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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||||
Subsim Aviator
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Read your EULA on ANY game you have ever installed
![]() No strings attached commercial software does not exist that im aware of. Quote:
![]() As for people on deployment... i would imagine that SHV will just be on a long list of games they wont be able to play unfortunate as that really is. Quote:
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(some folks need to roll with the punches and grow up and realize that this scenario is VERY RARE.) Quote:
but... you have these options 1. buy the game and deal with it 2. dont buy the game and sulk 3. Do either 1 or 2 but in the mean time, stop crying and whining at subsim about it, it is not our fault and nobody here can do anything about it.
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#2 | |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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Without Internet connection, people that get services w/ quota. And there are people that want to play the game without needing a connection. (Out at a summer house, on the road, at a coffee shop where there is paid internet, etc..)
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#3 |
Subsim Aviator
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I completely understand all of the frustrations, really i do.
However, i fail to see what complaining will really do for you besides maybe raise your blood pressure. Ubi is NOT your friend. Ubi is a corporation out to make money dont be delusional about it. If Ubisoft decides this is the best way for them to protect their bottom line, they have had hundreds of meetings about it before any announcment was ever made... thats the choice they have made, if you chose not to buy the game, all good and well, i have yet to make up my mind as there are no accurate and available reviews of the game... however, stinking up the place is not going to help either way thats the whole point im trying to make
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#4 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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Announcement.. heh... more like the cat slipped out of the bag
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#5 |
Chief
![]() Join Date: May 2005
Location: Germany
Posts: 327
Downloads: 16
Uploads: 0
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You seem to ignore the fact that massive consumer protest in the past HAS actually led major publishers to re-think their DRM policies. You are, of course, free to go into surrender mode (
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#6 | |
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
Uploads: 0
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I think that now you're the one that's gotten the wrong directions of the protest. The protests are not just to stink the place for no reason. Showing our disagreement and anger about this matter is definitely a way to show we don't like what's been done, and, in some cases, opinions can change the final outcome. The best example is SH3's dynamic campaign and its delay from september to march, that made it much more likable than what it might have been had it been released earlier, and without the people's protests. And there's no real reason to stink the place, just being civil, polite, and respectful, points can be made, and those shall show Ubi the mistake of their positions. It's been proven to work, why shouldn't it work now? |
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#7 | |
Samurai Navy
![]() Join Date: Feb 2006
Location: New Jersey
Posts: 565
Downloads: 0
Uploads: 0
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It's a large structural change that would need to take place, its simply not happening. Live with it or stop crying about it because it is what it is, dont buy the game if you dont want. Simple as that. |
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#8 | |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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This is a single player game not an MMO. So it should have minimal amount of code about the DRM. I bet it's just a wrapper around the core SH5 code, and some more on the savegame/patch update engine. It could be very easy to take out for the developers, if UBI ever decided to do so. And Subsim is the biggest community of online simmers, just what are you talking about ![]()
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#9 |
Samurai Navy
![]() Join Date: Feb 2006
Location: New Jersey
Posts: 565
Downloads: 0
Uploads: 0
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Hehe, wikipedia is your friend. It's not a wrapper. It's something that is decided before anything is done on the game because every single aspect of the game needs to know how to work with DRM. Do some research.
About the community, noone is saying its not the biggest, but it is still relatively small to all the gamers that would buy SH5. Im pretty sure they arent going to delay and rebuild aspect of this game for a handful of people here. Seriously man... |
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#10 |
Sparky
![]() Join Date: Dec 2007
Location: Manchester, UK
Posts: 153
Downloads: 39
Uploads: 0
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I personally am not keen on DRM's and dont fancy having to go online just to play BUT i will still buy the game because it looks so promising and I love the series!
I will definately give it a chance! There is 1 single advantage to being logged into UBI's servers and that is to instantly receive the numerous patches that will be released in the months after release because lets face it, it will NOT be finished when released anyway!!! ![]() Buggy and BSOD will be the constant cries from the punters (if previous SH releases are anything to go by) ![]() Bring on the Modders!!!! |
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#11 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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A flakey net connection is not "very rare" for some of us, sadly.
If a game requires me to be online, I expect to be playing with and vs other human beings. Period. I can accept that when my connect goes to crap I cannot play. When an OFFLINE game gets screwed up because of a flakey connection, that's where I draw the line. It's a 100% show stopper. Never would I pay money for that. Not ever. |
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#12 | |
Grey Wolf
![]() Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
Uploads: 0
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#13 | |
Grey Wolf
![]() Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
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#14 | |
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
Uploads: 0
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Is it complicated? Yeah, that's no mistery when it involves synchronizing info with a remote server. All methods managing the game information must have calls to the respective client-side communication libraries, which, in the event of a need for a change, would involve creating all class libraries that would use independent system interaction without the need for a remote connection. Or maybe it's much simpler, and all it does is gather runtime information, and then send all at once in the programmed events, which would actually be the wise decision, to centralize communications within a class, that gets a single call whenever a synchronization takes place, and so, if this was the case, it could be as easy as developing a new class that contained methods for intro validation, and load/save routines. No matter what, it doesn't mean we have to "stop crying". Again, tell that to those that cried for dynamic campaign back when SH3 was being developed. As long as it is civil, I don't see a problem in people complaining about the ill-advised design decisions. |
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