs and ships) -Removes terrain clipping (allows camera to travel through buildings/coastlines) Now available in two versions - one with a narrow (45) FOV as above, and one with the default SHV (75) FOV. A very quick-and-dirty tweak, with credit to skwasjer for his silent3ditor tool. Just hoping to save people a little time and digging around files, and help them make nice screenies ![]()
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There are only forty people in the world and five of them are hamburgers. -Don Van Vliet (aka Captain Beefheart) Last edited by CCIP; 03-05-10 at 03:00 PM. |
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#2 |
Eternal Patrol
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Well, now I have two SH5 mods, and may not even get to play it for a few months.
![]() Thanks Charlie Charlie India Papa.
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“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Sailor man
![]() Join Date: Feb 2010
Location: Germany
Posts: 43
Downloads: 26
Uploads: 0
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Very nice!
Thanks for the mod!! ![]() Greetings from Germany JotDora |
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#4 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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So S3D still works? Probably not on all files though... I must warn everybody to not assume S3D is safe to use on any file it 'seems to open'. I cannot confirm the entire file structure is the same, I expect it not to be for several reasons.
But if it works after testing your mod, well then, lucky you! ![]() ![]() [edit] Just noticed, two controllers in your file have their definition changed it seems, as they can no longer be parsed. Ah the fun begins... let's hope not too many controllers have changed ![]()
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#5 |
Nub
![]() Join Date: Aug 2009
Posts: 2
Downloads: 48
Uploads: 0
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Your efforts are truly appreciated but could you release the mod without messing with the FOV?
Last edited by Faelon; 03-03-10 at 07:28 PM. |
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#6 | |
Navy Seal
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Will update the tweak shortly, but if anyone wants to do it for themselves - S3D is your friend here ![]() |
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#7 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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#8 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Good work CCIP
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#9 |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
Uploads: 0
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Sry doesn´t work for me...
Can´t get the whole external camera to work. F2 doesn´t work. Don´t know why but it seems that SH5 doesn´t backup the realism panel.
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#10 |
Nub
![]() Join Date: Aug 2007
Posts: 4
Downloads: 8
Uploads: 0
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mod without FOV messing plz
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#11 |
Navy Seal
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Sorry for the delay guys - updated. You may now choose two versions of the file (in the same zip) - one with narrow FOV, one with SHV default.
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#12 |
Watch
![]() Join Date: Aug 2006
Posts: 25
Downloads: 29
Uploads: 0
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Thanks CCIP, definitely a download for me now.
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#13 |
Navy Seal
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There is a chance of clipping-related glitches with the regular-sized version it seems. So be cautioned about that for now - I will play around with it more and try to get this fixed soon.
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#14 |
Frogman
![]() Join Date: Sep 2005
Location: Oslo, Norway
Posts: 306
Downloads: 24
Uploads: 0
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The following might ofc not be related to this mod, but I wanted to mention that I saw the following issue when using this mod:
Night time, the moon located somewhat above the horizon. Looking directly at the moon made it vanish, but the moon reappeared when moving the camera to either side, so that the moon is seen almost at either outermost side of the camera. |
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#15 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
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Nice, I like the new FOV.
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