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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |
Lucky Jack
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Well you answered your own question. RSRD reduces traffic over stock but perhaps increased singletons by up to 97%. Not sure how you arrived at that figure but at any rate, it keeps the game interesting but not overly crazy with traffic. As far as the cannon, sinking ships after hitting it with one torpedo is not how it was done in RL and I hope you are not playing it that way. Doctrine stated sending out 3 torpedoes to assure a hit and hopeful sinking. Use magnetic only until instructed to switch to impact. Your cannon is for defense only. Again, find a list of ships sunk by cannon fire concerning US subs. Let me know when you find it. ![]() Now, you do have the ability to change the traffic to your liking. RSRD is work done by Lurker who painstaking added all major engagements for you to witness and perhaps take part in. Until then you spend you time sinking singletons so you do not get bored to tears. Not a bad formula IMO. ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#47 | ||
Captain
![]() Join Date: Aug 2009
Posts: 481
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To respond to that; no, I fire spreads of 2, 3 or 4 depending on: Submarine type (number of tubes) Torpedo Type Year Target Type In the eary war years, it's almost always 3 or 4 torpedoes unless firing stern tubes on a boat that only has 2. Once the torpedoes get reliable, I tend to fire 2 at a smaller target. Any more is just a waste if you know how to shoot straight. Also, you may be interested to note that all those S-boat kills where done without using the tdc, because it shouldn't have one. And no, the deck gun was not there for ornamentation. Like all weaponry, (even the .30 cal machine guns stowed in the conning tower that can't actually be used in game) it's used when the tactical situation says that it's the best course of action. No more, no less. You go ahead and do whatever research you feel you must. I've already done a lot of that for this thread and I'm busy. Quote:
That's a gamey justification if I ever heard one. Unless command had a special reason for sticking you there (like a suspected invasion fleet moving through the area which you would be briefed on), I would think command would be overjoyed that you sank enough ships to make the trip worthwhile regardless of whether you reached the designated patrol zone or not. You do not win a war by avoiding any and all targets of opportunity. In fact, if you did that, I think you just might be looking at a mutiny or at least a severely damaged reputation. Anyways, what I do to make the game happy is go to the patrol zone and wait the required time to complete the objective, even if I have no ammo. Last edited by ColonelSandersLite; 11-06-09 at 07:15 PM. |
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#48 | |
Captain
![]() Join Date: Aug 2009
Posts: 481
Downloads: 74
Uploads: 3
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Since AVGWarhawk is so skeptical of my score, here's some simple math:
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Most fleet boats have carry 24 torpedoes. Fired in volleys of 4 torpedoes is 6 salvos. Some volleys would be smaller, but this is basically a worst case. The average merchant is in the neighborhood of 5,000 tons. Some heavier some lighter, but that's a decent average. 6 salvos * 5,000 tons = 30,000 tons. If you can shoot straight, that's a reasonably easy score to get. Notice that this number isn't much lower than the 38,500 ton average I had been getting? Hmmmmm.... If you consider that I tend to sink the small ships (in the 2-3k tons range) with the deck gun, that skews the average tonnage per merchant torpedoed upwards. If you're so all fired against using the deck gun for more than personal defence and finishing off cripples, just let the smaller ones go and I would be supprised if you couldn't achieve 35k+ per patrol without too much difficulty. Simple as that. |
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#49 | ||||
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road Last edited by AVGWarhawk; 11-06-09 at 10:57 PM. |
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#50 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#51 |
Lucky Jack
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Tell you what guy, click the link to the development forum for these free wonderful mods at your finger tips. Find RSRD and read the two years of working on this mod.
http://forum.kickinbak.com/index.php...647a9120c08614 Lurker would love to hear what you have to say. ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#52 |
Lucky Jack
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Here is the first inkling of what the game sees and determins if you continue:
http://www.subsim.com/radioroom/show...8&postcount=48 Beery, one hell of a modder and started what is now known today as RFB. Take it for what it is worth. Blasting billions of tons means nothing. So blowing by targets of opportunity is ok in the games book. The game just wants your butt in the patrol area. ![]() ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#53 |
Rear Admiral
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Well, im kinda sorry this thread started and went the way it did, and i kinda wish i never posted in it. I have a ton of respect for Lurker. His campaigns are like supermods unto themselves, and he maintains THREE of them, and then he keeps compatible versions for RFB , TMO, and stock on top of that. That is an enormous amount of time and work. I can tell you that if he's read this thread, he's probably biting his lip, if not chomping at the bit.
Constructive critcism is helpful and is alot easier to accept as compared to anything that resembles brow beating or "being yelled at". Just sayin'. |
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#54 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
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I had much the same situation with RSRD as others in this thread, couldn't find convoys in 12 or 13 patrols. Nothing but singles. I didn't blame RSRD for this but rather my lack of skill in finding convoys. I would complete 3 or 4 missions each patrol and would sink anything I came across, had a very good average in tons sunk. I got very good at shooting singles and perfected my vector analysis method as well as PK shots. But what I didn't perfect was my patrol methodology.
I have nothing but respect and appreciation for Lurkers work and for sure will use RSRD in my next campaign. I know more now than I did then. If I was to make a constructive criticism, it would be that maybe a few more smaller convoys in place of some of the singles. If Lurker is still actively working on the RSRD that might be a place he could look at, but if he didn't want to do so I can't say I'd blame him. One thing I have learned about modding is nothing is a simple as it seems, and I don't even mod. Magic
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Reported lost 11 Feb. 1942 Signature by depthtok33l |
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#55 | ||||||||||||
Captain
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Posts: 481
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You even came pretty close to outright saying it: I guess it was the more obvious reason then. Quote:
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Edit: Oh, I just reread this and think that part of this is a simple misunderstanding... You think I care about the game's definition of good? Wrong. I'm more interested in recreating history than the game's definition of my "score". TBH, I'm an experienced modder (and a software engineer to boot) and would *love* to take a crack at it. I just don't have the time ATM. In some ways, I really wish I did though. The thing about game modding, from my experience, is that it's kinda like crack. You get into it, it gets into your skin, and next thing you know, you just have no life. I left that scene behind about a year ago now. Took a girl to snap me out of it (thank god for her). While part of me wishes that I could, there's another part of me that's like this great big neon flashing danger sign. Who knows what the future will bring though. Since it took 11 years for the series to revisit fleetboats, it looks like I have time for that sign's lightbulb to burn out. Anyways, I'm done going around in circles with you warhawk. I know your type and it's simply not worth my time to argue with you, over a game of all things. Meh... Just for anyone that's curious to see any of the mod worrk I've done (since it was brought up), see: http://colonelsanderslite.armaholic.eu/ Last edited by ColonelSandersLite; 11-07-09 at 03:26 AM. |
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#56 |
Captain
![]() Join Date: Aug 2009
Posts: 481
Downloads: 74
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Yeah, clearly he put a lot of effort into it, which certainly deserves credit and praise. If anything I've said intones otherwise, I've misrepresented my opinion on that subject. I just think that it needs more love to be all the way "there" if you get my meaning.
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#57 | ||
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#58 |
Navy Seal
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ColSanders: You're bordering on insolence. Please tone things down a notch and refrain from personally insulting long-standing Subsim members (including a former moderator) who are respected in the community and are only trying to help you. I understand you probably mean no harm, but I assure you that some either are or will be concluding that you do.
Setting yourself up into an adversarial relationship with top modders and members isn't what you really want to do, is it? Look, if SH4, young as it is, was nearing perfection, it would be near its death. The journey toward a perfection that can never be reached is far more important than actually reaching it. So SH4 sucks! Until you compare it with anything else out there in the sub sim field... Then it's mostly brilliant.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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