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Old 01-29-10, 07:46 AM   #31
Méo
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Originally Posted by JScones View Post
Then you are obviously not looking hard enough.
Very true!

But if people here would keep all the comments/complains about DRM in 2 or 3 threads, it would be kinda easier to check it out, don't you think?
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Old 01-29-10, 07:48 AM   #32
JScones
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Originally Posted by Méo View Post
But if people here would keep all the comments/complains about DRM in 2 or 3 threads, it would be kinda easier to check it out, don't you think?
Meo, you are scaring me - we are starting to agree way too much for my liking.
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Old 01-29-10, 07:56 AM   #33
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I second that.
all the DRM-issue-threads should be narrowed down to ~ 4or5. would make the board easier to read.
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Old 01-29-10, 08:05 AM   #34
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Fair enough... but think how long subsim members have been petitioning for an SDK.
The SH3 devs said the same thing about the SH3 Harbour-Kit SDK in an interview that they will make it available to the community along with the game. And where is it today?
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Old 01-29-10, 08:23 AM   #35
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Originally Posted by Seeadler View Post
The SH3 devs said the same thing about the SH3 Harbour-Kit SDK in an interview that they will make it available to the community along with the game. And where is it today?
Well I'll just cross my fingers and hope it'll be different this time
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Old 01-29-10, 08:56 AM   #36
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Originally Posted by Seeadler View Post
The SH3 devs said the same thing about the SH3 Harbour-Kit SDK in an interview that they will make it available to the community along with the game. And where is it today?
I think we are too close to release for them to go back on that promise.
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Old 01-29-10, 09:23 AM   #37
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hopefully the tools for sh5 they are speaking of, are already finished.
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Old 01-29-10, 09:54 AM   #38
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Originally Posted by Ducimus View Post
If thats true, then you'll see a whole new crop of modders. Im picturing something like a TES construction kit for Oblivion, or the GECK for Fallout 3. Those games have tons of mods and modders. So, if it is along the same vain, then you'll have more mods then you'll know what to do with.
Yeah, unfortunately most of them will probably be of the "make the sub go 100 MPH" or "shoot 50 torpedoes at once" variety.
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Old 01-29-10, 10:10 AM   #39
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Yeah, unfortunately most of them will probably be of the "make the sub go 100 MPH" or "shoot 50 torpedoes at once" variety.
I suggest we get them in our hands before starting these specualtions...they have told us they will give us the same tools they have used to build the game, but that could again mean alot of things...
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Old 01-29-10, 10:15 AM   #40
AVGWarhawk
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Read the readme file.
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Old 01-29-10, 12:38 PM   #41
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Read the readme file.
Being the thick old me I either:

1) Missed the joke or
2) Missed the readme

So which one is it huh

PS. AAAAAAND it _is_ the SH5 readme we're talking about, isn't it?
PPS. Beer = good.
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Old 01-29-10, 12:56 PM   #42
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Originally Posted by Seeadler View Post
The SH3 devs said the same thing about the SH3 Harbour-Kit SDK in an interview that they will make it available to the community along with the game. And where is it today?
Hopefully...this time round
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Old 01-29-10, 02:12 PM   #43
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Can someone mod it so that I can play offline
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Old 01-29-10, 04:45 PM   #44
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Originally Posted by Boris View Post
Fair enough... but think how long subsim members have been petitioning for an SDK. Because this is pretty much what it sounds like. Considering this, I'm amazed at the lacklustre response to this news.
Indeed, it sounds like a good thing! I'm also confident in the ability of the SubSim community to police and organize mods through the forum and download page. I usually get mods from the SS downloads page, not from other sources, and look for mods that are at [REL]
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Old 01-29-10, 04:46 PM   #45
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Originally Posted by urfisch View Post
hopefully the tools for sh5 they are speaking of, are already finished.
Hopefully they're the tools the dev team has used to design much of the in-game content!
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