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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#391 | |
Silent Hunter
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Best regards, M4x1 ![]() |
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#392 |
XO
![]() Join Date: Sep 2002
Location: New York City
Posts: 408
Downloads: 439
Uploads: 0
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#393 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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![]() mmmmmhhhhuuummmmmm Ready????? Give it to me...mmmmmGive it to me.....mmmm |
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#394 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Hey there mate, Found some weird bugs when installed your new Updated Mod, First the camera moves up and down like crazy, not the Sub movement with the waves on the sea, but you yourself...Then all the food disappeared, I mean everything, not a single salami hanged around, My crew doesn't eat that much! But the worst of all is that when you are in the Command room and click the Obesv. Periscope nothing happens and if you use the Shift + O control keys to raze it the Periscope disappears completely, tried to lower it down to see if it would appear back without any result, it just disappears period.... So I have uninstall this last updated Mod of yours. Sorry just some imput on the Mod... You made something wrong with it, this time. |
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#395 |
Sailor man
![]() Join Date: Jan 2010
Location: The engine room
Posts: 46
Downloads: 2
Uploads: 0
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#396 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,796
Downloads: 171
Uploads: 0
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I have found that the conning fix has to be used to fix the overhead view when clicking on the WO, also I noticed that the Open Hatch works with VIIC but not the VIIB, is this normal?
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Sub captains go down with their ship! |
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#397 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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What open Hatch mate? If it is the Conning tower hatch, it doesn't work for me either I have currently a VIIB also, If your talking about the DD OH then it is what FM has worked on, forgotten files from the DD.OH and there was the problem but he fixed it already. |
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#398 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,796
Downloads: 171
Uploads: 0
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![]() EDIT: Works ok with DD's OH mod but not FM's New Interior, another error in the VIIB is the first line displayed in the command list is "Radio antenna destroyed sir!". ![]()
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Sub captains go down with their ship! |
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#399 | ||
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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![]() I instaled just the FM NewInterior 0.11, and removed this on this post, http://www.subsim.com/radioroom/show...&postcount=314 Cause they were simply not working and creating conflicts. This latest version of the conning tower Hatch, Quote:
And now everything works as usual, sure without the opened Conning Tower Hatch and The antenna up and down control and the flag... |
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#400 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,796
Downloads: 171
Uploads: 0
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Sub captains go down with their ship! |
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#401 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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I missed the beta this is going to be sweet.
One question Is camera.dat going to be modified? If so it will break the widescreen mod though? Am I the only one playing with widescreen mod?
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#402 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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any news on the swinging camera? and news on the high fps version of the animation?
![]() alternative: release a low fps version, for high end machines...like mine ![]()
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#403 |
Commodore
![]() Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
Posts: 601
Downloads: 391
Uploads: 0
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Today i found some time and will give some Feedback too.
First off its AWESOME you guys just made my day. ![]() And gave me many Ideas for my next Upcoming Instruments Version. ![]() However, I noticed 3 small things that you may resolve in the Final Version, hopefully with Animations. ![]() 1: Some Pipes blop out of the Wall ![]() 2:'Abschiessen' 'Entfernung' Signs on the right Side of the Dieselroom Entrance ![]() 3:'Null Stellen' on the Left Side of the Entrance ![]() Best regards Rapt0r You Guys Rock! ![]() [Edit]: I've got around 70-128 Fps Walking around, and 36-50 Fps looking from Dieselroom to CR Intel PentiumD 3.40GHz Asus P4U800X Geforce GTX DDR 260 2.00 GB RAM XP Pro SP3
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“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/ Last edited by Rapt0r56; 02-16-10 at 01:09 PM. |
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#404 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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using a type VIIB with the file luca posted "full Open the hatch beta 0.91 FM", I have the conning tower open hatch working with FM interior. The only problem I see is I can no longer click on the O scope in the command room to look through it. slow Camera issue is fixed too. I installed this file as the mod, not as an update on top of any previous version, ie I only using this file for everything-conning tower and FM interior. JC wolf, Maybe you are trying to patch the earlier release? Try using this as standalone
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#405 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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I am using the FM file , latest he released, and thought that I like the Luca Mod idea I still don't understand Why he haves the same Mod as FM included . I also and no offense here, think that either he haves permission to use FM's work or he is using FM Mod without asking permission to do so, but that is another thing that haves nothing to do with this, it is just a matter of principal to me. You can not grab another guys Mod and pack some nice changes and post it as your own even if you give credits to the original creator, this was and is a old issue here at this forums, we had a lot of guys before changing and naming Mods like there was no creator to ask permission to do so, the ones that are here longer can remember this issues and I just want this to be clarified before anything else. Forgive me if the permission was asked, but if not here it is my thoughts! Are the FM Mod file all needed to Luca MOD to work?! I don't thing they are all needed and I want to keep the FM original Mod installed cause it is a work of Art, and from there install possible new Interior Mods. Sorry but his mod full Open the hatch beta 0.91 FM after installed over the FM fantastic Mod gives me problems that I have mentioned in a previous post. I like the Mod a lot but not as much as to change it for one of the best Creations I have seen in this place so far I'm a member of this fantastic place. |
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