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-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   Meet the crew. (https://www.subsim.com/radioroom/showthread.php?t=161142)

oscar19681 02-01-10 02:10 PM

Meet the crew.
 
http://silent-hunter.uk.ubi.com/sile.../your-crew.php

I guess we cannot interact with the rest of the crew. However i find the crew ability,s interesting. Esspecially the cool but the XO seems to be his twin brother .

Task Force 02-01-10 02:16 PM

Or maby those are just the "main crew" with all the voice sound bytes. ya know, like the crew in 3, where you click on them and you get options.

oscar19681 02-01-10 02:17 PM

Yes most likely

razark 02-01-10 02:27 PM

So, does this mean that we get the same crew every time? Or are these just examples of what we might get?

I could have sworn the cook was named Marcus.

And some of these abilities listed seem just wrong.
Quote:

Crush depth - knowing how to handle the systems, the chief engineer, can increase the maximum depth for his boat.
Maneuvering - The submarine will turn faster either surfaced or submerged.
Reveal hidden enemies - Based on intuition and experience, the sound guy, can unveil hidden enemies where nothing seems to be.
Total revealing - An experienced sound guy is able to offer you more information about the hydrophone targets than usual. You will be able to see on your map all contacts as if are in visual range.
Warheads specialist - A veteran Torpedoman is able to adjust the torpedo systems in order to obtain a longer range and higher damage.
Pre-heat torpedo - Pre-heating the torpedo systems just before the firing, the torpedo damage and speed will be increased.

Letum 02-01-10 02:29 PM

...'special abilities'...'over charged torpedo warheads'...'increase crush depth'?
Just what every "simulation" needs.

Sailor Steve 02-01-10 02:33 PM

Yep, just like the 'Special Abilities' in SH4, or the 'Engine Upgrades' in SH3.

:nope::nope::nope::nope::nope:

TH0R 02-01-10 02:33 PM

Quote:

Originally Posted by Letum (Post 1254778)
...'special abilities'...'over charged torpedo warheads'?
Just what every simulation needs.

Lol, was just thinking the same.

Seems to me they are trying to make this a DnD game...

SteamWake 02-01-10 02:35 PM

Prehaps I'm mistaken but I believe the pre-heating was done to perk up the batteries on electric fish and had nothing to do with 'more damage'. :doh:

It really is starting to sound like combat sub simulator.

Iron Budokan 02-01-10 02:37 PM

Quote:

Originally Posted by TH0R (Post 1254783)
Lol, was just thinking the same.

Seems to me they are trying to make this a DnD game...

I swear, that's the first thing I thought of when I read them, too, and I posted it on another thread.

Hey. I'm guilty. I admit I've played thousands of hours of RPG and I swear this stuff reads just like what you'd see in a monster manual. :P

Randomizer 02-01-10 02:38 PM

No signs at all that this crew is organized like a historic U-Boat crew, 1WO, commander of the first watch, exec and responsible for surface torpedo firing, 2WO, commander of the second watch and responsible for supply, personel and gunnery, 3WO, commands the third watch and responsible for navigation.

This SH5 thing, the always online game of the movie of the novel Das Boot looks more vomit-inducing with every revelation.

Iron Budokan 02-01-10 02:38 PM

Quote:

Originally Posted by Letum (Post 1254778)
...'special abilities'...'over charged torpedo warheads'...'increase crush depth'?
Just what every "simulation" needs.

I must admit this is very worrisome. On top of everything else this is sounding more gamey and arcade all the time.

Battle of the Atlantic meets Dungeons and Dragons.

Egad. Someone please save us.... :o

Brag 02-01-10 02:39 PM

What? No Win 7 compatability?

Of course, full time internet

Sorry, no sale :nope:

razark 02-01-10 02:41 PM

Quote:

Originally Posted by Iron Budokan (Post 1254798)
Battle of the Atlantic meets Dungeons and Dragons.

Yay!

Now I can finally have my +5 Torpedos of Tanker Slaying!

Iron Budokan 02-01-10 02:41 PM

If we roll three natural 20s do we get an instant crit against a ship?

Letum 02-01-10 02:43 PM

Quote:

Originally Posted by SteamWake (Post 1254789)
Prehaps I'm mistaken but I believe the pre-heating was done to perk up the batteries on electric fish and had nothing to do with 'more damage'.

Yup, they only ran very slowly and for a km or so with cold batteries.
Pre-heating took at least 30 mins.
The aft tube on the VII boats did not usually have the equipment to
heat the fish so only steam torps where fired from the aft tube.

It certainly isn't a 'special ability' or optional. The idea that it would make
for a more explosive torp is ludicrous.

Tenner says that isn't quite how SH5 sees it. :shifty:


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