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Old 02-11-10, 11:51 AM   #1
oscar19681
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Thanks for sharing , finally a english preview. But why was the second part in arab? Or was it the same as the english part.
One more thing. Does anyone else noticed in the 3rd picture with the menu the u-boat is tied up to the right side of the pen with a rope? or is just that me?
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Old 02-11-10, 12:08 PM   #2
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Thank you for posting.

Am I the only one that is reminded of the Fallout 3 Metro tunnels by some of the screens ?
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Old 02-11-10, 12:09 PM   #3
oscar19681
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Quote:
Originally Posted by ichso View Post
Thank you for posting.

Am I the only one that is reminded of the Fallout 3 Metro tunnels by some of the screens ?
I have fallout 3 but no it doesnt remind me of it.
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Old 02-11-10, 12:12 PM   #4
ichso
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Must be something like this:

Three guys lazily hanging out while waiting for the player character to come to talk to them and give him a quest. Can't help myself, it just does remind me of it The lighting, the leather clothes...
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Old 02-11-10, 01:00 PM   #5
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I'm looking on the first screen and it looks good! Physics and dynamic shadows are existing and looks correctly. The bugs are connected with additional light, not visible on this scene.

Main light should give the shadows, secondary - not.
But this is scene problem only, not physics or code.
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Old 02-11-10, 01:24 PM   #6
oscar19681
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Quote:
Originally Posted by Antar View Post




I'm looking on the first screen and it looks good! Physics and dynamic shadows are existing and looks correctly. The bugs are connected with additional light, not visible on this scene.

Main light should give the shadows, secondary - not.
But this is scene problem only, not physics or code.
Could someone comfirm the u-boat is tied to the pen with a rope? on in the last picture?
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Old 02-11-10, 01:39 PM   #7
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Quote:
Originally Posted by oscar19681 View Post
Could someone comfirm the u-boat is tied to the pen with a rope? on in the last picture?
If you look closely, you will see that the man leaning on the railings is welding the U-Boat's damage with his super laser vision eyes.

Either that or it's the network cable mentioned in the review.
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Old 02-11-10, 02:02 PM   #8
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Quote:
Originally Posted by oscar19681 View Post
Could someone comfirm the u-boat is tied to the pen with a rope? on in the last picture?
not a rope it a
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Old 02-11-10, 02:04 PM   #9
Onkel Neal
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Quote:
Originally Posted by oscar19681 View Post
Could someone comfirm the u-boat is tied to the pen with a rope? on in the last picture?

Antar, you have to let this go, man. This is a game, it's not reality.
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Old 02-11-10, 01:25 PM   #10
CaptainNemo12
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Either the crew members are midgets or the torpedo room is the same size as a small church!
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Old 02-11-10, 01:55 PM   #11
Brag
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Well, it looks like connectivity with server IS a problem. Imagine whay it may be like when hundreds if not thousands of players will log in.

Otherwise, this preview answered a few questions, I would certainly buy the game if they get rid of that cursed DRM/OSP.
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Old 02-11-10, 03:23 PM   #12
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Quote:
Originally Posted by CaptainNemo12 View Post


Either the crew members are midgets or the torpedo room is the same size as a small church!
1. Perspective I think
2. At the real there were 50 people on boat. If you wait for modders, you will see the small church with many people like on this screen:

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Old 02-11-10, 02:04 PM   #13
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Quote:
Originally Posted by Antar View Post




I'm looking on the first screen and it looks good! Physics and dynamic shadows are existing and looks correctly. The bugs are connected with additional light, not visible on this scene.

Main light should give the shadows, secondary - not.
But this is scene problem only, not physics or code.
Whadda ya want to buy, a movie or a game ?
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Old 02-12-10, 10:24 PM   #14
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Quote:
Originally Posted by Antar View Post
I've yet to see a game that doesn't use this trick. Instead of having each light cast it's own shadows (which would KILL the framerate) devs use one invisible light source positioned somewhere in the middle of the room. Did you expect SH5 to be the first game to have dynamic shadows from every single light source?
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Old 02-13-10, 12:20 AM   #15
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The source of light for the center-far figures shadow and illumination seems to be exactly from the lamp over the right-near figure's head.
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