SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-17-10, 01:27 PM   #1
Wilcke
The Old Man
 
Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
Default

Quote:
Originally Posted by Flopper View Post
RFB_2.0 + Patch1

I'm about to send my sonar operator back to Bainbridge.

Tanker at ~ 7800 yards, SO reports no sound contact, but at the sonar station it sounds like a freight train. Fairly new... have I missed a checkbox?
Typical with fresh crews. Best to get them some experience and they will develop into fine young sonar ops.
__________________
Wilcke


For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php
Check out: A Brief Introduction to the Pacific Submarine War by Ducimus
http://www.subsim.com/radioroom/showthread.php?t=128185
Operation Monsun plus OMEGU, the #1 ATO Solution for SH4!

Signature Art by Gunfighter
Wilcke is offline   Reply With Quote
Old 01-18-10, 10:18 AM   #2
Fish40
The Old Man
 
Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
Default

I noticed two graphical issues. It could be driver related, I'm not sure. First off, while manning the deck gun (manning it myself), if I traverse the gun, I'll get some artifacting in the form of green blocks appearing/disappearing. Once the gun stops traversing, the artifacting stops. The second issue I noticed was during stormy weather. The sea towards the horizon remained flat calm and blue, while the sea in the immediate area of the boat was indicative of a stormy sea. It's almost as if the scene is not being fully drawn. I'm useng an ATI X1650pro, and the drivers are on the dated side. I haven't updated because I have no issues with any other applications, includeing a heavily modded IL2 1946. Any ideas fellas? Thanks.
Fish40 is offline   Reply With Quote
Old 01-18-10, 12:22 PM   #3
cdrsubron7
Sink'em All
 
cdrsubron7's Avatar
 
Join Date: Mar 2001
Location: Naperville, IL
Posts: 2,150
Downloads: 305
Uploads: 1


Default

Would it be possible for someone to tell me how to get the sonar lines back on the navigation map. Sorry to say that my level of play is not as advanced as most people.
__________________



Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy
SHIV Guide | Imperial Japanese Navy | US Submarines



cdrsubron7 is offline   Reply With Quote
Old 01-18-10, 01:15 PM   #4
sergei
Sea Lord
 
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
Default

Quote:
Originally Posted by cdrsubron7 View Post
Would it be possible for someone to tell me how to get the sonar lines back on the navigation map. Sorry to say that my level of play is not as advanced as most people.
http://www.subsim.com/radioroom/down...o=file&id=1470
sergei is offline   Reply With Quote
Old 01-18-10, 01:19 PM   #5
cdrsubron7
Sink'em All
 
cdrsubron7's Avatar
 
Join Date: Mar 2001
Location: Naperville, IL
Posts: 2,150
Downloads: 305
Uploads: 1


Default

Quote:
Originally Posted by sergei View Post

Thanks, sergei. Really appreciate it.
__________________



Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy
SHIV Guide | Imperial Japanese Navy | US Submarines



cdrsubron7 is offline   Reply With Quote
Old 03-20-10, 06:30 AM   #6
Adam84
Watch
 
Join Date: Jul 2009
Posts: 27
Downloads: 77
Uploads: 0
Default

Quote:
Originally Posted by Fish40 View Post
I noticed two graphical issues. It could be driver related, I'm not sure. First off, while manning the deck gun (manning it myself), if I traverse the gun, I'll get some artifacting in the form of green blocks appearing/disappearing. Once the gun stops traversing, the artifacting stops. The second issue I noticed was during stormy weather. The sea towards the horizon remained flat calm and blue, while the sea in the immediate area of the boat was indicative of a stormy sea. It's almost as if the scene is not being fully drawn. I'm useng an ATI X1650pro, and the drivers are on the dated side. I haven't updated because I have no issues with any other applications, includeing a heavily modded IL2 1946. Any ideas fellas? Thanks.
I get the same thing. Could anyone tell me if it is possible to get the improvements of RFB 2.0 whilst at the same time keeping the visuals from stock (i.e the external environment, waves etc).

Adam
Adam84 is offline   Reply With Quote
Old 03-20-10, 01:06 PM   #7
dacoobob
Swabbie
 
Join Date: May 2006
Posts: 14
Downloads: 15
Uploads: 0
Default no DC's

I'm having a problem similar to Camero, only more consistent... I've played a total of four war patrols in two separate campaigns (US 1941) with RFB 2.0 + patch, and have never been depth charged a single time. The DD's hear me just fine, come charging over pinging, then circle around, passing right above me over and over, without ever dropping any charges. Eventually I realized that I could run around at flank speed at periscope depth, loading torpedos and taking potshots at aircraft carriers, as if the DD's weren't even there. One of them actually ran into my periscope once while I was ignoring them, but again dropped no charges.

If I surface the escorts DO engage me with their guns (although their aim sucks big time), but under ten feet of water I am invincible.

Is there a fix for this? I have a clean 1.5 install with RFB 2.0 + patch as the only mod.
dacoobob is offline   Reply With Quote
Old 03-20-10, 01:38 PM   #8
Camaero
The Old Man
 
Join Date: Nov 2005
Location: USA, Massachusetts
Posts: 1,477
Downloads: 18
Uploads: 0
Default

Quote:
Originally Posted by dacoobob View Post
I'm having a problem similar to Camero, only more consistent... I've played a total of four war patrols in two separate campaigns (US 1941) with RFB 2.0 + patch, and have never been depth charged a single time. The DD's hear me just fine, come charging over pinging, then circle around, passing right above me over and over, without ever dropping any charges. Eventually I realized that I could run around at flank speed at periscope depth, loading torpedos and taking potshots at aircraft carriers, as if the DD's weren't even there. One of them actually ran into my periscope once while I was ignoring them, but again dropped no charges.

If I surface the escorts DO engage me with their guns (although their aim sucks big time), but under ten feet of water I am invincible.

Is there a fix for this? I have a clean 1.5 install with RFB 2.0 + patch as the only mod.
Interesting...

I should also mention that the sea was glassy smooth which does not help to explain the rapid rocking back and forth the DD's were doing. Must have been a hell of a party on those boats!
__________________
Camaero is offline   Reply With Quote
Old 03-20-10, 01:47 PM   #9
dacoobob
Swabbie
 
Join Date: May 2006
Posts: 14
Downloads: 15
Uploads: 0
Default

Of the dozens of destroyers and cruisers who failed to depth charge me, a few were doing the rocking-back-and-forth thing, but they were a minority. I don't think it's related (at least in my case).
dacoobob is offline   Reply With Quote
Old 03-20-10, 03:13 PM   #10
Gato76
Planesman
 
Join Date: Apr 2008
Posts: 192
Downloads: 82
Uploads: 0
Default

Quote:
Originally Posted by dacoobob View Post
I'm having a problem similar to Camero, only more consistent... I've played a total of four war patrols in two separate campaigns (US 1941) with RFB 2.0 + patch, and have never been depth charged a single time. The DD's hear me just fine, come charging over pinging, then circle around, passing right above me over and over, without ever dropping any charges. Eventually I realized that I could run around at flank speed at periscope depth, loading torpedos and taking potshots at aircraft carriers, as if the DD's weren't even there. One of them actually ran into my periscope once while I was ignoring them, but again dropped no charges.

If I surface the escorts DO engage me with their guns (although their aim sucks big time), but under ten feet of water I am invincible.

Is there a fix for this? I have a clean 1.5 install with RFB 2.0 + patch as the only mod.
If you are playing with the external cam on take a good look at the escorts on the surface they all missing the deadcharge racks,they can hear you but they cannot damage you,i report this a while back
Gato76 is offline   Reply With Quote
Old 03-20-10, 06:12 PM   #11
OlegM
Engineer
 
Join Date: Dec 2001
Posts: 214
Downloads: 7
Uploads: 0
Default

Any timeframe for the new patch? I was under impression few days ago it's mere hours from completion....
OlegM is offline   Reply With Quote
Old 03-20-10, 08:33 PM   #12
dacoobob
Swabbie
 
Join Date: May 2006
Posts: 14
Downloads: 15
Uploads: 0
Default

Quote:
Originally Posted by Gato76 View Post
If you are playing with the external cam on take a good look at the escorts on the surface they all missing the deadcharge racks,they can hear you but they cannot damage you,i report this a while back
Were you able to resolve it?
dacoobob is offline   Reply With Quote
Old 03-20-10, 09:37 PM   #13
Gato76
Planesman
 
Join Date: Apr 2008
Posts: 192
Downloads: 82
Uploads: 0
Default

Quote:
Originally Posted by dacoobob View Post
Were you able to resolve it?
No,i don't know how to fix it
Gato76 is offline   Reply With Quote
Old 01-18-10, 04:34 PM   #14
Flopper
Weps
 
Join Date: Jan 2010
Location: Asheville, NC, USA
Posts: 356
Downloads: 107
Uploads: 0
Default

Quote:
Originally Posted by Wilcke View Post
Typical with fresh crews. Best to get them some experience and they will develop into fine young sonar ops.
Thanks, I didn't think about the crew being deaf... I mean fresh.
Flopper is offline   Reply With Quote
Old 01-18-10, 04:44 PM   #15
Wilcke
The Old Man
 
Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
Default

Quote:
Originally Posted by Flopper View Post
Thanks, I didn't think about the crew being deaf... I mean fresh.
Unfortunate I have had some that for whatever reason were very deaf. Its a real pain, but if you are patient get them a shorter cruise while still sinking some tonnage you can get back to port and that helps with experience and you can trade a few in for better folks. Its a maddening challenge at times but warts and all its what we have.
__________________
Wilcke


For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php
Check out: A Brief Introduction to the Pacific Submarine War by Ducimus
http://www.subsim.com/radioroom/showthread.php?t=128185
Operation Monsun plus OMEGU, the #1 ATO Solution for SH4!

Signature Art by Gunfighter
Wilcke is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:12 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.