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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 | |
Soundman
![]() Join Date: Nov 2008
Location: Russia
Posts: 147
Downloads: 581
Uploads: 0
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I cannot understand, why UBI cannot make correct model of a uboat? ![]() ![]() I cannot understand, why UBI till now have not invited to work Tomi_099? ![]() ![]() I cannot understand, why Tomi_099 can, and gamedesigners UBI cannot? I do not wish to pay UBI for such boat, but I am ready to pay for tremendous work Tomi_099! Can UBI it is necessary to take lessons of skill at Tomi_099?!! ![]() ![]() ![]() ![]() ![]() I love your work!
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http://hosted.filefront.com/Unterseeboote/ |
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#92 |
Medic
![]() Join Date: Oct 2009
Location: Grid AO27
Posts: 161
Downloads: 27
Uploads: 0
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To my dear Quad5:
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#93 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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Tomi_099 has unlimited hour budget and unlimited deadline... and it is a reason why his work is so perfect.
Thanks Tomi_099 for your work...
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#94 |
Elite Spam Hunter
Join Date: Dec 2009
Location: Flensburg / Germany
Posts: 1,141
Downloads: 39
Uploads: 0
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Yeah, Thanks Tomi_099 for your work...
Quote: Tomi_099 has unlimited hour budget and unlimited deadline... and it is a reason why his work is so perfect /Quote And a lot of passion as well! It is State Of The Art anyway |
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#95 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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Does anyone know for sure whether buttons were pressed or levers were pulled to fire torpedoes (and pls, no "SH3/Das Boot uses buttons so it must be right" responses)? ![]() |
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#96 | |
Eternal Patrol
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Good question. No idea.
The American documents on the British-captured U-570 go into detail on the TDC, but say nothing about the firing mechanism, except for the one on the UZO: Quote:
The British document also goes into detail about how the firing mechanisms work, but nothing I could find on how they were actually actuated. I've looked around for pictures of the torpedo firing controls but couldn't find any on short notice. Hopefully someone will turn some up.
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“Never do anything you can't take back.” —Rocky Russo |
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#97 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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Why on all UBI films and screenshots there are no crew on conning tower?
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#98 |
Fleet Admiral
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#99 | |
Helmsman
![]() Join Date: Jul 2003
Location: Europe
Posts: 101
Downloads: 0
Uploads: 0
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A 3D designer who created the content for a particular game is limited in the number of polygons used by the game engine. |
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#100 | ||
Chief of the Boat
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#101 |
Dipped Squirrel Operative
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Please disregard this post and go to the "Bugs and Howlers" thread - thanks !
Hello, just ran about some bugs in SH3 and 4: 1. Lights shining through things 2. Destroyers hearing U-boats through land masses, and then going directly at them beaching their ships 3. Destroyers detecting U-boats running silent at Periscope depth by sonar - THIS IS WRONG (the sonar used would not actively detect subs at pd even in 1945, or only if the sub is 10 meters in front of the bow. The waves within the sonar cone do not travel parallel to the water surface ! ! Gawd, read some books and don't listen to propaganda lol) 4. Realistic diving depths down to and below 220 meters without flickering lights and automatically increasing damage 5. When batteries in german U-boats were loaded, BOTH propellors would still turn, since the dynamoes were just clutched to the spinning shafts - resulting in a slightly reduced top speed but both props turning. Maybe give the user more control - it was certainly possible to stop one shaft completely, and charge the batteries with the resp. Diesel, if seldomly done. The type IXD had some special silent running electric engines with belt drive, along with special smaller Diesels (that were not the boat's main propulsion Diesels) for charging the batteries at minimum Diesel spent. 6. Please model the electronic warfare gizzmoes right - detecting device with the right detection antenna, that is. - In that context: Make all active radar ("Funkmess") devices being able to turn off against detection Thanks for reading and greetings, Catfish Last edited by Catfish; 01-11-10 at 06:12 AM. |
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#102 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,814
Downloads: 11
Uploads: 0
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I think 1) is fixed, (check the engine demo vid to see what I mean)
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#103 | |
Eternal Patrol
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Active sonar may or may not sense submarines at periscope depth, but active sonar does not depend on how much noise the submarine is making. Can hydrophones not detect a submarine at a depth of 45-65 feet? You say "read some books". Which ones? Specific quotes, please. Also, why a new thread for this and not a post in the existing 'Bugs and Howlers' thread?
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“Never do anything you can't take back.” —Rocky Russo |
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#104 |
Eternal Patrol
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Jim, did you fall asleep on the 'Submit Reply' button again?
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“Never do anything you can't take back.” —Rocky Russo |
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#105 | |
Chief of the Boat
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![]() The truth is I've three 1/700 kits here but my paint and tools supplier is awaiting stock deliveries ![]() |
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