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Old 01-19-10, 10:51 AM   #1
Wilcke
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@Hydra,

Looking at your active mod list I cannot help but think that some of those are hosing elements of RFB 2.0. There is so much integrated into RFB.

I now only run RFB 2.0, the patch and RSRDC and its patch and thats it. It also makes the process of bug hunting much easier since you do not have to suspect some unfortunate interaction amongst the list of mods. It just my own 2 cents and for what its worth.

Happy Hunting!
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Old 01-19-10, 11:32 AM   #2
Hydra
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Quote:
Originally Posted by Wilcke View Post
@Hydra,

Looking at your active mod list I cannot help but think that some of those are hosing elements of RFB 2.0. There is so much integrated into RFB.

Happy Hunting!
You very well might be right, but why would the mods affect only certain ships at certain times? I have been playing with no problems for awhile. Sank four ships on last patrol. Its strange how this seems to be so random.
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Old 01-19-10, 09:00 PM   #3
CH3NO2
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@ LukeFF, this is great news. Can't wait. Thanks

@ Wilcke, thanks for your reply
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Old 01-20-10, 04:03 AM   #4
Wolfling04
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Quick question, does RFB include the Merchant Fleet mod that OM does?

And please don't hurt me and if it does, would it be possible to include an "Identify Target" button at the scope and uzo views?
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Old 01-20-10, 04:33 PM   #5
SgtSabre
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Any progress on the sonar station and radar super-lag issues?
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Old 01-27-10, 08:22 PM   #6
seaplate hitman
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Dear sir how to add Ship ID button in the tool bar?
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Old 01-27-10, 09:44 PM   #7
Jten
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I know what you mean but I would use a term other than 'non-Combat' , considering everyone in the boat suffers the same threats whether you are shoving a torp in a tube or flipping a pancake in the galley.

I actually thought the Phm was the better 'mesher' of the supporting cast. I must tell you, however, that I'm still simulating them. I stick 3 extras in the damage control slots before I sail. Cook, Yoeman and (now) a Phm wannabe with no skill.

I got strafed once and lost lookouts. The gang of three had to pull double duty and I was glad I had them.

Of course, what the crew management system needs is a required crew rotation between patrols, so many have to go and you get new faces.

Any way of adding the CO into a crew slot? Could add a slight RPG aspect into the game.
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Old 01-20-10, 05:10 PM   #8
Wilcke
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Quote:
Originally Posted by Hydra View Post
You very well might be right, but why would the mods affect only certain ships at certain times? I have been playing with no problems for awhile. Sank four ships on last patrol. Its strange how this seems to be so random.
Random is a problem does this happen also if you are just running RFB 2.0 alone with no other mods?
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For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php
Check out: A Brief Introduction to the Pacific Submarine War by Ducimus
http://www.subsim.com/radioroom/showthread.php?t=128185
Operation Monsun plus OMEGU, the #1 ATO Solution for SH4!

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