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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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Well, there's two ways of doing that Ducimus. What Drifter means (I guess) is, that if I made a new mod and it wasn't up to your standards that you (the alpha) don't come in flaming me/putting me down, but instead provide pointers how to improve it or shut the hell up all together. No community needs one person/group run down other 'smaller' individuals/groups.
I understand that builders of supermods are in a tough spot vs their user base, but you shouldn't be building a publicly released supermod in the first place if you don't want to deal with that. You might as well keep it private instead then... RE: S3D... It's not that I selectively help people either, or even tell them their work is crap, just because I made the most common used mod-tool. There's only one way to improve the game, and that is together. I do see alot of problems with modding SH5 though. While the new tools are great, both patches and the increased complexity will bring many headaches. But enjoy everyone, it is good to know I don't have to spend another 2 years of spare time ![]()
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#2 | |
Frogman
![]() Join Date: Mar 2010
Posts: 308
Downloads: 75
Uploads: 0
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![]() Anyways, I don't want to hijack this thread. That's all in the past now (hopefully). ![]() |
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#3 | ||
Rear Admiral
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![]() You mean there was more then one team leader in SH3? I thought there was only one team left standing after the mod war. *shrug* |
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#4 |
Eternal Patrol
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Actually there are two major mod teams still working on SH3 as we type. And doing a great job.
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“Never do anything you can't take back.” —Rocky Russo |
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#5 | ||
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#6 |
Stowaway
Posts: n/a
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Hope this is the right thread, I would love to see the water droplets effect tweaked so that it works on binocs and scopes only, rather that all the time (like the capt is wearing specs?)- I suspect this is a common one!
![]() EDIT** -- AND !! How to get rid of those annoying and unnecessary (at least to me) "objective" buttons that are permanently at the top of the screen. Shame there isn't something in the options to switch those off. Looks like things are shaping up though, ladies and gents- maybe SHV will captivate us all given time.... |
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