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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
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Good grief, don't give them ideas, haha.
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#47 | |
Captain
![]() Join Date: Dec 2007
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I agree that the RPG aspect is an interesting direction but the it could have done without the cheesiness. |
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#48 |
Machinist's Mate
![]() Join Date: Dec 2009
Location: Lincs, UK
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Ludicrous "bios" aside, the first thing I noticed about the crew is that they all look far too old. Sure they might squeeze by in 1939, but by the time you get to 1942 they're all at least a decade too old to be likely!
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#49 | |
Rear Admiral
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After that it's just a matter of asking the spirits to teleport you wherever you want to go and *poof* Bob's yer uncle. |
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#50 | |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#51 | |
Rear Admiral
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a.) Disable them b.) Rewrite them to represent an experienced crew. In TMO for SH4, i rewrote many of these abiliites, and outright removed a few of the super gamey ones from play to represent changes brought on by an experienced crew. The trick is "nerfing" the player sub in such a way so that by default it performs as a green crew would have performed. And then rewrite the abilities to reflect changes that a veteran crew could do. Diving abilities is one of them. In TMO by default, a fleet boat crash dives in 60 seconds or so. The minimum required in order for a boat to be considered fit for duty. With the right crew, you can increase that dive time to 35 seconds, which is what a vet crew could manage. So your crew members become valuable in a semi realistic way. |
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#52 | |
Rear Admiral
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It also helps if you can get the crew to proclaim their belief as well, altho I think just clapping hands might be good enough. |
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#53 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
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Under Chief's Page:
He is also is the man who must set the explosives to scuttle the boat and prevent capture by the enemy. Surrender option? Should be most definitely end of career..
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#54 |
Samurai Navy
![]() Join Date: Oct 2007
Location: Burgas/Bulgaria
Posts: 550
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Or may be this is just a fill up and he doest that when capaign ends and story is over...
Oh hell i should stop visit this forum it makes me sad. ![]()
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#55 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
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The cheesiness factor has been brought up. I just want to say that in my opinion as a professional writer it's because this stuff was phoned in by whoever wrote/developed the iconic characters.
On the face of it there's nothing wrong with a crew member who bursts into tears when the going gets tough. Except we're not really given any back story to make that believable. Maybe he's struggling with the memory of a loved one who was killed and wants to avenge that. Maybe he believes if he kills the British the conflict in his own soul will be asssuaged. A crewman who writes poetry because he's sensitive? Again, no problem. But play that off a cold and desperate desire to kill as many of the enemy as he can. The forces inside him are an echo of the greater war going on in the world. In other words, give this RPG something other than stereotype and one-dimensional cheesiness. The cook can't cook and he can't play the violin. You can make that character come alive in five minutes if you really try. Okay, I admit you can go too far and then you delve into soap opera. You don't want that, either. But let's face it, this stopped being a sim a long time ago during the development stage so we might as well talk about how you can make the RPG stuff more palatable. Make the crew members HUMAN. But do you see what I'm saying here? It's all one-dimensional and hokey. Making torpedos do more damage. That's gamey. That's not a simulation. By no stretch of the imagination can you call that a simulation. That's a cartoon. It's not even remotely believable, other than from a comic book standpoint. If you want to put RPG elements into a subsim, fine, go right ahead. When all is said and done I actually think this is a good idea amidst so many other bad ideas (DRM, etc). But, good grief, put some effort into it, will you, UBI? Cheesy. No other word for it. Pure, unadulterated cheese.
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#56 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
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I am the exact opposite. I can live with OSP/DRM in a good sim. These latest "features" kill it for me.
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#57 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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the more i see, the more i hope for the mod-tools. its said, we also may modify the crew easily.
lets see...
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#58 |
Torpedoman
![]() Join Date: Jul 2009
Location: Buenos Aires, Argentina
Posts: 112
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is it just me or there are certain elements from the crew taken DIRECTLY from das boot? If we listen to "the tipperary song" with the XO get mad? will it hurt is ideology? will the IIWO drink the "special uboat cocktail"?
and what's with the gunners uniform? ![]() also, when i read the title of the thread something like this came into mind: |
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#59 |
Stowaway
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Assuming the DRM/OSP/KACK is removed....cough... i'm interested in the extra parameters the game provides. If the devs HAVE made it very open to modding then these special abilities could prove to be quite interesting in the long run.
I also like the way they are bringing the events of the war into the campaign, much like the supermods have done for SH3 and 4. If it REALLY IS mod friendly then we should easily be able to eliminate the cheese, change the GUI, give it the thing a realism facelift, expand the campaign and eventually tease a decent sim out of it. Shame UBI couldn't do that in the first place though, rather than wasting time, money and resources on this stupid idea that you can get more people into the SH series by sticking boobs on it. A quality game attracts the masses every time....though admittedly boobs may get you a few flirt, or two. |
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#60 | |
Rear Admiral
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The chief is the closest person on the boat to the commander, that rang the first bell. Not all of the qualities mentioned "match up" with the analogous characters, but some of them do seem awfully familiar. Das Boot had a "crier" (Ullmann), a "Nazi" (the 1WO), a guy who got picked on most often (the Bibelforscher, if that's the right term, the guy who was always reading religious stuff and praying)... |
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