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Old 10-14-09, 03:58 PM   #11
Anvart
Admiral
 
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Hi, DivingDuck.
Thanks for the reply, but...
I perfectly understand detailed work of yours mod...
But i do not understand why you have chosen such way ... hatch animation logic (hatch has mechanical blocking by handle with some mechanical elements) ... and large quantity of meal moved from the field of vision through Fuel Dial controller ... it is very "expensive" pleasure... i mean computer (and game) resources ... and these not fixed cameras ... i'm not fan ...
...
And... i tried your mod (GWX 3.0 variant) and have noticed loss of part of Graph Animations... in other words
StateMachine System does not work correctly in Type 7 interior with 3.05 mod...
Quote:
Originally Posted by DivingDuck View Post
I think, you do. ...
What is it ... i did not understand ...
Quote:
...
Regards,
DD


P.S.
In the military technics (for reliability) 3 states of indicators are used, and "X-mas" must have 3 states... Close-lock (for example red), Open-unlock (green) and the faulty indicator (is not lit) ...
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Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 10-15-09 at 02:42 AM.
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