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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Mate
![]() Join Date: Aug 2007
Location: UK
Posts: 55
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In Aces of the Deep, I am sure that there was a voice command option. Use a mic to give the order to dive & what depth , surface, turn port & starboard etc. I may also be very wrong
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#62 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
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Pretty sure there were. I seem to recall that feeling I got, reliving moments from books I had read. Perfectly set up on a convoy, just about coming into range, and seeing them zig away. I remember the one time I had the joy of having a task force, including an aircraft carrier, that was out of reach zag right into a perfect set up for me.
Yep, haven't seen that in a while. |
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#63 | |
Machinist's Mate
![]() Join Date: Jun 2008
Posts: 130
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Running it in DOSBox in which you can modify the cpu cycles on the fly can then have constant big waves if you go too high. Command Aces of the deep despite having its graphic resolution increased in comparison to the dos version featured uglier water if i remember well. |
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#64 |
Samurai Navy
![]() Join Date: Jan 2004
Posts: 571
Downloads: 77
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I liked the Random breakdowns of AOTD. keeps you on your toes and you cant rely 100% that your stuff actually works...like how it was. unpredictable escort behavior...modded pretty good in SH3...but it could take hours for you to lose an Escort....not the 30min from last contact stuff.
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#65 | |
Beach Leaf
![]() Join Date: Apr 2007
Location: Seattle, WA
Posts: 287
Downloads: 11
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There is one primary point to make: Giant corporations like Ubi make decisions based on perceived business value, market research, profit-loss margins, etc. With the massive cost of developing games these days due to graphical complexity, any dev team that works under a corporate umbrella will never produce the type of games you guys are looking for. It doesn't make sense from a bean counter's perspective. Believe me, I work at just such a company. Only small independent developers or studios can make decisions with artistic merit as the primary factor. For example, see the excellent mods made by the modders here, which are labors of love. Everything else is just a business. |
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#66 |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
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Scanning the surface with the TBT in SH1...nada. Then raising the scope to have a "Look See" on the other side of the horizon...Shazam! There's the convoy!
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#67 |
Seasoned Skipper
![]() Join Date: Jan 2010
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You guys feel about the same as i felt when Fallout 3 was coming out. Fallout 1/2 were great RPGs, definately my favourite RPGs ever, and fallout 3 was all show and no go. It was a fraking FPS! Spent a lot of time venting my frustration on Bethesdas boards, got banned a few times, tralala. ect. ect.
More and more games are like this, why it is starting to happen in PC simulations, makes little sense to me, they are mostly niche markets, i can only think it has to do with every publisher (not developer) wanting to make the next "Halo" or in today's case, Modern Warfare. Also the raising of graphical standards costs developers a lot of money so at the end of the day you really can't blame them (whoever them are) for wanting to make money. Saving grace? Mods. Thats what i love about being a pc gamer. Hopefully SH5 is a platform modders can work with, thats up to the developer though so lets keep our fingers crossed. |
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#68 | |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
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This brings me to Sh5. If it is the only version new players have played, they wouldn't know that it is missing anything and wouldn't care. Old players will notice right away if something isn't right and go right back to playing Sh3. The only way the old players can get what they want out of the franchise is to educate ![]()
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#69 | |
Navy Seal
![]() Join Date: Apr 2005
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#70 | |
Mate
![]() Join Date: Aug 2007
Location: UK
Posts: 55
Downloads: 104
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#71 |
Samurai Navy
![]() Join Date: Feb 2006
Location: New Jersey
Posts: 565
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Well things change, nothing any of us can do about it. You try to find something to like in each new game and thats all you can do.
The good thing about PC games is you still have a machine that can run those old games. It's different with consoles. I still love old NES games, but Im not about to go hooking up my old NES. PCs are more convenient this way, SH1 will always be what it is, a great game thats still playable. |
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#72 |
Grey Wolf
![]() Join Date: Nov 2009
Location: Weimar
Posts: 930
Downloads: 86
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#73 |
Seaman
![]() Join Date: Mar 2005
Posts: 41
Downloads: 6
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That's the version I had but I never tried to get the command part working. I was just watching part of Das Boat (also rereading the book) today and when they received the message about a convoy at grid AK22, I whipped out the old AoD patrol map to see where it was.
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#74 |
Loader
![]() Join Date: Feb 2007
Posts: 83
Downloads: 41
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this topic is a good reference/starting point for SH5 modders. assuming these features are still left out.
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USS Faith |
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#75 |
Rear Admiral
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