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Old 01-26-10, 11:19 AM   #1
johan_d
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Its always too late now.. thats all Dev's say, but the next version...
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Old 01-31-10, 02:12 PM   #2
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Well, to defend the devs, development of any program, be it a game or app, follows a strict guideline. They don't have alot of freedom to go "hey lets put this in" once a project scope is defined. Small things may get in, but major changes don't happen. Project leaders give them a firm timeline to accomplish certain "milestones" - and they are hard pressed to meet those most of the time.

Its also important to realize that the development team is only one voice in the overall planning of a project. Often, its the marketing types that define a project, and the team simply has a goal and plan to work toward, without the ability to affect major deviations.
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Old 01-31-10, 02:56 PM   #3
utops
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This whole situation is not according only to subsims,but sim genre in general,
for me Red Baron is still very playable, so as Knights of The Sky by Microprose just because of details, newspapers with whats new on the front, randomness and nothig really was the same from mission to mission.
My Amiga, floppys B-17 FF,KoTS,RedBaron,Silent Service and I 18pm to 4 am
sweet times of the 90s.
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Old 01-31-10, 04:37 PM   #4
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Quote:
Originally Posted by utops View Post
My Amiga, floppys B-17 FF,KoTS,RedBaron,Silent Service and I 18pm to 4 am
sweet times of the 90s.
Ahh yes, subsiming and wee small hours of the morning. Those two things just go together for some reason.
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Old 01-31-10, 04:51 PM   #5
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Wasn't there zig-zagging convoys and Task Groups in SH1?
I can clearly recall at least one convoy making zigs before I launched, and I can't believe I was somehow detected at the time. I was still learning both TDC and manual targeting and even if it asked alot of work from me, I was still able to maneuver in and shoot. And then there was once a Task Group of one or two heavy units + couple of light cruisers making 20+ knt, which I still could overrun (on the surface, of course) because of zigs. However, can't remember how the shooting went. Definitely still one of the most exiting moments.


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Old 01-31-10, 06:33 PM   #6
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In Aces of the Deep, I am sure that there was a voice command option. Use a mic to give the order to dive & what depth , surface, turn port & starboard etc. I may also be very wrong
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Old 02-01-10, 02:00 AM   #7
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In Aces of the Deep, I am sure that there was a voice command option. Use a mic to give the order to dive & what depth , surface, turn port & starboard etc. I may also be very wrong
I think that was the Win95 "Command: Aces Of The Deep" edition. I tried it, but couldn't get it working too well.
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Old 02-01-10, 05:11 PM   #8
swampa
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Win95 "Command: Aces Of The Deep" edition.
I have found the game and it is. Don' think I could get it working either
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Old 02-01-10, 07:50 PM   #9
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I have found the game and it is. Don' think I could get it working either
That's the version I had but I never tried to get the command part working. I was just watching part of Das Boat (also rereading the book) today and when they received the message about a convoy at grid AK22, I whipped out the old AoD patrol map to see where it was.
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Old 01-31-10, 07:56 PM   #10
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Quote:
Originally Posted by Rosencrantz View Post
Wasn't there zig-zagging convoys and Task Groups in SH1?
Pretty sure there were. I seem to recall that feeling I got, reliving moments from books I had read. Perfectly set up on a convoy, just about coming into range, and seeing them zig away. I remember the one time I had the joy of having a task force, including an aircraft carrier, that was out of reach zag right into a perfect set up for me.

Yep, haven't seen that in a while.
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Old 02-01-10, 05:19 PM   #11
trenken
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Well things change, nothing any of us can do about it. You try to find something to like in each new game and thats all you can do.

The good thing about PC games is you still have a machine that can run those old games.

It's different with consoles. I still love old NES games, but Im not about to go hooking up my old NES. PCs are more convenient this way, SH1 will always be what it is, a great game thats still playable.
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Old 02-01-10, 07:03 PM   #12
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Well things change, nothing any of us can do about it.


that's new to me
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Old 02-02-10, 09:45 AM   #13
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Quote:
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The good thing about PC games is you still have a machine that can run those old games.
Not really. In theory there is a work through to play SH1 on Windows XP, but I have not have much luck with it.
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Old 02-02-10, 09:48 AM   #14
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Was radar in SH1 showing landmasses too, not just ships? Or do I remeber this wrong?


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Old 02-02-10, 10:16 AM   #15
razark
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Quote:
Originally Posted by Platapus View Post
Not really. In theory there is a work through to play SH1 on Windows XP, but I have not have much luck with it.
Try DOSBox. It seems to work pretty well for me. I had a problem earlier, but I reinstalled SH, and it's working great.

Quote:
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Was radar in SH1 showing landmasses too, not just ships? Or do I remeber this wrong?
Yes, Landmasses showed up on the radar. It made tracking targets near islands more of a challenge.
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