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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Jan 2004
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Thanks for sharing , finally a english preview. But why was the second part in arab? Or was it the same as the english part.
One more thing. Does anyone else noticed in the 3rd picture with the menu the u-boat is tied up to the right side of the pen with a rope? or is just that me?
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#2 |
Ace of the Deep
![]() Join Date: Jul 2005
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Thank you for posting.
Am I the only one that is reminded of the Fallout 3 Metro tunnels by some of the screens ? ![]() |
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#3 |
Admiral
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I have fallout 3 but no it doesnt remind me of it.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#4 |
Ace of the Deep
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Must be something like this:
Three guys lazily hanging out while waiting for the player character to come to talk to them and give him a quest. Can't help myself, it just does remind me of it ![]() ![]() |
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#5 |
Grey Wolf
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![]() ![]() ![]() I'm looking on the first screen and it looks good! Physics and dynamic shadows are existing and looks correctly. The bugs are connected with additional light, not visible on this scene. Main light should give the shadows, secondary - not. But this is scene problem only, not physics or code.
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#6 | |
Admiral
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#7 | |
Ocean Warrior
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Either that or it's the network cable mentioned in the review.
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#8 | |
Pacific Aces Dev Team
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#9 | |
Born to Run Silent
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Antar, you have to let this go, man. This is a game, it's not reality. ![]()
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SUBSIM - 26 Years on the Web |
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#10 |
Frogman
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![]() ![]() Either the crew members are midgets or the torpedo room is the same size as a small church! ![]() |
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#11 |
Navy Seal
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Well, it looks like connectivity with server IS a problem. Imagine whay it may be like when hundreds if not thousands of players will log in.
Otherwise, this preview answered a few questions, I would certainly buy the game if they get rid of that cursed DRM/OSP.
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#12 | |
Grey Wolf
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2. At the real there were 50 people on boat. If you wait for modders, you will see the small church with many people like on this screen: ![]() ![]()
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#13 | |
Eternal Patrol
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#14 |
Maverick Modder
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I've yet to see a game that doesn't use this trick. Instead of having each light cast it's own shadows (which would KILL the framerate) devs use one invisible light source positioned somewhere in the middle of the room. Did you expect SH5 to be the first game to have dynamic shadows from every single light source?
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#15 |
Seasoned Skipper
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The source of light for the center-far figures shadow and illumination seems to be exactly from the lamp over the right-near figure's head.
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