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Old 01-22-10, 05:50 PM   #11
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
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Quote:
Originally Posted by pythos View Post
OH my God, Nothing satisfies you all does it. This is just ONE question session out of several.
Two questions .

Quote:
Originally Posted by pythos View Post
The exterior sounds "might be making it in" is most likely due to programming problems, where having the interior sounds may be MUCH easier to impliment just due the nature of the coding required.

For crying out loud, give the devs a little credit.

Oh and please realize there are no stupid questions, just stupid answers.
Well, I did give the devs a lot of credit and that credit more than covers sound effects. If they can't do sound effects in a sub sim, then... erm... duh? After all, it's the sound of the ships sinking and screws overhead that are important, not someone snoring in his bunk. The devs know that. If they can't get the sound of ships sinking or depth charges in the hydrophone, then they are just messing with us by saying it's a sim. I mean, unless... hang on, I'm having a vision... there are no depth charges or sinking ships... OH MY GOD! Then there would be no need for those sound effects. Imagine SH5, without sinking ships, cos there wasn't time to put them in! Oh wow, that explains everything.

Really pretty ships, with no damage models, so none of them sink. Because none of them sink, no need for breaking up noises, also they don't need to do ASW duty if ships can't be sunk, no ASW duty = no depth charges. It's all so clear now. Wow, those devs are really clever - removing all that unnecessary stuff like that. Really makes sense.

Quote:
Originally Posted by pythos View Post
These questioners had every right and reason to ask these questions, even if you would not have asked that.
Yes, that's true, but the counter point to that is - These are the questions that they chose to answer, out of all the options they had available.
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