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Old 02-15-10, 05:58 PM   #391
Magic1111
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Quote:
Originally Posted by DivingDuck View Post
Moin,

rest assured the diesel animation is ready for release before SH5 breaks the surface. In fact it is ready. I just have to fine tune it for higher FPS.

Regards,
DD


Best regards,
M4x1
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Old 02-15-10, 06:04 PM   #392
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Jahwol!


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Get your butt back and get a command on a TypeVII asap
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Old 02-15-10, 06:24 PM   #393
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Quote:
Originally Posted by DivingDuck View Post
Moin,

rest assured the diesel animation is ready for release before SH5 breaks the surface. In fact it is ready. I just have to fine tune it for higher FPS.

Regards,
DD



mmmmmhhhhuuummmmmm Ready?????
Give it to me...mmmmmGive it to me.....mmmm
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Old 02-15-10, 07:02 PM   #394
JCWolf
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Quote:
Originally Posted by lucagaeta View Post
hi
Relase full Open the hatch beta 0.9 FM
http://www.filefront.com/15594517/Co...20Hatch09FM.7z

Thanks to the grant of 'the legendary author Flakmonkey this version includes 3 new premises
dormitory, kitchen, engine room, recreated in a wonderful way,

Regaeds,
Luca

Hey there mate,

Found some weird bugs when installed your new Updated Mod,
First the camera moves up and down like crazy, not the Sub movement with the waves on the sea, but you yourself...Then all the food disappeared, I mean everything, not a single salami hanged around, My crew doesn't eat that much!

But the worst of all is that when you are in the Command room and click the Obesv. Periscope nothing happens and if you use the Shift + O control keys to raze it the Periscope disappears completely, tried to lower it down to see if it would appear back without any result, it just disappears period....

So I have uninstall this last updated Mod of yours.

Sorry just some imput on the Mod...

You made something wrong with it, this time.
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Old 02-15-10, 07:04 PM   #395
Das Gespenst
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Quote:
Originally Posted by DivingDuck View Post
Moin,

rest assured the diesel animation is ready for release before SH5 breaks the surface. In fact it is ready. I just have to fine tune it for higher FPS.

Regards,
DD

Danke, Herr Obermaschinist!
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Old 02-15-10, 07:47 PM   #396
Reece
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I have found that the conning fix has to be used to fix the overhead view when clicking on the WO, also I noticed that the Open Hatch works with VIIC but not the VIIB, is this normal?
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Old 02-15-10, 10:22 PM   #397
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Quote:
Originally Posted by Reece View Post
I have found that the conning fix has to be used to fix the overhead view when clicking on the WO, also I noticed that the Open Hatch works with VIIC but not the VIIB, is this normal?

What open Hatch mate?

If it is the Conning tower hatch, it doesn't work for me either I have currently a VIIB also,

If your talking about the DD OH then it is what FM has worked on, forgotten files from the DD.OH and there was the problem but he fixed it already.
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Old 02-15-10, 10:56 PM   #398
Reece
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Quote:
Originally Posted by JCWolf View Post
What open Hatch mate?

If it is the Conning tower hatch, it doesn't work for me either I have currently a VIIB also,

If your talking about the DD OH then it is what FM has worked on, forgotten files from the DD.OH and there was the problem but he fixed it already.
Yes the CR/RR hatch, works with a VIIC but not VIIB, I had removed the DD OH 3.09, replaced with FM NewInterior 0.11, I will remove this and replace with DD OH 3.09 and retest it!

EDIT: Works ok with DD's OH mod but not FM's New Interior, another error in the VIIB is the first line displayed in the command list is "Radio antenna destroyed sir!".
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Old 02-15-10, 11:15 PM   #399
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Quote:
Originally Posted by Reece View Post
Yes the CR/RR hatch, works with a VIIC but not VIIB, I had removed the DD OH 3.09, replaced with FM NewInterior 0.11, I will remove this and replace with DD OH 3.09 and retest it!

EDIT: Works ok with DD's OH mod but not FM's New Interior, another error in the VIIB is the first line displayed in the command list is "Radio antenna destroyed sir!".



I instaled just the FM NewInterior 0.11, and removed this on this post,

http://www.subsim.com/radioroom/show...&postcount=314


Cause they were simply not working and creating conflicts.


This latest version of the conning tower Hatch,

Quote:
Originally Posted by lucagaeta View Post
hi
Relase full Open the hatch beta 0.9 FM
http://www.filefront.com/15594517/Co...20Hatch09FM.7z

Thanks to the grant of 'the legendary author Flakmonkey this version includes 3 new premises
dormitory, kitchen, engine room, recreated in a wonderful way,

Regaeds,
Luca
Creates some wired bugs and conflicts also.

And now everything works as usual, sure without the opened Conning Tower Hatch and The antenna up and down control and the flag...
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Old 02-15-10, 11:31 PM   #400
Reece
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Quote:
Originally Posted by JCWolf View Post

I instaled just the FM NewInterior 0.11, and removed this on this post,

http://www.subsim.com/radioroom/show...&postcount=314

Cause they were simply not working and creating conflicts.
You are correct!! It's not compatible with Anvarts DFa_UpDnRot_Flags_fin2 mod, remove this and all goes well, even the command line error is gone! Hopefully a fix comes out for that.
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Old 02-16-10, 02:33 AM   #401
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I missed the beta this is going to be sweet.

One question
Is camera.dat going to be modified? If so it will break the widescreen mod though?

Am I the only one playing with widescreen mod?
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Old 02-16-10, 08:49 AM   #402
urfisch
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any news on the swinging camera? and news on the high fps version of the animation?



alternative:

release a low fps version, for high end machines...like mine

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Old 02-16-10, 10:32 AM   #403
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Today i found some time and will give some Feedback too.
First off its AWESOME you guys just made my day.
And gave me many Ideas for my next Upcoming Instruments Version.

However, I noticed 3 small things that you may resolve in the Final Version, hopefully with Animations.
1: Some Pipes blop out of the Wall


2:'Abschiessen' 'Entfernung' Signs on the right Side of the Dieselroom Entrance


3:'Null Stellen' on the Left Side of the Entrance


Best regards
Rapt0r

You Guys Rock!


[Edit]: I've got around 70-128 Fps Walking around, and 36-50 Fps looking from Dieselroom to CR

Intel PentiumD 3.40GHz
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“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea
My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/

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Old 02-16-10, 02:21 PM   #404
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using a type VIIB with the file luca posted "full Open the hatch beta 0.91 FM", I have the conning tower open hatch working with FM interior. The only problem I see is I can no longer click on the O scope in the command room to look through it. slow Camera issue is fixed too. I installed this file as the mod, not as an update on top of any previous version, ie I only using this file for everything-conning tower and FM interior. JC wolf, Maybe you are trying to patch the earlier release? Try using this as standalone
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Old 02-16-10, 03:49 PM   #405
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Quote:
Originally Posted by brett25 View Post
using a type VIIB with the file luca posted "full Open the hatch beta 0.91 FM", I have the conning tower open hatch working with FM interior. The only problem I see is I can no longer click on the O scope in the command room to look through it. slow Camera issue is fixed too. I installed this file as the mod, not as an update on top of any previous version, ie I only using this file for everything-conning tower and FM interior. JC wolf, Maybe you are trying to patch the earlier release? Try using this as standalone

I am using the FM file , latest he released, and thought that I like the Luca Mod idea I still don't understand Why he haves the same Mod as FM
included .

I also and no offense here, think that either he haves permission to use FM's
work or he is using FM Mod without asking permission to do so, but that is another
thing that haves nothing to do with this, it is just a matter of principal to me.
You can not grab another guys Mod and pack some nice changes and post
it as your own even if you give credits to the original creator, this was
and is a old issue here at this forums, we had a lot of guys before
changing and naming Mods like there was no creator to ask permission to do so,
the ones that are here longer can remember this issues and I just
want this to be clarified before anything else.

Forgive me if the permission was asked, but if not here it is my thoughts!

Are the FM Mod file all needed to Luca MOD to work?!

I don't thing they are all needed and I want to keep the FM original Mod installed
cause it is a work of Art, and from there install possible new Interior Mods.

Sorry but his mod full Open the hatch beta 0.91 FM after installed over the
FM fantastic Mod gives me problems that I have mentioned in a previous post.

I like the Mod a lot but not as much as to change it for one of the
best Creations I have seen in this place so far I'm a member of this
fantastic place.
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