SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-06-09, 05:42 PM   #23
ColonelSandersLite
Captain
 
Join Date: Aug 2009
Posts: 481
Downloads: 74
Uploads: 3
Default

Quote:
Originally Posted by AVGWarhawk View Post
I think this were you are getting tonnage were tonnage is not due. In my pixel world opinion.
Since I'm only engaging lightly armed (ie small) ships with the deck gun, or using it to finish crippled ships off (which is correct), take say 20% of my tonnage off the top if you feel badly about it. I personally don't. Most of my kills are with the torpedoes anyways. Still leaves my score far higher than was ever possible, again, without ever seeing an enemy warship outside of a harbor.

Anyways, the deckgun was always meant to be an offensive weapon, even clear back to WWI. True, it fell out of favor with the US fleet for a time, but that does not mean it's there as an ornament. Submarines where just too damn small for that, not to mention the drag penalty underwater.

Quote:
Originally Posted by AVGWarhawk View Post
Problem is...if there were traffic very close to the real thing you would tire of it quickly. There is an attempt to make the traffic realistic but also to a point were you do not spend weeks seeing nothing. You would have to agree that would really suck after a while.
I don't agree at all. To me, this is a sim and I would rather have realistic traffic. Time compression takes care of not having very many contacts anyways. The trouble with what you're saying is that it basically amounts to this:

The historically accurate large convoys in rsrd are great, but I want something to shoot at. This results in having the convoys where and when they're supposed to be but sea is swarming with solo ships. In other words, the ratio of contact types is totally screwed. Sorry, but the individual merchant spam is not fun, it's tedious target practice.

Quote:
Originally Posted by AVGWarhawk View Post
Just for craps and giggles...remember the traffic jam in stock. Compare it to what you have now? Less traffic but enough to keep it fun.
I don't think there's really less traffic at all. Just less multiship contacts.

Quote:
Originally Posted by AVGWarhawk View Post
I find more ships. Being my time is limited and I do get to sit and play, finding a vessel to sink in that short hour is at a premium.
And I'm sure that's *exactly* why the stock campaign throws so many contacts down your throat. I'm willing to bet that *proportionally* the stock contacts are just simply more realistic. What I mean by that is in stock you might encounter something like this (these numbers are just rough estimates based solely on my experiences):

5% Task force
20% Larger convoy
40% small convoy
10% hunter killer
25% single ship

(not counting sampans and aircraft and such)

In rsrd, the proportions ballance out to something like this:
1% Task forces
1% Larger convoy
1% small convoy
97% single ship

Those RSRD numbers might come out different if I could even make it to the patrol zone with ammo left consistantly, but not happening in the asiatic fleet anways.

Last edited by ColonelSandersLite; 11-06-09 at 05:58 PM.
ColonelSandersLite is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:14 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.