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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
中国水兵
![]() Join Date: Feb 2010
Posts: 284
Downloads: 10
Uploads: 0
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My take on this:
3.DD found in your ability, Destroyers having an easier time finding the sub? 4.DD Long-range shelling of your accuracy, Destroyers accuracy significantly improved. It should be lethal to be in their presence! 5.Ship shelling periscope capacity, Ships should be able to shell the periscope, if spotted? 6.Ship evade your torpedoes fired capacity, As it says, ships should be trying to evade torpedoes. 7.DD of quasi-degree launch depth charges, Destroyers should have numerous mounts for depth charges? 8.DD Underwater find that your ability to ......。 Destroyers should have an easier time detecting the sub while submerged? |
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#2 |
Grey Wolf
![]() Join Date: Nov 2009
Location: Weimar
Posts: 930
Downloads: 86
Uploads: 0
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great, Noren!
you are a specialist in decrypting? ![]()
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Life, Liberty and Property! |
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#3 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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![]() Quote:
And @ W clear... i totaly agree, 100% difficulty should be as realistic as it can possible be. {edit} except the 1 save bit!!!! i'd have to be playing for days, even years (as SH5 goes from 1939 to 1943) with out sleep if i could only save once during a campain. I wouldn't trust my crew enough to come and wake me if a ship was spotted! Last edited by jwilliams; 02-21-10 at 07:10 AM. |
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#4 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
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![]() ![]() ![]() ![]() ![]() WOW----------!you are so smart~~you almost get all of them right, thank you very much! But one thing: 7.Destroyers should launch depth charges very accurately.(my daughter help me in this translation) I hope you would always help me ![]() ![]() |
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#5 |
中国水兵
![]() Join Date: Feb 2010
Posts: 284
Downloads: 10
Uploads: 0
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Thanks W Clear! Im only trying to help, us skippers must join together against the might DRM and the allied forces
![]() Im all for time-compression! otherwise we would'nt have a life. DD's should not be predictable, when it comes to maneouvers. I have'nt played convoys-attacks so much as some of you but I've read about the real war tactics: like one DD making noise and confusion, while another sits quiet and listens....like carpetbombing. Like relentless stalking (which could make some of our already depressed crewmembers panic etc). |
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#6 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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I hope SH5 has a setting where it's difficult to the point that I do about the same as the average real life submarine skipper. If I get 120,000 tons per patrol then the game is wrong.
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#7 |
Ace of the deep .
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W_CLEAR your english is getting much better since being here . cheers sober out .
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#8 |
中国水兵
![]() Join Date: Feb 2010
Posts: 284
Downloads: 10
Uploads: 0
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W Clear, is this your video?
It is signed by you in the end, excellent work I have to say! |
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#9 | |
Grey Wolf
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#10 | |
Old Gang
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Plus we have a lot of german speakers around who can help.
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To each his own |
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#11 |
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
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Point 1 is impossible from a gameplay POV, adds nothing to realism, and would kill the game for everyone having to restart whole missions.
Everything else seems acceptable (I think). Cheers ![]() |
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#12 |
Ensign
![]() Join Date: Jan 2004
Location: Warsaw, Poland / Nagoya, Japan
Posts: 227
Downloads: 20
Uploads: 0
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I wish I could see two important things in SH5 as for tough realism:
1. Various sort of torpedo malfunctions. Premature detonations, torpedoes running too deep, torpedoes bumping off the ships or not exploding at all. 2. Early in the war and to some extent later, various levels of the enemy`s and crew`s alertness. I mean, there were cases when the destroyers were virtually blind to the surfaced U Boats and otherwise - sometimes the deck watch failed to spot the destroyer running against the Boat in time.
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lasciate ogni speranza... voi, chi entrate ![]() |
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#13 |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
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Oh I'd have to disagree with that! Dead is Dead adds alot to realism, in the sense that you might actually start to sweat for real when you hear those asdic pings and you know that you might lose your entire career if you die. Kinda gives you a reason to stay alive no?
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#14 | |
Watch Officer
![]() Join Date: Dec 2009
Posts: 332
Downloads: 35
Uploads: 0
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![]() I agree that the ability to restore to a previous point is too tempting to abuse... I know I've done it many times. I would like to have the OPTION to make it so that it only saves when I exit the game, and when I die I can't re-load at all. I think it would be fun to play this way, but unreasonable to force this style of gameplay on everyone.
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#15 | |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
Uploads: 0
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![]() As for me, personally, I have no problem scraping a career if I die, in fact it would be harder for me to continue it. |
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