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Old 10-11-09, 05:37 AM   #1
elanaiba
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No, its not, in the sense that it doesn't affect the way you steer your sub in the game - unlike the driving game in your analogy.

Still, details are important. And the doors... good catch. We'll try to fix those.
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Old 10-11-09, 06:25 AM   #2
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elanaiba,

I sense you're a little peeved at people giving you hassle about trivial stuff like Propellors turning in the wrong direction, or planes that attack routinely, every 30 secs (On 2048 T.C.), even if you're out of range! I mean, it's not like SH3 & 4 were full of bugs and prematurely released is it? ....Oh no...wait a minute
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Old 10-11-09, 06:35 AM   #3
Takeda Shingen
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I see that we are now complaining preemtively.
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Old 10-11-09, 07:33 AM   #4
Kaleun_Endrass
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Quote:
Originally Posted by Takeda Shingen View Post
I see that we are now complaining preemtively.
I just give hints so the devs can fix tiny and easy things.
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Old 10-11-09, 10:55 AM   #5
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Hmmmm, within a few weeks of getting SH3 I was playing 100% so have never seen what direction the screws turned for well over 4 years now.

I can see how those that play this as a game might find that annoying while those of us simulating being a "real" kaleun don't care.

Sorry, couldn't resist the condescending arrogance this allowed


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Old 10-11-09, 11:07 AM   #6
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To me he looks like Harry Dean Stanton.
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Old 10-11-09, 11:19 AM   #7
Navarre
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Certainly these are smaller bugs, but if in an "all-new-code" game already the same bugs are done as in the predecessor, then Ubi has not learn from anything. Then we will have again the transparent crews on deck, the sun which is visible through object, ...
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Old 10-11-09, 03:18 PM   #8
Takeda Shingen
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Quote:
Originally Posted by Kaleun_Endrass View Post
I just give hints so the devs can fix tiny and easy things.
'Come on devs, it's just an inversion of the algebraic sign' is not a hint, it is a complaint. A complaint, mind you, about a game that is probably, at best, a beta, and certainly has not been released.

I would echo Mookie, Platapus and Torplexed in my longing for the good old days, when people waited until they had the game in hand before griping about it.
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Old 10-11-09, 06:40 AM   #9
elanaiba
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Quote:
Originally Posted by The General View Post
elanaiba,

I sense you're a little peeved at people giving you hassle about trivial stuff like Propellors turning in the wrong direction, or planes that attack routinely, every 30 secs (On 2048 T.C.), even if you're out of range! I mean, it's not like SH3 & 4 were full of bugs and prematurely released is it? ....Oh no...wait a minute
Nope, I'm not peeved Re-read my post above.

I admit that details are important. Game breaking bugs are more important. Propellers turning the wrong way are the former, rather than the latter.
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Old 12-11-09, 02:18 PM   #10
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Quote:
Originally Posted by elanaiba View Post
Nope, I'm not peeved Re-read my post above.

I admit that details are important. Game breaking bugs are more important. Propellers turning the wrong way are the former, rather than the latter.


While that's true, this is an issue that was brought up (regularly) back when SH4 was released so it's understandable that people think it's high time it was fixed.
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Old 10-12-09, 04:09 AM   #11
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Quote:
Originally Posted by elanaiba View Post
Still, details are important. And the doors... good catch. We'll try to fix those.
For you as dev member:

Please remember that bugs in game are two kinds: light and important.
These details are "light" or "very very light"...

I want to show you "important bugs" know in SH3 or SH4 which high crashed a playablity (this is not type like banana's shape):

1) Decoys work at periscope depth, when destroyers are attacking
2) When main cargo ship is destroying, sometime the escort ship is main ship in convoy. After that the convoy rotates as escorts...
3) In multiplayer mode when player's sub is destroyed on surface or when surfacing... this sub is attacked all time by escort but is undestroyable and unsinkable...

Of course this is only three examples... and they are more important than "banana's shape"...
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Old 10-12-09, 02:23 PM   #12
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...would understand hints from the community about making a simulation (game or not) more realistic and exciting, as help for free (maybe also a bit of additional quality management if correct information provided).

The developer at the end is responsible to make a business compilant descision. From my view, those informations or hints should be aviable as early as possible to prevent against possible changes in the end of a design phase or additional consume of planed resources for additional bugfixing after release, which maybe producing additional costs.

...we are allready at the end of the design phase, maybe this kind of help comes a bit late to be efficient, on the other hand... i think until now, every SH titel was a commercial success, so i look forward to version 5 and 6
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Old 10-12-09, 05:16 PM   #13
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If the community only responds to such matters after the release, then it's too late. In Germany we say: "then the child has already fallen into the well"
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Old 12-08-09, 07:55 AM   #14
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Hi all! Sorry for my english.
I many times lifted this problem!


It is necessary to correct! The deck at the bridge should be made more low!

Here is how was actually




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Old 01-09-10, 01:39 AM   #15
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Quote:
Originally Posted by quad5 View Post
Hi all! Sorry for my english.
I many times lifted this problem!


It is necessary to correct! The deck at the bridge should be made more low!

Here is how was actually





I cannot understand, why UBI cannot make correct model of a uboat?
I cannot understand, why UBI till now have not invited to work Tomi_099?
I cannot understand, why Tomi_099 can, and gamedesigners UBI cannot?
I do not wish to pay UBI for such boat, but I am ready to pay for tremendous work Tomi_099!

Can UBI it is necessary to take lessons of skill at Tomi_099?!!



I love your work!
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