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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
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#2 |
Ace of the deep .
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Hasnt anyone ever modded a campaign before . If they drop the DRM i dont see a problem in modding it .
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#3 |
Navy Seal
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As usual, Ducimus said basically what I was thinking
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#4 |
Planesman
![]() Join Date: Mar 2008
Location: Gdańsk,Poland
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I just want to survive and take credit for sunken tonage , that is all for me when i thinking about,some fiction it is not a problem in eg. if i get lucky to sink main unit of the home fleet , that unit is off.
So that unit is not longer operational and that impact on the campaign. In future this particural ship do not acomplish mission. Some event because of this is diffirent and change a little shape of the frontline,but whole war? This is just ridiculous, but good material for those epic heroes wannabe rpg fans. |
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#5 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
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Hypothetical question for the 'historical' purists here...
Senario: Your are playing SH3 and HMS Nelson passes in front of your scope What do you do? 1) Attack as did the commander of U-31 (but! if you sink her, that event is 100% fantasy, Nelson was never sunk!.) 2) Ignore her for the sake of historical accuracy. (not what a real Uboat commander would have done under the circumstances) The point is that history happened one way only and it cannot be undone, in a sandbox game with DYNAMIC campaign on the hand... Do you see where Im going with this? A Historically accurate computer game is not actually possible - unless you remove the players free will. SH5 responds to that 'free will' is that a crime? Last edited by JU_88; 02-02-10 at 06:28 PM. |
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#6 | ||
Ocean Warrior
![]() Join Date: Jan 2008
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What some people are concerned about is that people can sail out, sink 2 million tons of shipping in a week with their deck gun in pew pew fashion and then RTB, get a little message saying how they have turned the tide and thinking 'Wow! I could have won the war for the Nazis! How tragic I wasn't born back then.'. Other people are complaing that as a single instrument, the U-boats whilst being very effective initially, once counter measures were put in place, they ceased to be as potent and effective as they once were. Having a single captain (the player) being responsible for turning the tide of the war is... quite a stretch, unless tonnage figures are going to be pew pew excessive.
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#7 | |||
Silent Hunter
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Location: UK
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It never happened. the best the sim can do is convey a sense of what it was like. Quote:
Anyway you could do the same Turkey shoot in the last two SH games on a low realism. Theoretically it should be harder in SH5 because the game is allegedly able to respond to your actions (e.g by sending a bunch of escorts/planes to punish you for such reckless behavior.) Quote:
How do we know that this is not the case? I have not seen anything in that PDF that states "the player is able to secure an Axis victory and you vill be king of ze vorld!!' Rather it says "will dictate the out come of the war on sea and land too" which is exactly what the U-boats did to some degree! It doesn't say to what degree, its abit vague and open to interpretation But of course people will jump to the worst possible conclusion... (again) Last edited by JU_88; 02-02-10 at 07:14 PM. |
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#8 |
Rear Admiral
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My bottom line on the idea of, "if its possible to alter the course of the war" in SH5 is this:
History should be respected, not rewritten to suit some romance or agenda. |
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#9 | |
Silent Hunter
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"dictate the out come of the war on sea and land too" AND "dictate the out come of the war." (PERIOD) ...mean two different things. |
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#10 |
Seasoned Skipper
![]() Join Date: Apr 2005
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"Altering the war" is not to be confused with "radically changing the outcome." The devs have stated that they don't want a strict passive documentary and I support this notion. All WWII games I play I want to be plausible and believable interpretations of that scenario. Small scale differences are happy accidents that allow a unique story to be told within the larger known context.
Based on what I've seen the player not only controls 1 U-boot but probably the naval/sub strategy for an entire theater and possibly beyond that. In actuality a WWII game where, say Market Garden was 100% successful would be pretty cool but only if it was an accurate representation of what would have actually happened. This is of course so difficult as to border on impossible. The world is such a complex place that any credible large-scale deviation from actual history is effectively beyond reach. |
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#11 | ||||
Ocean Warrior
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#12 | |
Sea Lord
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Location: Texas
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NO, they didn't win the war. When a game has you winning the war, or affecting huge economic and materiel outcomes that are historically innaccurate, then it ceases to become a simulation and becomes a childish, cartoonish, arcade. That's the difference.
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#13 | |
Lucky Jack
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No one stated that the uboat did nothing. Altering the outcome of the war, win/lose, is the issue. I'm all for events changing within my uboat world but not the entire world. Sure, a change of shipping lanes because my presence in a particular part of the ocean is welcomed. I sunk an entire convoy so a large battle never took place as a result is ok. Winning the war or alternate reality does not work for me.
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#14 | |
Maverick Modder
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Location: England
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#15 | |
Ocean Warrior
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Location: Norway
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