![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
I don't know whether it makes a difference, but I never play out of Pearl, I don't like that extended slog into the patrol area. So, Asiatic fleet for me...
It does seem that after the second or third patrol, when you get up past Darwin and into the enemy waters, there are an over-abundance of targets running about. That choke point at the top of Celebs is like a revolving door for Jap merchants, as is the area around Cam Ranh Bay and Saigon. ![]() So, maybe it's those starting closer to enemy held areas that are experiencing such a target-rich environment. I don't use the noob cannons either and still manage to rack up a lot of tonnage... ![]() Last edited by Sevrin; 11-06-09 at 05:06 PM. |
![]() |
![]() |
#2 | |
Captain
![]() Join Date: Aug 2009
Posts: 481
Downloads: 74
Uploads: 3
|
![]() Quote:
The terrain is actually what I like about playing the asiatic fleet tbh. It's much more varied than just the big open ocean you deal with coming out of pearl. There's islands all over the place you have to worry about, shallow areas (the java sea for example), lots of enemy airbases, and choke points you have to clear to go anywhere. Depending on where you are, there can be some pretty significant tactical ramifications of the terrain. Something I would really like to see is a couple of destroyers stationed at some of those narrow passages to attempt to stop me from getting through. Would be great fun. |
|
![]() |
![]() |
![]() |
#3 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
Same here, I don't like that vast expanse from Pearl to Luzon, there's just too much goodness around Java and Celebs, you're right. I seem to catch minelayers and assorted cruisers lurking around southern Celebs area sometimes too... That one choke point is crazy though, that's my 'go to' area if I'm having a slow patrol. I was watching a merchant through the scope once, when WAY off on the horizon I saw another one taking the same track... I think six is the most I've got in that area in a short amount of time... ![]() And yea, it's not uncommon to be almost or half out out of torpedoes before even reaching the patrol area. |
|
![]() |
![]() |
#4 | |
Lucky Jack
![]() |
![]() Quote:
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
|
![]() |
![]() |
![]() |
#5 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
![]() |
|
![]() |
![]() |
#6 |
Lucky Jack
![]() |
![]()
To be honest Sevrin, I did use RSRD and did not find traffic. I then just used TMO that had some reworked traffic. I find more ships. Being my time is limited and I do get to sit and play, finding a vessel to sink in that short hour is at a premium. If I had a lot of time to play I would use RSRD all the time. RSRD is a top mod in my book and I enjoyed watching Lurker build it and I enjoyed using it more.
![]()
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
![]() |
![]() |
![]() |
#7 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Looks like in the newest version of the TMO beta he's done some re-working with the traffic layer, think I'll give that a shot and see what's up.
![]() |
![]() |
![]() |
#8 | ||||
Captain
![]() Join Date: Aug 2009
Posts: 481
Downloads: 74
Uploads: 3
|
![]() Quote:
Anyways, the deckgun was always meant to be an offensive weapon, even clear back to WWI. True, it fell out of favor with the US fleet for a time, but that does not mean it's there as an ornament. Submarines where just too damn small for that, not to mention the drag penalty underwater. Quote:
The historically accurate large convoys in rsrd are great, but I want something to shoot at. This results in having the convoys where and when they're supposed to be but sea is swarming with solo ships. In other words, the ratio of contact types is totally screwed. Sorry, but the individual merchant spam is not fun, it's tedious target practice. Quote:
Quote:
5% Task force 20% Larger convoy 40% small convoy 10% hunter killer 25% single ship (not counting sampans and aircraft and such) In rsrd, the proportions ballance out to something like this: 1% Task forces 1% Larger convoy 1% small convoy 97% single ship Those RSRD numbers might come out different if I could even make it to the patrol zone with ammo left consistantly, but not happening in the asiatic fleet anways. Last edited by ColonelSandersLite; 11-06-09 at 05:58 PM. |
||||
![]() |
![]() |
![]() |
#9 | |
Lucky Jack
![]() |
![]() Quote:
Well you answered your own question. RSRD reduces traffic over stock but perhaps increased singletons by up to 97%. Not sure how you arrived at that figure but at any rate, it keeps the game interesting but not overly crazy with traffic. As far as the cannon, sinking ships after hitting it with one torpedo is not how it was done in RL and I hope you are not playing it that way. Doctrine stated sending out 3 torpedoes to assure a hit and hopeful sinking. Use magnetic only until instructed to switch to impact. Your cannon is for defense only. Again, find a list of ships sunk by cannon fire concerning US subs. Let me know when you find it. ![]() Now, you do have the ability to change the traffic to your liking. RSRD is work done by Lurker who painstaking added all major engagements for you to witness and perhaps take part in. Until then you spend you time sinking singletons so you do not get bored to tears. Not a bad formula IMO. ![]()
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
|
![]() |
![]() |
![]() |
#10 | ||
Captain
![]() Join Date: Aug 2009
Posts: 481
Downloads: 74
Uploads: 3
|
![]() Quote:
To respond to that; no, I fire spreads of 2, 3 or 4 depending on: Submarine type (number of tubes) Torpedo Type Year Target Type In the eary war years, it's almost always 3 or 4 torpedoes unless firing stern tubes on a boat that only has 2. Once the torpedoes get reliable, I tend to fire 2 at a smaller target. Any more is just a waste if you know how to shoot straight. Also, you may be interested to note that all those S-boat kills where done without using the tdc, because it shouldn't have one. And no, the deck gun was not there for ornamentation. Like all weaponry, (even the .30 cal machine guns stowed in the conning tower that can't actually be used in game) it's used when the tactical situation says that it's the best course of action. No more, no less. You go ahead and do whatever research you feel you must. I've already done a lot of that for this thread and I'm busy. Quote:
That's a gamey justification if I ever heard one. Unless command had a special reason for sticking you there (like a suspected invasion fleet moving through the area which you would be briefed on), I would think command would be overjoyed that you sank enough ships to make the trip worthwhile regardless of whether you reached the designated patrol zone or not. You do not win a war by avoiding any and all targets of opportunity. In fact, if you did that, I think you just might be looking at a mutiny or at least a severely damaged reputation. Anyways, what I do to make the game happy is go to the patrol zone and wait the required time to complete the objective, even if I have no ammo. Last edited by ColonelSandersLite; 11-06-09 at 07:15 PM. |
||
![]() |
![]() |
![]() |
|
|