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Old 02-01-10, 02:44 PM   #16
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Originally Posted by Iron Budokan View Post
If we roll three natural 20s do we get an instant crit against a ship?
Only if you specialized in steam torpedoes...
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Old 02-01-10, 02:46 PM   #17
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Exec: when Erich lost an eye during a training exercise at school, his naval career seemed over before it started.
This must be a joke, really

WTF???? Since when an IWO, who needs a special ability with depth perception in order to do the torpedo shooting and watch keeping (Range estimation) can have only one eye?? Couldn't they have chosen the cook if there had to be a guy with only one eye??

And BTW it's an ancient sailor superstition that you will run into bad luck when a one-eyed man looks at you

Also, why is he called executive officer? He is the FIRST watch officer, not the "exec" as in the US subs.


Quote:
WO: he always plays tricks on the crew, and often gets into trouble with the Bosun for it.
Ohh excellent ... now an officer can get into trouble with a bosun, and not inversely... right.

Cook: I never thought he would be the twin brother of the IWO and of the torpedo officer, but OK

Navigator: With glasses??? In an UBoat??? The physical requirements for joining the uboatwaffe were quite strict. A man with glasses would hardly have a chance to go there, let alone if he is old

The more I see, the more convinced I am that I won't miss SH5
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Old 02-01-10, 02:49 PM   #18
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Yay!

Now I can finally have my +5 Torpedos of Tanker Slaying!
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Old 02-01-10, 02:52 PM   #19
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Also, why is he called executive officer? He is the FIRST watch officer, not the "exec" as in the US subs.
Well, to be fair they did mention that part.

After.

In small print.

But I agree, some of those are weird. I thought the Navigator was a junior officer who got that assignment, because any of the seniors could do it, and they checked up on him. Once again it sounds like they're trying to bring a lot of cool new stuff to the game, and not quite getting how it actually worked. My biggest complaint about SH3 and SH4 was the lack of research into the way orders are actually given and acknowledged. This old sailor cringes every time he hears "Yes, Sir!", both because nobody uses that term unless asked a question, and nobody says it or even "Aye aye, Sir" when given a command. I'm betting the Germans didn't say "Jawhol, Herr Kaleun!" every time the captain yelled "Hart Steuerbord!" either.
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Old 02-01-10, 02:54 PM   #20
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Originally Posted by Hitman View Post
<snip>
Navigator: With glasses??? In an UBoat??? The physical requirements for joining the uboatwaffe were quite strict. A man with glasses would hardly have a chance to go there, let alone if he is old

The more I see, the more convinced I am that I won't miss SH5
I always wondered about that. If no U-boat crew had glasses, that would be a major immersion killer for me.
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Old 02-01-10, 02:57 PM   #21
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Well, you gotta admit with only one eye he (by default) must be twice as good as any other lookout. So I guess that's why he got the job.
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Old 02-01-10, 03:03 PM   #22
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I could possibly put up with the deficiencies and lack of knowledge of the writer as probably the limitations of the game would probably not reveal these in gameplay.

But OSP kills the game--TOTALLY!
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Old 02-01-10, 03:03 PM   #23
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I always wondered about that. If no U-boat crew had glasses, that would be a major immersion killer for me.
The thing about vision requirements actually came up in a GT thread last week. I'm still trying to remember where I read it so I can provide a link, but I'm positive I read that the requirements for enlistment in the Reichsmarine/Kreigsmarine proper - i.e., the German Navy itself, and not just the ubootwaffe - included normal or better vision without the need for corrective lenses.

If that's the case then having a crewmember who wears glasses (particularly a navigator, who I'm assuming would probably also be the senior man of one watch crew) is not a realistic possibility.

Not sure about Ol' One-Eye, but I'm guessing that even having been dandled on Onkel Karl's knee as a wee babe probably wouldn't get him a pass either, unless - does it say he lost the eye while already in the service?

Either way he should have an eye patch, and I can't see an eye patch. At least an eye patch would be sexy.
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Old 02-01-10, 03:08 PM   #24
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Maybe this time the ridiculous crew ability can be disabled in the realism options. And the glasses. And the one-eyed guy. And the cheesy stuff
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Old 02-01-10, 03:08 PM   #25
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Quote:
Originally Posted by frau kaleun View Post
The thing about vision requirements actually came up in a GT thread last week. I'm still trying to remember where I read it so I can provide a link, but I'm positive I read that the requirements for enlistment in the Reichsmarine/Kreigsmarine proper - i.e., the German Navy itself, and not just the ubootwaffe - included normal or better vision without the need for corrective lenses.

If that's the case then having a crewmember who wears glasses (particularly a navigator, who I'm assuming would probably also be the senior man of one watch crew) is not a realistic possibility.

<snip>
Wonderful
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Old 02-01-10, 03:10 PM   #26
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Originally Posted by Mikhayl View Post
Maybe this time the ridiculous crew ability can be disabled in the realism options. And the glasses. And the one-eyed guy. And the cheesy stuff
Maybe they will release a submarine simulator after SHV.
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Old 02-01-10, 03:13 PM   #27
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Maybe they will release a submarine simulator after SHV.


Oh, that is just rude!
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Old 02-01-10, 03:13 PM   #28
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Maybe they will release a submarine simulator after SHV.

Maybe the guy with the glasses is too attract the Harry Potter crowd?
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Old 02-01-10, 03:16 PM   #29
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"Benno begins to cry if stress is too high."

Shoot me now. Just, please, end the pain.

"The gunner knows how to use the ammunition suited for the right situation. The damage is increased for all weapons."

Please, make it stop.

"His personal hobby is playing the violin; about as bad as he cooks..."

*Sigh*
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Old 02-01-10, 03:18 PM   #30
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Maybe the guy with the glasses is too attract the Harry Potter crowd?
Too old, and unless his special abilities include disarming enemy ships merely by waving a stick at them and shouting things in mock-Latin, not nearly wizardy enough.
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