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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#9 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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What the ...
![]() I canīt believe it It remembers more Pirates of the Caribbean than SH series. Out from the box the game is a totally arcade and unreal , how the hell a men can do a boat able to dive deeper ? and increase a torpedo power ? Itīs ridiculous, Chief engineer itīs like scotty from star trek,and they forget give to the navigator a teletransporter. The problem could be solved by modding but a lot of people will buy the game and thinking that itīs real. Ubi clearly is focusing to a new market , more RPG than a simulators. donīt be surprised if you see speeds of 25 knts , atom torpedoes , deeps of 400 meters and magical soups ![]() what next ?? ammo crates health packs and u-boat spare parts floating in the sea ps:I wonder if radio man can keep alive my internet connection while playing
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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