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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Jul 2006
Location: The Netherlands
Posts: 556
Downloads: 113
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Its always too late now.. thats all Dev's say, but the next version...
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#2 |
Silent Hunter
![]() Join Date: Apr 2007
Posts: 4,404
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Well, to defend the devs, development of any program, be it a game or app, follows a strict guideline. They don't have alot of freedom to go "hey lets put this in" once a project scope is defined. Small things may get in, but major changes don't happen. Project leaders give them a firm timeline to accomplish certain "milestones" - and they are hard pressed to meet those most of the time.
Its also important to realize that the development team is only one voice in the overall planning of a project. Often, its the marketing types that define a project, and the team simply has a goal and plan to work toward, without the ability to affect major deviations.
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#3 |
Planesman
![]() Join Date: Mar 2008
Location: Gdańsk,Poland
Posts: 197
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This whole situation is not according only to subsims,but sim genre in general,
for me Red Baron is still very playable, so as Knights of The Sky by Microprose just because of details, newspapers with whats new on the front, randomness and nothig really was the same from mission to mission. My Amiga, floppys B-17 FF,KoTS,RedBaron,Silent Service and I 18pm to 4 am sweet times of the 90s. |
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#4 |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
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#5 |
Grey Wolf
![]() Join Date: Dec 2004
Location: Finland
Posts: 758
Downloads: 78
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Wasn't there zig-zagging convoys and Task Groups in SH1?
I can clearly recall at least one convoy making zigs before I launched, and I can't believe I was somehow detected at the time. I was still learning both TDC and manual targeting and even if it asked alot of work from me, I was still able to maneuver in and shoot. And then there was once a Task Group of one or two heavy units + couple of light cruisers making 20+ knt, which I still could overrun (on the surface, of course) because of zigs. However, can't remember how the shooting went. Definitely still one of the most exiting moments. -RC- |
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#6 |
Mate
![]() Join Date: Aug 2007
Location: UK
Posts: 55
Downloads: 104
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In Aces of the Deep, I am sure that there was a voice command option. Use a mic to give the order to dive & what depth , surface, turn port & starboard etc. I may also be very wrong
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#7 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
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#8 | |
Mate
![]() Join Date: Aug 2007
Location: UK
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#9 |
Seaman
![]() Join Date: Mar 2005
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That's the version I had but I never tried to get the command part working. I was just watching part of Das Boat (also rereading the book) today and when they received the message about a convoy at grid AK22, I whipped out the old AoD patrol map to see where it was.
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#10 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
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Pretty sure there were. I seem to recall that feeling I got, reliving moments from books I had read. Perfectly set up on a convoy, just about coming into range, and seeing them zig away. I remember the one time I had the joy of having a task force, including an aircraft carrier, that was out of reach zag right into a perfect set up for me.
Yep, haven't seen that in a while. |
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#11 |
Samurai Navy
![]() Join Date: Feb 2006
Location: New Jersey
Posts: 565
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Well things change, nothing any of us can do about it. You try to find something to like in each new game and thats all you can do.
The good thing about PC games is you still have a machine that can run those old games. It's different with consoles. I still love old NES games, but Im not about to go hooking up my old NES. PCs are more convenient this way, SH1 will always be what it is, a great game thats still playable. |
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#12 |
Grey Wolf
![]() Join Date: Nov 2009
Location: Weimar
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#13 |
Fleet Admiral
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Not really. In theory there is a work through to play SH1 on Windows XP, but I have not have much luck with it.
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#14 |
Grey Wolf
![]() Join Date: Dec 2004
Location: Finland
Posts: 758
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Was radar in SH1 showing landmasses too, not just ships? Or do I remeber this wrong?
![]() -RC- |
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#15 | |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
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Yes, Landmasses showed up on the radar. It made tracking targets near islands more of a challenge. |
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