![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#30 |
Dipped Squirrel Operative
|
![]()
Please disregard this post and go to the "Bugs and Howlers" thread - thanks !
Hello, just ran about some bugs in SH3 and 4: 1. Lights shining through things 2. Destroyers hearing U-boats through land masses, and then going directly at them beaching their ships 3. Destroyers detecting U-boats running silent at Periscope depth by sonar - THIS IS WRONG (the sonar used would not actively detect subs at pd even in 1945, or only if the sub is 10 meters in front of the bow. The waves within the sonar cone do not travel parallel to the water surface ! ! Gawd, read some books and don't listen to propaganda lol) 4. Realistic diving depths down to and below 220 meters without flickering lights and automatically increasing damage 5. When batteries in german U-boats were loaded, BOTH propellors would still turn, since the dynamoes were just clutched to the spinning shafts - resulting in a slightly reduced top speed but both props turning. Maybe give the user more control - it was certainly possible to stop one shaft completely, and charge the batteries with the resp. Diesel, if seldomly done. The type IXD had some special silent running electric engines with belt drive, along with special smaller Diesels (that were not the boat's main propulsion Diesels) for charging the batteries at minimum Diesel spent. 6. Please model the electronic warfare gizzmoes right - detecting device with the right detection antenna, that is. - In that context: Make all active radar ("Funkmess") devices being able to turn off against detection Thanks for reading and greetings, Catfish Last edited by Catfish; 01-11-10 at 06:12 AM. |
![]() |
![]() |
|
|