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Old 01-19-10, 08:19 PM   #91
Kapitanleutnant
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So part 2 of the interview has been taken down and won't be back up until Jan 22. What's the point of that?
Not questioning Neal, since I assume that was dictated by Ubisoft, but it's a bit late now. The horse has well and truly bolted.
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Old 01-19-10, 08:21 PM   #92
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Originally Posted by Carotio View Post
Actually, I know ONE subsim member has been given a preview copy of the game, but I'm not going to tell who. He can come forward himself if he chooses to....

And no, it's not me.
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Old 01-19-10, 08:26 PM   #93
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Originally Posted by Kapitanleutnant View Post
So part 2 of the interview has been taken down and won't be back up until Jan 22. What's the point of that?
Not questioning Neal, since I assume that was dictated by Ubisoft, but it's a bit late now. The horse has well and truly bolted.
Yeah I just noticed that too
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Old 01-19-10, 08:27 PM   #94
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Quote:
Neal said:
Ubisoft protected SHIV until the game was released, and it was pretty messed up until months and patches later. That's my worry. I can buy into a different direction for this edition, with the emphasis on the captain/crew expereience, but SHV must be up to the level of quality of SH3.
Agree 100%, this is the most important part of a game!

Quote:
Rascal said:
What interests me now is how 'dynamic' these missions will actually be once your at sea. Will there still be the element of surprise as you patrol and try to find ships or convoys. Or will it be - go here and wait for x amount of time for that ship to turn up, move on to next place and repeat.

If this is the new meaning of Dynamic then I really so think all the magic and random surprise of the game would be tragically lost and the game would wind up shelved after a couple of turns.

For me the real attraction of SH3 was the campaign covered the entire war and you never new what was going to happen next, was it a convoy or single ship, merchant or military - were you hunting them or were they hunting you - This kept SH3 an attractive game to play years after its release
This also has me worried.

Well I am disappointed about only having the VII boat, and not as concerned about the ending of 1943 however both these effect Flotilla's so again I'm worried!! My opinion is No! ... Yes! ... No! ... Yes! ...Maybe!
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Old 01-19-10, 08:29 PM   #95
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I can think of only two reasons:

1: Neal accidentally released the second part earlier than was agreed, or...

2: Ubisoft is having a hasty rethink and there'll be some kind of change to things said in the second part.

I'm desperately hoping it's the latter, but I suspect the former is more likely.

edit: I would also like to third this:

Quote:
What interests me now is how 'dynamic' these missions will actually be once your at sea. Will there still be the element of surprise as you patrol and try to find ships or convoys. Or will it be - go here and wait for x amount of time for that ship to turn up, move on to next place and repeat.

If this is the new meaning of Dynamic then I really so think all the magic and random surprise of the game would be tragically lost and the game would wind up shelved after a couple of turns.

For me the real attraction of SH3 was the campaign covered the entire war and you never new what was going to happen next, was it a convoy or single ship, merchant or military - were you hunting them or were they hunting you - This kept SH3 an attractive game to play years after its release
If the game basically plays out the same way every time in terms of patrol grids and encounters there's going to be zero replay value, and that's one of the most important things for me.
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Old 01-19-10, 08:36 PM   #96
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Quote:
Originally Posted by Kapitanleutnant View Post
I can think of only two reasons:...or...
2: Ubisoft is having a hasty rethink and there'll be some kind of change to things said in the second part.
Well we will all know if we change something then, now won't we?
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Old 01-19-10, 08:46 PM   #97
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Quote:
Originally Posted by Kapitanleutnant View Post
So part 2 of the interview has been taken down and won't be back up until Jan 22. What's the point of that?
Not questioning Neal, since I assume that was dictated by Ubisoft, but it's a bit late now. The horse has well and truly bolted.
Yeah, the cat is definitely out of the sack, many people by now knows it's 39-43 and type VII only.
Maybe the pullback of the part 2 interview has something to do with my complaint at the official facebook fan page. They didn't like my comment there, it was gone just 2-3 seconds after I posted about it.... Though I made a debate about it instead.

Quote:
Originally Posted by V.C. Sniper View Post
Dan
Well, he's a developper, so that's two then. No, another member...

Quote:
Originally Posted by Kapitanleutnant View Post
I can think of only two reasons:

1: Neal accidentally released the second part earlier than was agreed, or...

2: Ubisoft is having a hasty rethink and there'll be some kind of change to things said in the second part.
They better rethink, delay the game and build in the missing types plus make the game fit the entire war.
Otherwise, I'm going to wait till the game is sold at give-away-prices....
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Old 01-19-10, 09:04 PM   #98
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I am in two minds about what I have read in the interview. One part of me is disappointed about the "limited" campaign length, the restriction to the subs types and also some of the user interface discussion.

On the other hand I am also thinking what if I had never seen SH3 or 4? What if this was the only sub simulation I had seen. Would I be excited about it? When I think that way I am less concerned.

SH5 SHOULD be different to both SH3 or 4. It should be an evolution beyond what we have seen and from that perspective it sounds like it will be.

Will it be what I want it to be? Dunno and I cannot know until I have seen more.
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Old 01-19-10, 09:28 PM   #99
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Quote:
Originally Posted by Kapitanleutnant View Post
I can think of only two reasons:

1: Neal accidentally released the second part earlier than was agreed, or...
You are close, Neal accidently turned off the link when he added a Subsim logo to the bottom of the page It's back to normal now.

But, wouldn't it be funny if now the 2nd part of the interview was changed like it never happened and the dialogue said the campaign ends in 1945? And zombies were mentioned? Ah... I love messing with people but not that much.
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Old 01-19-10, 09:33 PM   #100
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Quote:
Originally Posted by Neal Stevens View Post
You are close, Neal accidently turned off the link when he added a Subsim logo to the bottom of the page It's back to normal now.

But, wouldn't it be funny if now the 2nd part of the interview was changed like it never happened and the dialogue said the campaign ends in 1945? And zombies were mentioned? Ah... I love messing with people but not that much.
Don't forget to add a year to the release date as well.

You think they are bitching now that would REALLY get them going.
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Old 01-19-10, 09:36 PM   #101
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Originally Posted by Rip View Post
Don't forget to add a year to the release date as well.

You think they are bitching now that would REALLY get them going.

I'm not that crazy !
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Old 01-19-10, 09:38 PM   #102
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Will a version of Silent Hunter 5 be available on PS3 / XBox 360?
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Old 01-19-10, 09:42 PM   #103
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Not as far as I know.
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Old 01-19-10, 09:43 PM   #104
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Not just yet, but if it tanks, we might see SH6 make an appearance on 360... if it appears at all.

* dangit, Neal. Beat me too it.
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Old 01-19-10, 10:05 PM   #105
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Default ... excuse the possibly profane question, but ...

... as a long time player of the Silent Hunter series, heck, I'm chagrined to admit that during a stint in the US Coast Guard I was playing Microprose's Silent Service for months ...

... anyhow, these days I use a Macintosh. I try to get my hands on a PC to play each new installment, but I look at all the other games that have high intensity graphics (Code of Honor, X3, Neverwinter Nights, etc. etc.) and are simply gorgeous and run so smoothly and with such reliability on my Macs ... it's all Intel these days, but the OS can either hork (technical term) things up or get out of your way nonetheless. I think OSX gets out of the way better than any Windows OS in a long long time.

... let me ask: is there any chance of a Mac port for the Silent Hunter series? Any chance at all?

... thanks for not laughing me off the forum.
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