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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
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Maybe I am missing something since I have read/seen the same previews/articles/videos everyone else has, but what piece of info makes everyone think this will be more lite than SH3 or SH4 when released. From what I can see it is will have the same realism settings as SH3/4.
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#2 | |
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
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But we cannot prevent people from being subjective... |
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#3 |
中国水兵
![]() Join Date: Apr 2005
Location: Germany
Posts: 275
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Guess it's just voyeurism ... like visiting a panoptikum. You are somehow fascinated by that beautifully crafted wax figure - but also aware that the magic will be gone as soon as you examine closer or touch it.
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#4 | ||
Old Stormalong
![]() Join Date: Dec 2007
Location: The Gret Stet of Loosiana
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Well, it appears to inherit many of the shortcomings of SH3 (unmodded) e.g. Lack of attention to detail in models and bugs carrying over from past games e.g. conning towers, propeller spin, submerged crew etc. "Zippy" ships Health point system Cylindrical navigation Lack of specific control (engines, trim, ballast) and adds some new ones: Quote:
I was introduced to the subsim through Wolfpack, Aces of the Deep and Silent Hunter. These, while certainly far from perfect, had a number of realism features absent in more recent titles (before modding). My judgment also comes from the perspective of an avid flight simmer, a genre which has many very high-fidelity products. I think SH5 may very well be a good platform for modding, and 6 months down the line I will buy it. I just don't think I would really call it an accurate simulator straight out of the box. Ubi marketing agrees, the game is classified as "action-adventure". Last edited by Turbografx; 02-23-10 at 01:00 PM. |
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#5 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
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Just an additional point, special crew abilities were already present in SH3 and SH4 and having the performance of the crew vary based on skill and experience is standard in most sims, whether land, sea or air based. In other sims however, crew performance is based on military experience categories, i.e. "conscript", "green", "regular", "veteran", "crack", "elite". Obviously one mistake Ubi made was in using RPG type categories which would be more suited to Fallout 3 than Silent Hunter 5.
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#6 | |
Commodore
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As long as 'our game' is still under there, I don't really care what they layer on top of it to attract the sales they need to justify making the game.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#7 | |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
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![]() The Speed Telegraph is some thing out of StarTrek. No depth below keel. (as stated in Neals preview report) Speaking of keels. No Keil Canal (come on Ubi, it's been done for you) The Peri\UZO gui's done here are far superior to SH5's. On the other hand there's plenty of GOOD stuff too. ![]() As for buying it now. I think I'll be a window watcher for awhile. ![]() |
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#8 |
XO
![]() Join Date: Sep 2002
Location: New York City
Posts: 408
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Wait, what?! No Kiel Canal? Is Kiel available at all in the game?
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#9 |
Ocean Warrior
![]() Join Date: Jan 2008
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Kiel will be there, but not the canal.
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#10 |
Silent Hunter
![]() Join Date: Apr 2002
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![]() I just got some new glasses, let me see if that helps... ....(cleans new rose tinted glasses).... no, still looks the same... ![]()
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#11 |
Eternal Patrol
![]() Join Date: Mar 2006
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How many have bothered to CLOSELY read and look at screenshots of Neals Preview ?
http://www.subsim.com/2010_02/sh5/pr...h5_feb2010.php |
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#12 |
Ocean Warrior
![]() Join Date: Jan 2008
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That's not fair Firewall, making people read stuff and look at stuff to get information. For those that have the attention span of a flea:
http://www.subsim.com/2010_02/sh5/2010%2002%2007/sh5_intro/sh5%202010-02-18%2015-06-57-96.jpg This has also been commented on, in the preview thread. Those that have been watching will also have noticed that you can still plot courses over land, for your TC beaching entertainment.
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#13 |
Silent Hunter
![]() Join Date: Apr 2002
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The Kiel canal is an oversight.
Can someone refresh my memory, was it in stock SH3? I was under the impression it was added by modders.
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#14 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
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No, it was not in stock.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#15 | |
Rear Admiral
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The dev's have alot to do, and are on a time table. So they have to prioritize. Revisiting old code or program resource that still works, just for the sake of polish isn't likely to happen. |
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