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-   -   Latest Q and A nonsense from Ubisoft . (https://www.subsim.com/radioroom/showthread.php?t=160579)

THE_MASK 01-22-10 01:26 AM

Latest Q and A nonsense from Ubisoft .
 
Mindless Q and A nonsense from Ubisoft .

20.01.2010


Will it be possible to hear sounds like depth charge explosions and sinking ships (even whale songs?) with the hydrophone? This didn't work in SH3.

Negative on the whale songs, for now. However depth charges and sinking ships will most likely make it in, and overall we feel the hydrophone station / crew member will be more useful than in the previous games.


Will there be more atmospheric sound in the uboat compared to SH3? I'd like to hear some talking, laughing and snoring from time to time.

Since the player is free to roam in a 3D environment, that environment should be believable and immersive. Yes, those kinds of sounds are an important part for this and some of that will be seen / heard in the game.

Nickolas 01-22-10 01:40 AM

basically they feel it's more important to listen when "Frenssen farts" than what's going outside of the sub?
after all they said you WILL hear the atmospheric sounds from within the uboat but the sound of depth charges will only "most likely make it in"



when Frenssen farts... get it? just like in Das Boot :haha: maybe you'll even be able to put an oxigen mask on...

FIREWALL 01-22-10 01:51 AM

To me how the hydropne works as well as the Peri and Uzo are more important than having all the rivets in the right place if you get my drift. :yep:

Uber Gruber 01-22-10 09:18 AM

Oh what exciting news! Sounds in the boat, I certainly wasn't expecting that! Just imagine, we'll be able to sit at the Sound Operators desk, put on some headphones and actually listen to the sounds of depth charges and boats sinking....I tell yer, the person who thought that baby up should get promoted right now! :salute:

mookiemookie 01-22-10 09:22 AM

http://www.theodoresworld.net/pcfreezone/huhImage2.jpg

Whoever is asking these questions is brain dead.

simsurfer 01-22-10 09:26 AM

[quote=maybe you'll even be able to put an oxigen mask on...[/quote]

Its only for show, for use in the shower.

Hartmann 01-22-10 04:09 PM

A different game , more focused to the interior atmosphere and 3d enviroment

THE_MASK 01-22-10 04:12 PM

I have first go to do a farting mod right .

Ducimus 01-22-10 04:53 PM

Quote:

However depth charges and sinking ships will most likely make it in,
Most likely?!? They didn't say, will, they said most likely. Which leaves room for doubt that it might not.

I will not be surpised if SH5 ships with the sonarman NOT vocalizing "Depth charges in the water" . They did that in SH3 as i understand (later patched), the did it again with SH4 (and they never fixed it, so now we have this depth charge splash warning mod to work around it instead), So don't be surprised if it remains broken.

johan_d 01-22-10 05:24 PM

IF player.uboat.submersed AND destroyer.drops AND range.player.uboat.destroyer LT x THEN sound.play.wasserbomben:rock:

jdkbph 01-22-10 05:28 PM

Quote:

Originally Posted by sober (Post 1243552)
I have first go to do a farting mod right .


Outstanding.

:rotfl2:

Simply outstanding!

JD

Ducimus 01-22-10 05:28 PM

Quote:

Originally Posted by johan_d (Post 1243653)
IF player.uboat.submersed AND destroyer.drops AND range.player.uboat.destroyer LT x THEN sound.play.wasserbomben:rock:

If only it were that easy.

pythos 01-22-10 05:32 PM

OH my God, Nothing satisfies you all does it. This is just ONE question session out of several.

The exterior sounds "might be making it in" is most likely due to programming problems, where having the interior sounds may be MUCH easier to impliment just due the nature of the coding required.

For crying out loud, give the devs a little credit.

Oh and please realize there are no stupid questions, just stupid answers.

These questioners had every right and reason to ask these questions, even if you would not have asked that.

Ducimus 01-22-10 05:38 PM

Quote:

Originally Posted by pythos (Post 1243664)

The exterior sounds "might be making it in" is most likely due to programming problems, where having the interior sounds may be MUCH easier to impliment just due the nature of the coding required.

True, i acknowledge that. However, what i'm talking about is functionality/features that are basic requirements to a submarine simulation. These are bugs that, if they do indeed still exist, should have IMO, given TOP priority. There is absolutely no acceptable excuse to have problems that are basic to the sim to continue to exist after all this time - none what so ever.

Nisgeis 01-22-10 05:50 PM

Quote:

Originally Posted by pythos (Post 1243664)
OH my God, Nothing satisfies you all does it. This is just ONE question session out of several.

Two questions :DL.

Quote:

Originally Posted by pythos (Post 1243664)
The exterior sounds "might be making it in" is most likely due to programming problems, where having the interior sounds may be MUCH easier to impliment just due the nature of the coding required.

For crying out loud, give the devs a little credit.

Oh and please realize there are no stupid questions, just stupid answers.

Well, I did give the devs a lot of credit and that credit more than covers sound effects. If they can't do sound effects in a sub sim, then... erm... duh? After all, it's the sound of the ships sinking and screws overhead that are important, not someone snoring in his bunk. The devs know that. If they can't get the sound of ships sinking or depth charges in the hydrophone, then they are just messing with us by saying it's a sim. I mean, unless... hang on, I'm having a vision... there are no depth charges or sinking ships... OH MY GOD! Then there would be no need for those sound effects. Imagine SH5, without sinking ships, cos there wasn't time to put them in! Oh wow, that explains everything.

Really pretty ships, with no damage models, so none of them sink. Because none of them sink, no need for breaking up noises, also they don't need to do ASW duty if ships can't be sunk, no ASW duty = no depth charges. It's all so clear now. Wow, those devs are really clever - removing all that unnecessary stuff like that. Really makes sense.

Quote:

Originally Posted by pythos (Post 1243664)
These questioners had every right and reason to ask these questions, even if you would not have asked that.

Yes, that's true, but the counter point to that is - These are the questions that they chose to answer, out of all the options they had available.


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