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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
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No, its not, in the sense that it doesn't affect the way you steer your sub in the game - unlike the driving game in your analogy.
Still, details are important. And the doors... good catch. We'll try to fix those.
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With strength I burn... |
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#2 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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elanaiba,
I sense you're a little peeved at people giving you hassle about trivial stuff like Propellors turning in the wrong direction, or planes that attack routinely, every 30 secs (On 2048 T.C.), even if you're out of range! I mean, it's not like SH3 & 4 were full of bugs and prematurely released is it? ....Oh no...wait a minute ![]()
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***THE GENERAL*** |
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#3 |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
Uploads: 0
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I see that we are now complaining preemtively.
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#4 |
Sparky
![]() Join Date: Jan 2007
Location: Hannover, Germany
Posts: 158
Downloads: 39
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I just give hints so the devs can fix tiny and easy things.
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I hope alot of people will buy SHV. I will and I will mod it and play it. Keep in mind if we don´t buy it, the next SH title will look like this and you can look forward to a starfish addon... ![]() ![]() |
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#5 |
Ace of the Deep
![]() Join Date: May 2005
Location: Florida
Posts: 1,010
Downloads: 1
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Hmmmm, within a few weeks of getting SH3 I was playing 100% so have never seen what direction the screws turned for well over 4 years now.
I can see how those that play this as a game might find that annoying while those of us simulating being a "real" kaleun don't care. Sorry, couldn't resist the condescending arrogance this allowed ![]() Wulfmann
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"The right to keep and bear arms should not be infringed upon, if only to prevent tyranny in government" Thomas Jefferson,; Constitutional debates |
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#6 |
XO
![]() Join Date: Sep 2002
Location: New York City
Posts: 408
Downloads: 439
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To me he looks like Harry Dean Stanton.
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#7 |
Helmsman
![]() Join Date: Jul 2003
Location: Europe
Posts: 101
Downloads: 0
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Certainly these are smaller bugs, but if in an "all-new-code" game already the same bugs are done as in the predecessor, then Ubi has not learn from anything. Then we will have again the transparent crews on deck, the sun which is visible through object, ...
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#8 | |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
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I would echo Mookie, Platapus and Torplexed in my longing for the good old days, when people waited until they had the game in hand before griping about it. |
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#9 | |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
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![]() Quote:
![]() I admit that details are important. Game breaking bugs are more important. Propellers turning the wrong way are the former, rather than the latter.
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With strength I burn... |
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#10 | |
Old Stormalong
![]() Join Date: Dec 2007
Location: The Gret Stet of Loosiana
Posts: 232
Downloads: 104
Uploads: 0
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While that's true, this is an issue that was brought up (regularly) back when SH4 was released so it's understandable that people think it's high time it was fixed. |
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#11 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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Please remember that bugs in game are two kinds: light and important. These details are "light" or "very very light"... I want to show you "important bugs" know in SH3 or SH4 which high crashed a playablity (this is not type like banana's shape): 1) Decoys work at periscope depth, when destroyers are attacking 2) When main cargo ship is destroying, sometime the escort ship is main ship in convoy. After that the convoy rotates as escorts... 3) In multiplayer mode when player's sub is destroyed on surface or when surfacing... this sub is attacked all time by escort but is undestroyable and unsinkable... Of course this is only three examples... and they are more important than "banana's shape"...
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#12 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
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...would understand hints from the community about making a simulation (game or not) more realistic and exciting, as help for free (maybe also a bit of additional quality management if correct information provided).
The developer at the end is responsible to make a business compilant descision. From my view, those informations or hints should be aviable as early as possible to prevent against possible changes in the end of a design phase or additional consume of planed resources for additional bugfixing after release, which maybe producing additional costs. ...we are allready at the end of the design phase, maybe this kind of help comes a bit late to be efficient, on the other hand... i think until now, every SH titel was a commercial success, so i look forward to version 5 and 6 ![]()
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Stormy...... |
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#13 |
Pacific Aces Dev Team
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If the community only responds to such matters after the release, then it's too late. In Germany we say: "then the child has already fallen into the well"
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-- Vapor-ware is always easier to sell because there's no limit what it can do! |
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#14 |
Soundman
![]() Join Date: Nov 2008
Location: Russia
Posts: 147
Downloads: 581
Uploads: 0
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Hi all!
![]() I many times lifted this problem! ![]() ![]() ![]() ![]() ![]() It is necessary to correct! The deck at the bridge should be made more low! Here is how was actually ![]() ![]() ![]() ![]()
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http://hosted.filefront.com/Unterseeboote/ |
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#15 | |
Soundman
![]() Join Date: Nov 2008
Location: Russia
Posts: 147
Downloads: 581
Uploads: 0
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![]() Quote:
I cannot understand, why UBI cannot make correct model of a uboat? ![]() ![]() I cannot understand, why UBI till now have not invited to work Tomi_099? ![]() ![]() I cannot understand, why Tomi_099 can, and gamedesigners UBI cannot? I do not wish to pay UBI for such boat, but I am ready to pay for tremendous work Tomi_099! Can UBI it is necessary to take lessons of skill at Tomi_099?!! ![]() ![]() ![]() ![]() ![]() I love your work!
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http://hosted.filefront.com/Unterseeboote/ |
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