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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#151 |
Sink'em All
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Would it be possible for someone to tell me how to get the sonar lines back on the navigation map. Sorry to say that my level of play is not as advanced as most people.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#152 |
Saint of the seas
Join Date: Mar 2004
Location: Sorrento, Louisiana
Posts: 1,320
Downloads: 265
Uploads: 127
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Thanks. I'll note that in the threads and the download here.
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Frederick J. Barnett Radio Stations & Music Captain's Desk Photos FJB Camera Pre Pearl Harbor Career Start Office links, Info Boxes, & 50 cal Crew Rank Fix Sub Class Info Real Subs SH4 Randomizer Sub Images Office Images Sub Pinups & Pics 24 Hour Clocks Office Posters Nav Map Make-Over Add-ons FJB Navigation Maps Office Window Chronographs Someone's got to take the responsibility if the job's going to get done! Do you think that's easy?! - Gregory Peck, The Guns of Navarone. |
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#153 | |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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#154 | |
Sink'em All
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Thanks, sergei. Really appreciate it. ![]()
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#155 |
Weps
![]() Join Date: Jan 2010
Location: Asheville, NC, USA
Posts: 356
Downloads: 107
Uploads: 0
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#156 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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Unfortunate I have had some that for whatever reason were very deaf. Its a real pain, but if you are patient get them a shorter cruise while still sinking some tonnage you can get back to port and that helps with experience and you can trade a few in for better folks. Its a maddening challenge at times but warts and all its what we have.
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#157 |
Swabbie
![]() Join Date: Dec 2009
Location: Owensboro, Ky.
Posts: 9
Downloads: 50
Uploads: 0
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@ Lukeff, I saw where you moved slots from Hogan's Alley to the control room. Is this a major mod or can it be done by an individual such as myself? Also, while watching Rockin Robin's targeting tutorial it shows a projected bearing line for his torps. Is this something that was removed in the mod? Thanks for any help.
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#158 | |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#159 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
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I just want to say thank you to the RFB team! I hated the American campaign and rarely played it. It was just not for me. RFB 1.5 gave me some enjoyment in the US campign but, I never got into it even with that. There was just too many things that annoyed me. I am a believer that even small changes can go along way. In OM720 with the new loading screens and other backgrounds that really stuck out at me as a major change.
With RFB 2.0 I am in love with the US side! The torp textures helped alot and there are many changes that I enjoy and can not list, but the thing that won we over other various major/minor changes is the new SOUNDS!! The engine sounds are amazing, I am here in my dorm with my 530 watt sound system cranked all the way up just enjoying the diesel sounds!!! So for changing the US side in any ways you did I say thank you! |
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#160 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#161 |
Mate
![]() Join Date: Jun 2005
Location: Unknown ... until it's too late!
Posts: 60
Downloads: 149
Uploads: 0
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LukeFF, here are the details: On patrol in the Makassar Strait in porpoise class sub. May 6, 1942. Come upon medium old composite freighter at 119.15 E and 0.31 N. Weather is very hazy. Green crew doesn't spot target until its too close to set up for torpedoes. Engage deck gun. First five shots cause noticeable hole damage at waterline. Next 90 rounds cause no noticeable damage. Freighter comes to halt and water begins to lap onto deck. Fire three torpedoes with hits and explosions for each. No damage to ship. Fire six more torpedoes - all hits - but no damage. Freighter now actually sitting higher in water. All torpedoes on port side. No crew visible on ship - did they abandon ship signifying ship is sinking?
This is the second time I have encountered an unsinkable ship. The other time was in RFB 1.5. Mentioned situation to my wife and she said it was too bad you didn't work on the Titanic. ![]() My mods: RFB_2.0 RSRDC_RFB_V575 RSRDC_V5xx_Patch1 Map Colour Original with terrain TGT DIALS TO PK FIX - RFB TMOPlot1.0 EAX_sound_sim_RFB152_without_Websters_Maneuver_Son arFix SAP v0.5 Stock-RFB-RSRDC strategic_map_symbols SH4 Tool Tips Mods R1 Big RFB2_different_smoke 3000 Yard Porpoise Class Bearing Tool MyMenu
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I am. Therefore, I sink. |
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#162 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
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@Hydra,
Looking at your active mod list I cannot help but think that some of those are hosing elements of RFB 2.0. There is so much integrated into RFB. I now only run RFB 2.0, the patch and RSRDC and its patch and thats it. It also makes the process of bug hunting much easier since you do not have to suspect some unfortunate interaction amongst the list of mods. It just my own 2 cents and for what its worth. Happy Hunting!
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#163 |
Mate
![]() Join Date: Jun 2005
Location: Unknown ... until it's too late!
Posts: 60
Downloads: 149
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You very well might be right, but why would the mods affect only certain ships at certain times? I have been playing with no problems for awhile. Sank four ships on last patrol. Its strange how this seems to be so random.
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I am. Therefore, I sink. |
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#164 |
Swabbie
![]() Join Date: Dec 2009
Location: Owensboro, Ky.
Posts: 9
Downloads: 50
Uploads: 0
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@ LukeFF, this is great news. Can't wait. Thanks
@ Wilcke, thanks for your reply |
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#165 |
Frogman
![]() Join Date: Jul 2007
Location: Nebraska...
Posts: 303
Downloads: 102
Uploads: 0
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Quick question, does RFB include the Merchant Fleet mod that OM does?
And please don't hurt me ![]()
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I'm a gas pumpen, tire and brake changin, fix anything, jet fuel drinken, USAF Crew Chief. |
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