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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#406 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#407 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Don't know mate, Must be something that this mod changes in the same files as yours, and if you install it before, it doesn't work yours if after it messes this Mod??!!!
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#408 | |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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I'm sure luca and FM have been communicating via PM for this. The reason he has the Interior Mod merged to his is, both use the same CR.dat model file. In the stock SH3, NSS_Uboat7_CR.dat file has the mesh for the Zentrale, NSS_Uboat7_RR.dat has the mesh for the RadioRoom. They are seperate, that's why you have to click to the hatch to get in. * In DD_OH the RadioRoom mesh is moved inside CR.dat. RR.dat file is zeroed. * In FM_Interior, the compartments at the back are merged to the CR mesh dat. * And in Luca's mod, the Conningtower hatch is opened by modifying the same file, CR.dat. So Luca has to merge FM's interior mesh to his mod to get them to show at the same time, he can't do this without FM giving him the 3d files I think, so it's all good community team work ![]() Note: JC, luca's latest release 0.91FM fixes the Obs scope and I think also the other problems you mentioned.
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#409 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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I will download it again but I used the version he posted here before opening the Mods thread I guess they are the same, if not better, there was another thing thought that I didn't like, it was the fact that in Lucas Mod all the Food was done by by, nothing, zip, not even a box of oranges, thought I think the amout of food in DD.OH mod was a çitlle to much I still think that the stock amout of food was the perfect for me, at least that, not removing all the food. I will download the mod a try it . ![]() |
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#410 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,796
Downloads: 171
Uploads: 0
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It is strange Anvart, your files are not touched by this mod, the only thing I can think of is that a node with the same identity is being used and referenced, I'm out of my league here, am only guessing!
![]() ![]() EDIT: @ JCWolf, the amount of food that will slowly disappear can be edited to the amount you like.
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Sub captains go down with their ship! Last edited by Reece; 02-17-10 at 02:17 AM. |
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#411 | |
Stowaway
Posts: n/a
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#412 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
as for me there was no problem whatsoever with Anvart´s mods
Regards, DD
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#413 |
Seaman
![]() Join Date: Mar 2006
Location: Poland
Posts: 35
Downloads: 10
Uploads: 0
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Hi guys,
would you be so kind and tell me what other mods should I install to make it work? I've got only GWX. I try to install interior mod via JSGME, but still, it doesn't work on any VII boat, there's a black space behind the hatch. Should I install any other 'open hatch' or conning tower mod to see an engine room? Thanks for help |
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#414 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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You have GWX 3 I supose? If so Just download this version From lucas, That includes Flakmonkey and DivingDuck 's work,: http://www.filefront.com/15601211/Co...Hatch091FM.7z/ This version haves also the Conning tower opened Hatch when surfaced and some other goodies! You don't need anything else to make this work... ![]() |
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#415 |
Seaman
![]() Join Date: Mar 2006
Location: Poland
Posts: 35
Downloads: 10
Uploads: 0
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Thank You very much JCWolf for your quick answer. That's what I thought, I missed something here
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#416 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Glad I could help! ![]() |
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#417 |
Weps
![]() Join Date: Dec 2009
Location: Averof's bunk
Posts: 357
Downloads: 389
Uploads: 0
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![]() DFant_subFlag_2010 is working fine for me. I want to lock myself in this engine room. Unbelievable!
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Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before... |
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#418 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,796
Downloads: 171
Uploads: 0
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![]() I suppose I should just wait for the final release! ![]()
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Sub captains go down with their ship! |
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#419 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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I have the same error as Reece...the solution was taking of
FM30_UpDown_final DFant_subFlag_2010 And without this everything works great, thought I do not have this DFa_UpDnRot_Flags_fin2 ?????? ![]() |
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#420 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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...does someone test the new interior in campaign mode ?
for example, Living Silent Hunter v4 & v5 wont run anymore if campaign files are enabled (CTD just before reaching end of the loading bar). (started a new campaign) please give feedback if it is running in any campaing modes. i wont hope we reach a border of useable mem or something like that... ...should i try to remove starforce to be able to pimp sh3.exe to be able to use more than 2gb ram on my XP sys (Vista solution) ?
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Stormy...... |
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