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Old 02-07-10, 03:07 PM   #76
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True true, but less
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Old 02-07-10, 10:45 PM   #77
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flight simulators excel on consolesq? did i get that right?
Compared to an RTS game, I'd say so yes. There are few genres that work well on Console games, I just named a few, how many MMO's do you see for Consoles? How about GOOD RTS? What I do see is a few RTS games that are ok, but a PITA to go through with AI dumbed down to the point of being easy to destroy. Console gaming has it's place, truely, but it has succeeded in destroying PC gaming, which is a supperior method of gaming IMO. Any number of controllers can be made for PC and are universal for all people with USB 2.0 Ports and software, where as I cant take my G25 Race wheel to the Xbox360 (I can to the PS3 though) And I can't take my Xbox360 USB Guitar Hero Guitar to my USB 2.0 Wii ports as it wont work. It's stupid, they make gobs of money off of periphials and making mindless boring video games.

PC games make it easier to mod, make the game capable of harder difficulties that require thinking to accomplish, and better graphics capabilities even within the realm of the "average" gaming PC. PC Gaming also is half the reason computer advances are made. The computers that are used in industry and the business world dont need to be half that of what most computer gamers want their rigs to be like. Very rarely do you see a Console pioneering new technology in the computer world. (Arguable, PS3 with cell processors).

Anyway, I fear that SH5 will probably be the last SH anyway, I doubt Ubi will be able to afford keeping themselves afloat after the horrible press release videos and DRM fiasco. And the later could be easily reduced by releasing a full playable demo and exclusive content for people who buy the game. Do I see it happening? Hell no, but it's not my boat to sink. I will most likely buy SH5 because I want to see how bad it is most likely going to be. Especially since I doubt a demo will ever be produced...

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Old 02-08-10, 03:47 AM   #78
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I wouldn't say as much as "excel", though some can be quite good to use. But I disagree about MMOs, which are usually FPS/RPGs, and some of them can even be playable on the net from a console. It depends a lot on the stuff being done.
Anyways, let's hope consoles don't kill the PC, I refuse to take on consoles, or having to develop my games for a console. PCs have far many more advantages.

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Old 02-08-10, 01:30 PM   #79
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Here is another article:


The Escapist : Experienced Points: Activation Bomb


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Old 02-08-10, 01:39 PM   #80
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Great points in this article.
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Old 02-08-10, 02:14 PM   #81
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Yes, very good points.
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Old 02-08-10, 02:33 PM   #82
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Good article. A must read for all who love or hate DRM.
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Old 02-08-10, 02:48 PM   #83
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This is a link I found.......


http://eee.theeca.com/category/topics/drm
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Old 02-08-10, 02:54 PM   #84
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Yes, a very good article. Thanks for posting that.
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Old 02-08-10, 03:37 PM   #85
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[QUOTE=cappy70;1261912]This is a link I found.......


http://eee.theeca.com/category/topics/drm[/QUOTE]

Good find cappy

Here is an excerpt from waaay down the bottom.

In a refreshing break from the standard video game industry propaganda, a pair of maverick PC developers offer some straight talk on DRM to Gamasutra's Paul Hyman.
Ron Carmel of 2D Boy (World of Goo) believes that the major publishers are beginning to back off on the use of DRM following consumer outrage over its use in games like Spore:
I definitely believe this is all the result of a change in the public perception of DRM, a sort of grass roots uprising. Gamers are much more vocal about it than they used to be, perhaps because they are so accustomed to downloading music without too many restrictions.
But Carmel also relates DRM to the battle over used game sales currently being waged between video game publishers and retailers:
Publishers aren't stupid. They know that DRM doesn't work against piracy. What they're trying to do is stop people from going to GameStop to buy $50 games for $35, none of which goes into the publishers' pockets. If DRM permits only a few installs, that minimizes the number of times a game can be resold.
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Old 02-08-10, 03:40 PM   #86
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Good link cappy70
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Old 02-08-10, 06:01 PM   #87
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Thanks for posting those articles guys. There's some good info in them and good points on why DRM is a flawed concept.

I agree with some of the things such as giving the customers extra incentives to buy a game. Something that pirates wont be able to do. Though at the same time, there are players who really don't care about the extra incentives as long as they have the game. And of course there's one thing that pirates do provide that no software/game developer can, and that's a free product.

Overall, I do believe that software/game studios should be more concerned and striving towards giving excellent service to their target audience/community. Pretty much any good to half-decent game has one and the game designers should be paying close attention to the trends within them. Listen to customer feedback as much as possible and let your customer know that you are there and acknowledging their requests.

Some of the games I play, such as Football Manager (made by Sports Interactive) do a very good job at this. They came from a very humble background and have grown by leaps and bounds for the last 14 years (maybe more). Yet, they have not forgotten their roots and responsibility to the community. Their games (while not perfect all the time) always reflect a big input by their fans/players, and there's always a back and forth communication between the game developers and the players.
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Old 02-08-10, 06:22 PM   #88
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Very good one indeed.
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Old 02-08-10, 06:49 PM   #89
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So what happens if you lose connection with the Ubisoft servers mid-patrol?

Does the game shut down?

Or does it tell you that you can continue to play but will lose all your progress unless the connection can be restored?

Or, if connection is lost, will it store a temp save on your machine with the catch that the temp save can not be reloaded (if you exit/restart the game) until you've connected to Ubisoft and uploaded the temp save?
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Old 02-08-10, 07:14 PM   #90
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Originally Posted by madjack View Post
So what happens if you lose connection with the Ubisoft servers mid-patrol?

Does the game shut down?

Or does it tell you that you can continue to play but will lose all your progress unless the connection can be restored?

Or, if connection is lost, will it store a temp save on your machine with the catch that the temp save can not be reloaded (if you exit/restart the game) until you've connected to Ubisoft and uploaded the temp save?
As far as what Ubi has said, your game pauses. No saving it outside the servers .

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