SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

View Poll Results: Which one do you like more?
The old one. (authentic) SH3 95 73.64%
The new one.(modern) SH5 34 26.36%
Voters: 129. You may not vote on this poll

Reply
 
Thread Tools Display Modes
Old 02-22-10, 12:51 PM   #46
Kretschmer the IV
Navy Dude
 
Join Date: Oct 2008
Location: Croatia
Posts: 173
Downloads: 73
Uploads: 0
Default

Quote:
I see Rome: Total War's family tree system has been carried over to Silent Hunter 5. I wonder if I will get increased renown by marrying into a family with high standing in the Nazi Party.
OMG this is great
Kretschmer the IV is offline   Reply With Quote
Old 02-22-10, 01:27 PM   #47
Hanomag
Grey Wolf
 
Hanomag's Avatar
 
Join Date: Jul 2007
Location: LI NY
Posts: 964
Downloads: 13
Uploads: 0
Quote:
Originally Posted by piri_reis View Post
For the flooding, external/internal graphics: SH5 and new graphics for sure.
For functionality, authenticity and better design, SH3 hands down.
In a gist: They've killed all the nicely designed menus and functions, and replaced them with an awful interface, slapped some new graphics and paint on it...
Why not enhance on the previous series, why waste time to turn your working interface into an ugly, dis functional, disabled, thing!
I AM WITH YOU!!!
__________________



"Only if I can save first..."
Hanomag is offline   Reply With Quote
Old 02-22-10, 01:28 PM   #48
scrapser
Captain
 
Join Date: Apr 2002
Posts: 530
Downloads: 12
Uploads: 0
Default

I think it's safe to say each time we receive another full spread of bugs via SH, it is accomplished using a new set of developers. They also do not bother to compile any sort of knowledge base to use as a reference; hence the reason each new release is essentially the wheel re-invented.

It would be funny if not true when you consider submarine simulations have been around in one form or another for at least 26 years. I mean, how long does it take to get something right for a change? I understand that MicroProse's "Silent Service" for the Commodore 64 was so flawless because it was programmed to use only 64K of RAM but the basic model was established and everything from there on is essentially polish and enhancement.
__________________
Gaming Computer Specs:
CM Stacker 930
DFI LP UT X58-T3eH8
i7 920 CPU
TR 120 Extreme HS (lapped)
6 GB OCZ Platinum 1600 (8x175 = 1400)
BFG GTX 295
Silverstone DA1000W PSU
Sony GDM-FW900 24" Wide Screen CRT
WinXP Pro 32-bit

Last edited by scrapser; 02-22-10 at 01:38 PM.
scrapser is offline   Reply With Quote
Old 02-22-10, 02:15 PM   #49
Nordmann
Commodore
 
Join Date: Jul 2008
Location: England
Posts: 628
Downloads: 62
Uploads: 0
Default

I voted for the old SH3 interface, at least as far as the actual sub controls are concerned. Though menu wise (plus damage, torpedo, crew screen etc), I preferred SH4. This modern interface is a real turn off as far as I'm concerned, it just looks out of place.
__________________
"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
Nordmann is offline   Reply With Quote
Old 02-22-10, 03:25 PM   #50
OakGroove
中国水兵
 
Join Date: Apr 2005
Location: Germany
Posts: 275
Downloads: 10
Uploads: 0
Default

The new interface looks like a crossbreed between O/S dialogues and an ipod. The Crew should also rethink their method of cleaning periscope lenses, they say sandpaper is not a good choice.
OakGroove is offline   Reply With Quote
Old 02-22-10, 03:30 PM   #51
kiwi_2005
Eternal Patrol
 
Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
Default

I hate the periscope interface of SH5. But external detail is jaw dropping and crew management is an improvement and how we can walk throughout the boat is a major plus for me - but then again SH3 with one mod we can move through the crew quarters and soon we will be able to do the same with the diesel room mod.
__________________
RIP kiwi_2005



Those who can't laugh at themselves leave the job to others.



kiwi_2005 is offline   Reply With Quote
Old 02-22-10, 03:43 PM   #52
IanC
Grey Wolf
 
Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
Uploads: 0
Default

It's almost as if they left the GUI 'blank' for the modders.
IanC is offline   Reply With Quote
Old 02-22-10, 04:34 PM   #53
utops
Planesman
 
Join Date: Mar 2008
Location: Gdańsk,Poland
Posts: 197
Downloads: 202
Uploads: 0
Default

Just saw flooding from xmass tree...
shii- wtf?
This looks so nasty unreal, flooding on meth. All valves vomit the same looking cons of water,no pressure differences.
I hope this will be fix in retail, if not,well i hope somebody mod that, or maybe me if my skills are good enough.

BYE
utops is offline   Reply With Quote
Old 02-22-10, 04:39 PM   #54
Q3ark
Watch Officer
 
Join Date: Apr 2007
Location: York, England
Posts: 346
Downloads: 47
Uploads: 0
Default

I voted for the new look. I just like the un-cluttered look.
__________________
Johnny was a chemist's son,
But Johnny is no more.
What Johnny thought was H20
was H2SO4.
Q3ark is offline   Reply With Quote
Old 02-22-10, 08:41 PM   #55
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by IanC View Post
It's almost as if they left the GUI 'blank' for the modders.
That's what I'm hoping.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 02-22-10, 08:54 PM   #56
CaptainHaplo
Silent Hunter
 
CaptainHaplo's Avatar
 
Join Date: Apr 2007
Posts: 4,404
Downloads: 29
Uploads: 0
Regarding flooding - there shouldnt be a pressure differential because flooding means the boat is LEAKING - and unless you plan on standing your uboat up on its end, the sub is under fairly similiar pressure everywhere - and thus the water INCOMING from the ocean is going to enter the boat at that same pressure...

I do agree that the offset periscope doesn't fit. However, overall I like the new interface. As for the "arcadish" speed control - it always frustrated me in SH3/4 that I had to move the throttle control myself - often multiple times - to get the speed I wanted. As a captain, I should be able to say "make turns for 3 knots" and someone handles it - and the new speed interface (assuming it functions like the old 688 click or right click to set speed) allows me to order a speed without having to find the right "setting" on the dial. After all - thats the engineers job, not mine.

Overall - I am pleased wuth the interface that I have seen. When the OSP goes away, I will find out how great the game is.
__________________
Good Hunting!

Captain Haplo
CaptainHaplo is offline   Reply With Quote
Old 02-24-10, 12:11 PM   #57
jerm138
Watch Officer
 
Join Date: Dec 2009
Posts: 332
Downloads: 35
Uploads: 0
Default

Quote:
Originally Posted by CaptainHaplo View Post
Regarding flooding - there shouldnt be a pressure differential because flooding means the boat is LEAKING - and unless you plan on standing your uboat up on its end, the sub is under fairly similiar pressure everywhere - and thus the water INCOMING from the ocean is going to enter the boat at that same pressure...

I do agree that the offset periscope doesn't fit. However, overall I like the new interface. As for the "arcadish" speed control - it always frustrated me in SH3/4 that I had to move the throttle control myself - often multiple times - to get the speed I wanted. As a captain, I should be able to say "make turns for 3 knots" and someone handles it - and the new speed interface (assuming it functions like the old 688 click or right click to set speed) allows me to order a speed without having to find the right "setting" on the dial. After all - thats the engineers job, not mine.

Overall - I am pleased wuth the interface that I have seen. When the OSP goes away, I will find out how great the game is.
I think he means that some pipes/valves within non-seawater systems may burst, which would result in lower pressure leakage. The screen shot does look a bit like like a copy/paste job on the spray. However, having been through a real submarine flooding trainer, I can say that there's not much difference in the appearance of different pressures of flooding... it's just really cold and really scary.

I see what you mean about selecting the speed, but I think there would be a way to get the response you're talking about without making it look like an iPhone app. I would really like a way to order a specific course or specific speed without having to search for the right spot on the dial like you mention. It would be nice to have a classic-looking dial that you could right-click, then type in the exact course/speed.
__________________
jerm138 is offline   Reply With Quote
Old 02-24-10, 03:38 PM   #58
Subnuts
The Old Man
 
Subnuts's Avatar
 
Join Date: Feb 2005
Location: Connecticut
Posts: 1,658
Downloads: 14
Uploads: 0
Default

The SH5 interface is just so...cold. That's the best word for it. The interface in the original SH is still my favorite - clean, functional, authentic-looking and largely idiot proof.
__________________
My Amazon.com reviews

Subnuts is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:47 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.