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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Officer
![]() Join Date: Feb 2009
Location: Bucharest - Romania
Posts: 237
Downloads: 16
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True true, but less
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#77 | |
Helmsman
![]() Join Date: Apr 2005
Posts: 106
Downloads: 41
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PC games make it easier to mod, make the game capable of harder difficulties that require thinking to accomplish, and better graphics capabilities even within the realm of the "average" gaming PC. PC Gaming also is half the reason computer advances are made. The computers that are used in industry and the business world dont need to be half that of what most computer gamers want their rigs to be like. Very rarely do you see a Console pioneering new technology in the computer world. (Arguable, PS3 with cell processors). Anyway, I fear that SH5 will probably be the last SH anyway, I doubt Ubi will be able to afford keeping themselves afloat after the horrible press release videos and DRM fiasco. And the later could be easily reduced by releasing a full playable demo and exclusive content for people who buy the game. Do I see it happening? Hell no, but it's not my boat to sink. I will most likely buy SH5 because I want to see how bad it is most likely going to be. Especially since I doubt a demo will ever be produced... ![]() |
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#78 |
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
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I wouldn't say as much as "excel", though some can be quite good to use. But I disagree about MMOs, which are usually FPS/RPGs, and some of them can even be playable on the net from a console. It depends a lot on the stuff being done.
Anyways, let's hope consoles don't kill the PC, I refuse to take on consoles, or having to develop my games for a console. PCs have far many more advantages. Cheers ![]() |
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#79 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#80 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#81 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
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Yes, very good points.
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#82 | |
Seer of visions
Join Date: Mar 2005
Location: Under the surface
Posts: 2,315
Downloads: 31
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Good article. A must read for all who love or hate DRM.
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#83 |
Ensign
![]() Join Date: Dec 2001
Location: USA/Florida/Sweden
Posts: 234
Downloads: 5
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Specs Windows 10 64 bit Pro Asus Z - 97A Intel I7-4790K 4 Ghz 16 Gig Trident Claw DDR 3 2 x 760 GTX 2048 mem in SLI. WD 1T Hd Ultra/WD Black 640 Corsair 850W PSU |
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#84 | |
Watch Officer
![]() Join Date: Apr 2005
Location: 3rd Planet From The Sun
Posts: 345
Downloads: 35
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#85 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
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[QUOTE=cappy70;1261912]This is a link I found.......
![]() http://eee.theeca.com/category/topics/drm[/QUOTE] Good find cappy ![]() Here is an excerpt from waaay down the bottom. In a refreshing break from the standard video game industry propaganda, a pair of maverick PC developers offer some straight talk on DRM to Gamasutra's Paul Hyman. Ron Carmel of 2D Boy (World of Goo) believes that the major publishers are beginning to back off on the use of DRM following consumer outrage over its use in games like Spore: I definitely believe this is all the result of a change in the public perception of DRM, a sort of grass roots uprising. Gamers are much more vocal about it than they used to be, perhaps because they are so accustomed to downloading music without too many restrictions.But Carmel also relates DRM to the battle over used game sales currently being waged between video game publishers and retailers: Publishers aren't stupid. They know that DRM doesn't work against piracy. What they're trying to do is stop people from going to GameStop to buy $50 games for $35, none of which goes into the publishers' pockets. If DRM permits only a few installs, that minimizes the number of times a game can be resold.
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#86 |
Chief of the Boat
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Good link cappy70
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#87 |
Engineer
![]() Join Date: Jul 2007
Location: Portland, OR
Posts: 213
Downloads: 28
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Thanks for posting those articles guys. There's some good info in them and good points on why DRM is a flawed concept.
I agree with some of the things such as giving the customers extra incentives to buy a game. Something that pirates wont be able to do. Though at the same time, there are players who really don't care about the extra incentives as long as they have the game. And of course there's one thing that pirates do provide that no software/game developer can, and that's a free product. Overall, I do believe that software/game studios should be more concerned and striving towards giving excellent service to their target audience/community. Pretty much any good to half-decent game has one and the game designers should be paying close attention to the trends within them. Listen to customer feedback as much as possible and let your customer know that you are there and acknowledging their requests. Some of the games I play, such as Football Manager (made by Sports Interactive) do a very good job at this. They came from a very humble background and have grown by leaps and bounds for the last 14 years (maybe more). Yet, they have not forgotten their roots and responsibility to the community. Their games (while not perfect all the time) always reflect a big input by their fans/players, and there's always a back and forth communication between the game developers and the players. |
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#88 | |
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
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#89 |
Swabbie
![]() Join Date: Jul 2007
Posts: 9
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So what happens if you lose connection with the Ubisoft servers mid-patrol?
Does the game shut down? Or does it tell you that you can continue to play but will lose all your progress unless the connection can be restored? Or, if connection is lost, will it store a temp save on your machine with the catch that the temp save can not be reloaded (if you exit/restart the game) until you've connected to Ubisoft and uploaded the temp save? |
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#90 | |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
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Moo
__________________
Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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