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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#23 | ||||
Captain
![]() Join Date: Aug 2009
Posts: 481
Downloads: 74
Uploads: 3
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![]() Quote:
Anyways, the deckgun was always meant to be an offensive weapon, even clear back to WWI. True, it fell out of favor with the US fleet for a time, but that does not mean it's there as an ornament. Submarines where just too damn small for that, not to mention the drag penalty underwater. Quote:
The historically accurate large convoys in rsrd are great, but I want something to shoot at. This results in having the convoys where and when they're supposed to be but sea is swarming with solo ships. In other words, the ratio of contact types is totally screwed. Sorry, but the individual merchant spam is not fun, it's tedious target practice. Quote:
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5% Task force 20% Larger convoy 40% small convoy 10% hunter killer 25% single ship (not counting sampans and aircraft and such) In rsrd, the proportions ballance out to something like this: 1% Task forces 1% Larger convoy 1% small convoy 97% single ship Those RSRD numbers might come out different if I could even make it to the patrol zone with ammo left consistantly, but not happening in the asiatic fleet anways. Last edited by ColonelSandersLite; 11-06-09 at 05:58 PM. |
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