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Old 12-13-09, 08:13 PM   #61
Reece
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I took a close look at the video & I agree with mookiemookie, looks like the ships smoke!
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Old 12-14-09, 02:47 AM   #62
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Originally Posted by Reece View Post
looks like the ships smoke!
It's definitely smoke from the funnel. One can get confused by the HDR effects that merge with the smoke. But when it's pitch black then there are no HDR effects any longer and you can see it's smoke.

But I found a small bug in the last video. At 1:44/1:45 when the ship (looks like a corvette) is sinking a sailor appears as a static object sinking with the ship in a weird kind of way. Actually he is moving through the hull... maybe it's an easter egg and they put Davy Jones in.
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Old 12-14-09, 04:00 AM   #63
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Originally Posted by Kaleun_Endrass View Post
I
But I found a small bug in the last video. At 1:44/1:45 when the ship (looks like a corvette) is sinking a sailor appears as a static object sinking with the ship in a weird kind of way. Actually he is moving through the hull... maybe it's an easter egg and they put Davy Jones in.
Sailor: "Must... brbrg... finish... bragrbhrhb... painting this... agrbrgrg... or tha captain will be... grhegrbhbaahgrbhrghrb...."
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Old 12-14-09, 08:38 AM   #64
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maybe it's an easter egg and they put Davy Jones in.
No it's a bug like you'd expect to find in SHIV!!
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Old 12-14-09, 08:38 AM   #65
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Kaleun Endras.. You just can't stop analyzing that video over the magnification glass do you ? =]
Bug's analysing is very important!
How many bugs are found by fans in new SH5, not released yet?
Almost 10? More?


But right - he should put image at standard res and show the bug...
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Old 12-14-09, 01:18 PM   #66
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You can see a sailor outside a sinking ship! (or even coming through the hull)

The rocks are too big!

The propellors turn the wrong way!




As far as I'm concerned, the biggest bug is having an external view at all! That's the truly unrealistic part.
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Old 12-14-09, 03:01 PM   #67
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Originally Posted by Reece View Post
I took a close look at the video & I agree with mookiemookie, looks like the ships smoke!
watch the video clip again from 1.00 to 1.10 and look above the smoke to see the shadow effect / light ray we are talking about as the shadow starts around 2-3 o'clock position and sweeps over to the 9-10 o'clock position on the horizon and sweep skyward like the hand on a clock going counter clockwise all while the smoke from the ship stays steady



Last edited by Webster; 12-14-09 at 06:39 PM.
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Old 12-15-09, 08:50 AM   #68
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Default sh3/5

1. can fire a torp without a crewman in the torpedo room
2.can lock on targets with scope even though you cant see target
3 weather
4.more of a middle ground AI destoyers ((either really stupid or super deadly))
5.radio reports just for your u boat.((your orders))
6.GIBRALTAR IN CARREER
7.GPS map room
8.time compression and target ID ((you can tell an enemy ship from nuetral/freindly just through tc))

Just some things I' ve notced about sh3 maybe fix em aye?
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Old 12-15-09, 10:43 AM   #69
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I think you can fix #8 with SH3 Commander, if I am not mistaken. Otherwise good points.
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Old 12-15-09, 11:53 AM   #70
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I think the dreaded word "hardcoded" come in to play here.

GWX and other modders have fixed or did alot of work arounds.

I have no doubt in my mind that more than a few talented members have went into SH-3 and did some fixes they can NEVER post here.
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Old 12-15-09, 12:50 PM   #71
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" fixes they can NEVER post here ."

Can I have an example? Or is just the mention verboten?
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Old 12-15-09, 12:56 PM   #72
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Quote:
Originally Posted by FIREWALL View Post
I think the dreaded word "hardcoded" come in to play here.

GWX and other modders have fixed or did alot of work arounds.

I have no doubt in my mind that more than a few talented members have went into SH-3 and did some fixes they can NEVER post here.
I wouldn't know what you mean


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Old 12-15-09, 03:05 PM   #73
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Originally Posted by codmander View Post
1. can fire a torp without a crewman in the torpedo room
Torpedoes weren't fired from the torpedo room, they were fired by pressing a button in the control room. Otherwise it would take so long to pass the order to the torpedo room that the eel would never hit the target. You only needed crew in the torpedo room to reload them. Kind of like the gun crew on a battleship.

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2.can lock on targets with scope even though you cant see target
Fixed in most of the supermods, as far as I know. But you're right, there ought to be a limit to distance and conditions in which you can lock on. Likewise a limit to the same for WE identifying target for you.

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3 weather
True, SH3's weather-sticking problem is pretty bad. If you've read the thread on things that they say have been addressed, SH5 should have dynamic weather fronts, location-related weather and water-and-sky colors based on location as well.

Quote:
4.more of a middle ground AI destoyers ((either really stupid or super deadly))
I hope so. We'll see.

[quote]5.radio reports just for your u boat.((your orders))[quote]
Fixed in SH4.

Quote:
6.GIBRALTAR IN CARREER
They talk about weather in the Med, so it should be there. We hope.

Quote:
7.GPS map room
I assume you mean SH3 has it and it shouldn't. I disagree. I think SH5 should have real-life navigation, half-and-half (for us dummies who like to pretend but aren't very good at it) and GPS - all as options.

Quote:
8.time compression and target ID ((you can tell an enemy ship from nuetral/freindly just through tc))
I've never noticed that. Hmm...
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Old 12-15-09, 03:08 PM   #74
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I think the dreaded word "hardcoded" come in to play here.

GWX and other modders have fixed or did alot of work arounds.
But Codmander was addressing the fact that those things shouldn't have to me modded. Hopefully SH5 will address all those complaints, and more.

Though I do have to wonder why he didn't post this in the already-existing 'Bugs and Howlers' thread.
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Old 12-15-09, 03:45 PM   #75
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Though I do have to wonder why he didn't post this in the already-existing 'Bugs and Howlers' thread.

it is NOW
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