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Old 01-09-10, 01:39 AM   #91
quad5
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Originally Posted by quad5 View Post
Hi all! Sorry for my english.
I many times lifted this problem!


It is necessary to correct! The deck at the bridge should be made more low!

Here is how was actually





I cannot understand, why UBI cannot make correct model of a uboat?
I cannot understand, why UBI till now have not invited to work Tomi_099?
I cannot understand, why Tomi_099 can, and gamedesigners UBI cannot?
I do not wish to pay UBI for such boat, but I am ready to pay for tremendous work Tomi_099!

Can UBI it is necessary to take lessons of skill at Tomi_099?!!



I love your work!
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Old 01-09-10, 12:04 PM   #92
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To my dear Quad5:

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Old 01-09-10, 05:07 PM   #93
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Tomi_099 has unlimited hour budget and unlimited deadline... and it is a reason why his work is so perfect.
Thanks Tomi_099 for your work...
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Old 01-09-10, 05:41 PM   #94
danasan
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Yeah, Thanks Tomi_099 for your work...

Quote:

Tomi_099 has unlimited hour budget and unlimited deadline... and it is a reason why his work is so perfect

/Quote

And a lot of passion as well!

It is State Of The Art anyway
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Old 01-09-10, 10:26 PM   #95
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Torpedoes weren't fired from the torpedo room, they were fired by pressing a button in the control room.
This reminded me. I've seen a few documentaries that include period footage showing torpedoes being fired by pulling down on a lever, not pressing a button.

Does anyone know for sure whether buttons were pressed or levers were pulled to fire torpedoes (and pls, no "SH3/Das Boot uses buttons so it must be right" responses)?
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Old 01-10-10, 12:16 AM   #96
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Good question. No idea.

The American documents on the British-captured U-570 go into detail on the TDC, but say nothing about the firing mechanism, except for the one on the UZO:

Quote:
A small lever on the starboard side of the pedestal of the mounting was stated by the ship's gunner to be a torpedo firing lever for firing bow tubes from the bridge.
http://www.uboatarchive.net/U-570ONIReport.htm

The British document also goes into detail about how the firing mechanisms work, but nothing I could find on how they were actually actuated.

I've looked around for pictures of the torpedo firing controls but couldn't find any on short notice. Hopefully someone will turn some up.
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Old 01-10-10, 05:43 AM   #97
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Why on all UBI films and screenshots there are no crew on conning tower?
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Old 01-10-10, 07:06 AM   #98
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Quote:
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Why on all UBI films and screenshots there are no crew on conning tower?
'Cos in the version they took the shots from the crew had not been implemented?
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Old 01-10-10, 07:54 AM   #99
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Quote:
Originally Posted by Antar View Post
Tomi_099 has unlimited hour budget and unlimited deadline... and it is a reason why his work is so perfect.
And he can use millions of polygones to detail his reference models.
A 3D designer who created the content for a particular game is limited in the number of polygons used by the game engine.
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Old 01-10-10, 11:23 AM   #100
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Quote:
Originally Posted by Antar View Post
Why on all UBI films and screenshots there are no crew on conning tower?
Quote:
Originally Posted by TarJak View Post
'Cos in the version they took the shots from the crew had not been implemented?
Either that or someones just discovered the first major bug
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Old 01-10-10, 01:54 PM   #101
Catfish
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Default Things to make better/avoid in SH5

Please disregard this post and go to the "Bugs and Howlers" thread - thanks !



Hello,

just ran about some bugs in SH3 and 4:

1. Lights shining through things
2. Destroyers hearing U-boats through land masses, and then going directly at them beaching their ships
3. Destroyers detecting U-boats running silent at Periscope depth by sonar - THIS IS WRONG
(the sonar used would not actively detect subs at pd even in 1945, or only if the sub is 10 meters in front of the bow. The waves within the sonar cone do not travel parallel to the water surface ! ! Gawd, read some books and don't listen to propaganda lol)
4. Realistic diving depths down to and below 220 meters without flickering lights and automatically increasing damage
5. When batteries in german U-boats were loaded, BOTH propellors would still turn, since the dynamoes were just clutched to the spinning shafts - resulting in a slightly reduced top speed but both props turning.
Maybe give the user more control - it was certainly possible to stop one shaft completely, and charge the batteries with the resp. Diesel, if seldomly done.
The type IXD had some special silent running electric engines with belt drive, along with special smaller Diesels (that were not the boat's main propulsion Diesels) for charging the batteries at minimum Diesel spent.
6. Please model the electronic warfare gizzmoes right - detecting device with the right detection antenna, that is.
- In that context: Make all active radar ("Funkmess") devices being able to turn off against detection

Thanks for reading and greetings,
Catfish

Last edited by Catfish; 01-11-10 at 06:12 AM.
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Old 01-10-10, 03:23 PM   #102
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I think 1) is fixed, (check the engine demo vid to see what I mean)
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Old 01-10-10, 03:27 PM   #103
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Quote:
Originally Posted by Catfish View Post
3. Destroyers detecting U-boats running silent at Periscope depth by sonar - THIS IS WRONG
(the sonar used would not actively detect subs at pd even in 1945, or only if the sub is 10 meters in front of the bow. The waves within the sonar cone do not travel parallel to the water surface ! ! Gawd, read some books and don't listen to propaganda lol)
So it is your contention that the best possibility of escape for a submarine was to stay at periscope depth and run silent? Do you have any evidence for this ever being tried and working? Why then the common advice "run silent, run deep"?

Active sonar may or may not sense submarines at periscope depth, but active sonar does not depend on how much noise the submarine is making. Can hydrophones not detect a submarine at a depth of 45-65 feet?

You say "read some books". Which ones? Specific quotes, please.

Also, why a new thread for this and not a post in the existing 'Bugs and Howlers' thread?
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Old 01-10-10, 04:05 PM   #104
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Jim, did you fall asleep on the 'Submit Reply' button again?
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Old 01-10-10, 04:20 PM   #105
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Jim, did you fall asleep on the 'Submit Reply' button again?
Didn't you know...I've taken up tap dancing again

The truth is I've three 1/700 kits here but my paint and tools supplier is awaiting stock deliveries
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