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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Which one do you like more? | |||
The old one. (authentic) SH3 |
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95 | 73.64% |
The new one.(modern) SH5 |
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34 | 26.36% |
Voters: 129. You may not vote on this poll |
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#46 | |
Navy Dude
![]() Join Date: Oct 2008
Location: Croatia
Posts: 173
Downloads: 73
Uploads: 0
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#47 | |
Grey Wolf
![]() Join Date: Jul 2007
Location: LI NY
Posts: 964
Downloads: 13
Uploads: 0
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#48 |
Captain
![]() Join Date: Apr 2002
Posts: 530
Downloads: 12
Uploads: 0
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I think it's safe to say each time we receive another full spread of bugs via SH, it is accomplished using a new set of developers. They also do not bother to compile any sort of knowledge base to use as a reference; hence the reason each new release is essentially the wheel re-invented.
It would be funny if not true when you consider submarine simulations have been around in one form or another for at least 26 years. I mean, how long does it take to get something right for a change? I understand that MicroProse's "Silent Service" for the Commodore 64 was so flawless because it was programmed to use only 64K of RAM but the basic model was established and everything from there on is essentially polish and enhancement.
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Gaming Computer Specs: CM Stacker 930 DFI LP UT X58-T3eH8 i7 920 CPU TR 120 Extreme HS (lapped) 6 GB OCZ Platinum 1600 (8x175 = 1400) BFG GTX 295 Silverstone DA1000W PSU Sony GDM-FW900 24" Wide Screen CRT WinXP Pro 32-bit Last edited by scrapser; 02-22-10 at 01:38 PM. |
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#49 |
Commodore
![]() Join Date: Jul 2008
Location: England
Posts: 628
Downloads: 62
Uploads: 0
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I voted for the old SH3 interface, at least as far as the actual sub controls are concerned. Though menu wise (plus damage, torpedo, crew screen etc), I preferred SH4. This modern interface is a real turn off as far as I'm concerned, it just looks out of place.
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"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
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#50 |
中国水兵
![]() Join Date: Apr 2005
Location: Germany
Posts: 275
Downloads: 10
Uploads: 0
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The new interface looks like a crossbreed between O/S dialogues and an ipod. The Crew should also rethink their method of cleaning periscope lenses, they say sandpaper is not a good choice.
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#51 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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I hate the periscope interface of SH5. But external detail is jaw dropping and crew management is an improvement and how we can walk throughout the boat is a major plus for me - but then again SH3 with one mod we can move through the crew quarters and soon we will be able to do the same with the diesel room mod.
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#52 |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
Uploads: 0
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It's almost as if they left the GUI 'blank' for the modders.
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#53 |
Planesman
![]() Join Date: Mar 2008
Location: Gdańsk,Poland
Posts: 197
Downloads: 202
Uploads: 0
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Just saw flooding from xmass tree...
shii- wtf? This looks so nasty unreal, flooding on meth. All valves vomit the same looking cons of water,no pressure differences. I hope this will be fix in retail, if not,well i hope somebody mod that, or maybe me if my skills are good enough. BYE |
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#54 |
Watch Officer
![]() Join Date: Apr 2007
Location: York, England
Posts: 346
Downloads: 47
Uploads: 0
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I voted for the new look. I just like the un-cluttered look.
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#55 |
Eternal Patrol
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That's what I'm hoping.
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#56 |
Silent Hunter
![]() Join Date: Apr 2007
Posts: 4,404
Downloads: 29
Uploads: 0
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Regarding flooding - there shouldnt be a pressure differential because flooding means the boat is LEAKING - and unless you plan on standing your uboat up on its end, the sub is under fairly similiar pressure everywhere - and thus the water INCOMING from the ocean is going to enter the boat at that same pressure...
I do agree that the offset periscope doesn't fit. However, overall I like the new interface. As for the "arcadish" speed control - it always frustrated me in SH3/4 that I had to move the throttle control myself - often multiple times - to get the speed I wanted. As a captain, I should be able to say "make turns for 3 knots" and someone handles it - and the new speed interface (assuming it functions like the old 688 click or right click to set speed) allows me to order a speed without having to find the right "setting" on the dial. After all - thats the engineers job, not mine. Overall - I am pleased wuth the interface that I have seen. When the OSP goes away, I will find out how great the game is.
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#57 | |
Watch Officer
![]() Join Date: Dec 2009
Posts: 332
Downloads: 35
Uploads: 0
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I see what you mean about selecting the speed, but I think there would be a way to get the response you're talking about without making it look like an iPhone app. I would really like a way to order a specific course or specific speed without having to search for the right spot on the dial like you mention. It would be nice to have a classic-looking dial that you could right-click, then type in the exact course/speed.
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#58 |
The Old Man
Join Date: Feb 2005
Location: Connecticut
Posts: 1,658
Downloads: 14
Uploads: 0
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The SH5 interface is just so...cold. That's the best word for it. The interface in the original SH is still my favorite - clean, functional, authentic-looking and largely idiot proof.
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