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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,889
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I took a close look at the video & I agree with mookiemookie, looks like the ships smoke!
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Sub captains go down with their ship! |
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#62 |
Sparky
![]() Join Date: Jan 2007
Location: Hannover, Germany
Posts: 158
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It's definitely smoke from the funnel. One can get confused by the HDR effects that merge with the smoke. But when it's pitch black then there are no HDR effects any longer and you can see it's smoke.
But I found a small bug in the last video. At 1:44/1:45 when the ship (looks like a corvette) is sinking a sailor appears as a static object sinking with the ship in a weird kind of way. Actually he is moving through the hull... maybe it's an easter egg and they put Davy Jones in. ![]()
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I hope alot of people will buy SHV. I will and I will mod it and play it. Keep in mind if we don´t buy it, the next SH title will look like this and you can look forward to a starfish addon... ![]() ![]() |
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#63 | |
The Old Man
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#64 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
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Sub captains go down with their ship! |
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#65 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
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How many bugs are found by fans in new SH5, not released yet? Almost 10? More? ![]() But right - he should put image at standard res and show the bug... ![]()
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#66 |
Eternal Patrol
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You can see a sailor outside a sinking ship! (or even coming through the hull)
The rocks are too big! The propellors turn the wrong way! As far as I'm concerned, the biggest bug is having an external view at all! That's the truly unrealistic part.
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#67 | |
Stowaway
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Last edited by Webster; 12-14-09 at 06:39 PM. |
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#68 |
Seasoned Skipper
![]() Join Date: Mar 2001
Location: cape cod mass.
Posts: 678
Downloads: 59
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1. can fire a torp without a crewman in the torpedo room
2.can lock on targets with scope even though you cant see target 3 weather 4.more of a middle ground AI destoyers ((either really stupid or super deadly)) 5.radio reports just for your u boat.((your orders)) 6.GIBRALTAR IN CARREER 7.GPS map room 8.time compression and target ID ((you can tell an enemy ship from nuetral/freindly just through tc)) Just some things I' ve notced about sh3 maybe fix em aye? ![]() |
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#69 |
Captain
![]() Join Date: Jun 2009
Location: Bergen, Norway
Posts: 262
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I think you can fix #8 with SH3 Commander, if I am not mistaken. Otherwise good points.
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#70 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
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I think the dreaded word "hardcoded" come in to play here.
GWX and other modders have fixed or did alot of work arounds. I have no doubt in my mind that more than a few talented members have went into SH-3 and did some fixes they can NEVER post here. ![]() |
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#71 |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
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" fixes they can NEVER post here ."
Can I have an example? Or is just the mention verboten?
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#72 | |
Chief of the Boat
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#73 | ||||||
Eternal Patrol
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Torpedoes weren't fired from the torpedo room, they were fired by pressing a button in the control room. Otherwise it would take so long to pass the order to the torpedo room that the eel would never hit the target. You only needed crew in the torpedo room to reload them. Kind of like the gun crew on a battleship.
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[quote]5.radio reports just for your u boat.((your orders))[quote] Fixed in SH4. Quote:
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#74 | |
Eternal Patrol
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Though I do have to wonder why he didn't post this in the already-existing 'Bugs and Howlers' thread.
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#75 |
Stowaway
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