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#11 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,814
Downloads: 11
Uploads: 0
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![]() Quote:
![]() Everything you mention above, would involve very crude and deliberate tampering with historical events. Sinking or Saving Ship X because you happened to be at a certain location at a particular time is not the same thing at all. Like it or not, the freedom to go anywhere and sink anything pressents the player the possiblilty to deviate from history. I know we all want it historical, but how do you suggest the players historical decrepencies (or blunders) be handled by the game? Sure, ackowleging and responding to them goes against historical events (possibly). But at the same time, totally ignoring them makes the SH world less belivable and forces a failure where there shouldn't be one. Damned if they do, damned if they dont? Im refering to the Bismark example, not the 'uboats swinging it around for an axis win', and certainly no major war/technological progressions where there weren't any, obviously that would be wrong on so many levels. Last edited by JU_88; 02-02-10 at 08:43 PM. |
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