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Old 02-11-10, 01:24 PM   #1
oscar19681
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I'm looking on the first screen and it looks good! Physics and dynamic shadows are existing and looks correctly. The bugs are connected with additional light, not visible on this scene.

Main light should give the shadows, secondary - not.
But this is scene problem only, not physics or code.
Could someone comfirm the u-boat is tied to the pen with a rope? on in the last picture?
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Old 02-11-10, 01:39 PM   #2
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Could someone comfirm the u-boat is tied to the pen with a rope? on in the last picture?
If you look closely, you will see that the man leaning on the railings is welding the U-Boat's damage with his super laser vision eyes.

Either that or it's the network cable mentioned in the review.
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Old 02-11-10, 02:02 PM   #3
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Could someone comfirm the u-boat is tied to the pen with a rope? on in the last picture?
not a rope it a
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Old 02-11-10, 08:23 PM   #4
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not a rope it a
From the wishlist thread .
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I should be able to walk up a gangway to board the sub .
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Old 02-11-10, 08:27 PM   #5
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Old 02-11-10, 08:30 PM   #6
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You forgot to photoshop in the dynamic shadows.
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Old 02-11-10, 08:42 PM   #7
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Those awesome devs , they do listen to us . But i already knew that .
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Old 02-11-10, 08:43 PM   #8
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I see the deck gun casting a shadow, as well as some of the dockside equipment.

Not the guy standing on the dock, though.
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Old 02-15-10, 08:40 AM   #9
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I see the deck gun casting a shadow, as well as some of the dockside equipment.
I assume these are baked shadows (static shadows)

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Not the guy standing on the dock, though.
thy guy is maybe animated, so he needs dynamic shadows, either in this preview version not yet implemented, or generally regarded as unnecessary.
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Old 02-15-10, 08:31 AM   #10
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Yes the devs seem to listen. But if they have modeled in a gangplank why not model some crew topside as well to go allong with the gangplank like shown on this picture.



I mean then you would have the ultimate harbour experience when leaving and entering port! and enter the u-boat exacly like they did in the pens in das boot! I mean i dont understand why this is so hard to implement since we allready had spy,s/commandos on the deck in stock sh-4 .
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Old 02-11-10, 02:04 PM   #11
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Could someone comfirm the u-boat is tied to the pen with a rope? on in the last picture?

Antar, you have to let this go, man. This is a game, it's not reality.
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Old 02-11-10, 02:23 PM   #12
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Antar, you have to let this go, man. This is a game, it's not reality.
Careful, or you'll start the whole 'what is reality?' discussion off again!

If the historical document 'Das Boot' has the boat tied up with rope, then it's good for the game.
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Old 02-11-10, 02:34 PM   #13
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Careful, or you'll start the whole 'what is reality?' discussion off again!

If the historical document 'Das Boot' has the boat tied up with rope, then it's good for the game.
Ok, guys. It's not a rope but a line. U-boats, like other ships sre secured by lines, to the dock, pen or whatever. The picture shows only one brow line. It should have another brow line near the stern and two spring lines running from bow to the dock near the stern and a stern spring line running from the stern to the dock near the bow.

The spring lines prevent the boat from moving back and forth.

A rope not attached to anything is called a rope. The moment you attach it to anything it's called a line.

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Old 02-11-10, 03:01 PM   #14
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This is no rope and no line...
Remember it? 02/2010 ubisoft-tv...



But it is no question about reality.
This is no question what this man keeps.

The question is: WHERE ARE THE DYNAMIC SHADOWS?
This is not reality - this is graphical bug, Neal...


But seriously:
I want to show as many errors as you find. Not for game criticism.
For attention and improvement - to the final product was better.


Regards,
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Old 02-11-10, 03:08 PM   #15
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But seriously:
I want to show as many errors as you find. Not for game criticism.
For attention and improvement - to the final product was better.


Regards,
well isnt it still too early?

we are seeing bits and pieces of stuf from the past as well as the latest stuff so we really dont know if what we are seeing is real at this point.

i think we have to wait for "real" screenshots from the game to start picking out the flaws, otherwise its not accurate or fair to judge.
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