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Old 10-14-09, 08:26 AM   #1096
Reece
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Quote:
It does, Reece. It does.
It does ... Really, your not pulling my legs! ... I must give it a go, don't know how you managed that, maybe I should read the first post a little closer! One thing I noted, the first officer does not respond to orders, is this correct?
Thanks.
Edit: Whoops, found the fix for the first officer!!
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Old 10-14-09, 09:40 AM   #1097
DivingDuck
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Moin,
Quote:
Originally Posted by DivingDuck View Post
DD_OH_V3_RH released
a new version (3.06) is available for download. See manual online http://divingduck.de/pdf/DD_OH_V3_RH_beta_Install.pdf

newly added features:
  • Xmas tree working
  • written and spoken commands are back
  • added new 3 clickspots to enter officer´s views from free cam
  • removed en_menu.txt / de_menu.txt / fr_menu.txt from main mod

fix for GWX
-en_menu.txt / de_menu.txt / fr_menu.txt files

reworked fix for OLC
-used OLC en_menu.txt / de_menu.txt
-reworked OLC´s camerast.dat

fix for WAC (not tested yet as I don´t have a WAC installation)
-used WAC en_menu.txt / de_menu.txt
-reworked WAC camerast.dat




Xmas tree working





New 3d clickspots:
Use the clickspots to access the respective view from any free cam.


Chief Engineer


Weapons Officer


Navigation Officer


Radio Operator


Hydrophone Operator




INSTALLATION ORDER:

stock users:
-DD_OH_V3

GWX users:
-DD_OH_V3
-Fix for GWX
-(Fix for OLC)

OLC users:
-DD_OH_V3
-Fix for OLC

WAC users:
-DD_OH_V3
-Fix for WAC




Download new version here: DD_OH_V3.06_20091014161112.7z (33.71 MB)



still open issues:

reported by SquareSteelBar:

-compass dial in radio operators station displayed at a wrong rotation angle
→ will be corrected




Regards,
DD
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Old 10-14-09, 11:54 AM   #1098
Rapt0r56
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Thanks DD, works fine for me, If i'm still notice anything negative, i'll report.
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My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/
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Old 10-14-09, 03:58 PM   #1099
Anvart
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Hi, DivingDuck.
Thanks for the reply, but...
I perfectly understand detailed work of yours mod...
But i do not understand why you have chosen such way ... hatch animation logic (hatch has mechanical blocking by handle with some mechanical elements) ... and large quantity of meal moved from the field of vision through Fuel Dial controller ... it is very "expensive" pleasure... i mean computer (and game) resources ... and these not fixed cameras ... i'm not fan ...
...
And... i tried your mod (GWX 3.0 variant) and have noticed loss of part of Graph Animations... in other words
StateMachine System does not work correctly in Type 7 interior with 3.05 mod...
Quote:
Originally Posted by DivingDuck View Post
I think, you do. ...
What is it ... i did not understand ...
Quote:
...
Regards,
DD


P.S.
In the military technics (for reliability) 3 states of indicators are used, and "X-mas" must have 3 states... Close-lock (for example red), Open-unlock (green) and the faulty indicator (is not lit) ...
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Last edited by Anvart; 10-15-09 at 02:42 AM.
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Old 10-14-09, 08:03 PM   #1100
Reece
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Thanks DD, I will read the pdf!!
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Old 10-15-09, 04:11 AM   #1101
DivingDuck
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Moin,
Quote:
Originally Posted by DivingDuck View Post
DD_OH_V3_RH released
Quote:
Originally Posted by Anvart View Post
Hi, DivingDuck.
Thanks for the reply, but...
I perfectly understand detailed work of yours mod...
I knew you´d understand the details.

Quote:
But i do not understand why you have chosen such way ... hatch animation logic (hatch has mechanical blocking by handle with some mechanical elements[/SIZE])
I know that the handle was not used to move the hatch but to lock it when in closed position only. But I had to provide the player with some cleary visible and easily usable control.

Quote:
... and large quantity of meal moved from the field of vision through Fuel Dial controller ... it is very "expensive" pleasure... i mean computer (and game) resources ... a
I know it is. But I can´t think of another way to make it happen at the moment. Besides I reckon that nowaday´s computers are able to handle it.

Quote:
nd these not fixed cameras ... i'm not fan ...
You can revert to stock or GWX cameras.dat, if you like. This will bring back fixed cameras.

Quote:
And... i tried your mod (GWX 3.0 variant) and have noticed loss of part of Graph Animations... in other words
StateMachine System does not work correctly in Type 7 interior with 3.05 mod...
This issue has been fixed with V3.06.

Quote:
What is it ... i did not understand ...
Never mind, just a missunderstanding. I wanted to say that I think you would understand the technical details behind the mod very well.

Quote:
P.S.
In the military technics (for reliability) 3 states of indicators are used, and "X-mas" must have 3 states... Close-lock (for example red), Open-unlock (green) and the faulty indicator (is not lit) ...
Thanks for the info. I´ll consider to add the green light when running surfaced. The third state (unlit) however can not be incorporated in my mod. I didn´t dig deep enough into event triggered actions to indicate a faulty state. And I don´t think it´s worth the effort. I hope the player´s happy with what he´s got.


Regards,
DD
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Old 10-15-09, 05:57 AM   #1102
Rhodes
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Quote:
Originally Posted by DivingDuck View Post

Thanks for the info. I´ll consider to add the green light when running surfaced. The third state (unlit) however can not be incorporated in my mod. I didn´t dig deep enough into event triggered actions to indicate a faulty state. And I don´t think it´s worth the effort. I hope the player´s happy with what he´s got.


Regards,
DD
If I am not mistaken, U-boats didn't have the green light in the x-mas tree. I think that was red and white!
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Old 10-15-09, 06:22 AM   #1103
Myxale
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The awesomeness behind this mod is getting even more awesome witch any update!

Kudos Duck!
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Old 10-15-09, 09:24 AM   #1104
Rapt0r56
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Also nochmal DD, vielen lieben dank für deine ganze mühe, ich denke von dir wird noch vieles tolles kommen auch für die anderen boote deren OpenHatch noch in arbeit sind. Es gefällt mir unglaublich gut mit meinen Das Boot Lichtern, da es dadurch auch dunkler im Boot wird, und jedes mal wenn ich auf Sehrohrtiefe oder normal auf Tauchstationen gehe, gehen die Lampen an und stechen im dunkelm Innen Ambiente bei Nacht gut hervor. Ich schätze wirklich deinen Detailreichtum und den Perfektionsdrang der dahinter steckt.
Ganz großes Kino!
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My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/
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Old 10-15-09, 09:27 AM   #1105
LGN1
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Hi DivingDuck,

your work is really fantastic One of the greatest mods Especially the food is great!

As others have already said, a version with open, fixed hatch would be great for those who change the AOB/TDC a lot.

Thanks for the great work!

Best, LGN1
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Old 10-15-09, 03:48 PM   #1106
flakmonkey
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Hmm, previous version (3.05) worked just fine but with this one i get a CTD every time i load up a type 7?? Any ideas?
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Old 10-15-09, 03:50 PM   #1107
Anvart
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Thanks for reply, DivingDuck.
Great work!
Quote:
Originally Posted by DivingDuck View Post
...
I know that the handle was not used to move the hatch ...
But I had to provide the player with some cleary visible and easily usable control.
...
Regards,
DD
I see you wish to make the maximum interactive interaction of the player and submarine control ... i'm not fan ... but good luck!
For myself i have made simple animation of hatch opening/closing, as well as in the previous version of OH mod in GWX 3.0 ...
If it's interesting to you... d/l and look short (681 KB) video:
http://www.mediafire.com/file/dyz2gk...HatchMovie.wmv

P.S.
If there will be time and desire i will make the control bulb of hatch opening/closing ... on "X-mas tree"... using my animations to make it is very simple task ... only i do not know where to place this bulb ...?


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Last edited by Anvart; 10-16-09 at 10:23 AM.
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Old 10-15-09, 08:39 PM   #1108
Castout
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Quote:
Originally Posted by jimbuna View Post
They are both the same....just different names.
Oh well thanks Jimbuna
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Old 10-16-09, 02:20 AM   #1109
DivingDuck
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Moin,
Quote:
Originally Posted by DivingDuck View Post
DD_OH_V3_RH released
Quote:
Originally Posted by flakmonkey
Hmm, previous version (3.05) worked just fine but with this one i get a CTD every time i load up a type 7?? Any ideas?
I´ve just test-downloaded the archive and installed the mod over a stock SHIII. It worked fine. I´d suggest you download again. Maybe the archive got corrupted on download.

Quote:
Originally Posted by Anvart
I see you wish to make the maximum interactive interaction of the player and submarine control ... i'm not fan ... but good luck!
For myself i have made simple animation of hatch opening/closing, as well as in the previous version of OH mod in GWX 3.0 ...
If it's interesting to you... d/l and look short (681 KB) video:
http://www.mediafire.com/file/dyz2gk...HatchMovie.wmv

P.S.
If there will be time and desire i will make the control bulb of hatch opening/closing ... on "X-mas" tree... using my animations to make it is very simple task ... only i do not know where to place this bulb ...?
Thanks for the link. I like the video. Opening the hatch via key command is a great option. And I´d like to know how you made it. So, yes, I´m interested. Would you share the needed files for me to investigate?

Regards,
DD
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Old 10-16-09, 03:22 AM   #1110
Nuss
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Default CTD with OH 3.06

Hello DD,

same problem as Flakmonkey. CTD with 3.06.

Installed mods:

GWX Gold 3.0
OLC Gold Mk II d
OLC Gold MK II flat sun fix
OH 3.06
OH GWX fix
OH Olc fix.

Without the last three mods everything works fine.

Regards
Nuss
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