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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1066 | ||
Commodore
![]() Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
Posts: 601
Downloads: 391
Uploads: 0
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I'm still tested it in some missions, all working as it should be. Tonight I will start a new Career. ![]() Quote:
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“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/ |
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#1067 | |||
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
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The blue lights however will most probably be provided by 'Rapt0r' as an additional mod. Quote:
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Regards, DD
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#1068 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
Got some news: ![]() ATTN: These lights are not bound to "real" ready messages. They will turn red according to a specific depth. See the short (and boring) video here: The first 40sec are indeed boring. LOL. The interesting part starts at sec 42. But it doesn´t show anything else than the animated gif above. newly reported issue by 'SquareSteelBar': -compass dial in radio operators station displayed at a wrong rotation angle → will be corrected Regards, DD
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#1069 | |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
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#1070 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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![]() I understood nothing... Very strange mod...? ![]() 1) The strange logic of blocking/opening/closing of the hatch...? ![]() 2) I did n't understand... why (for what) such cameras? what function of these "free" cameras...? ![]() 3) I did n't understand... for what heaps of boxes with meal are necessary... boxes complicate crew work in this case (command room)... and heaps of open boxes with bread... are nonsense... bread afraid of dampness... Boxes with different tinned food (preserved food in metal tins ... sausage-meat, meat, fish, fruit, bean ...) are necessary... i think ...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#1071 | |||
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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I think, you do. Никто не сказал чтобы всё акуратно.
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Anyway, thanks for the feedback, Anvart. Before you ask, ... ![]() ... this has been achieved by lateral thinking too. The lights do not indicate "real" ready messages, but are triggered by certain depths between 8m and 10m. Regards, DD
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Last edited by DivingDuck; 10-12-09 at 08:43 AM. |
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#1072 | |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
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#1073 |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,522
Downloads: 110
Uploads: 0
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Xmas tree working??? Damn, that's Hot!!!!!!!!
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#1074 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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#1075 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Here´s a new fix for users of OLC´s GUI:
DD_OH_V3.05_Fix_for_OLC_GUI_V003.7z (72.66 KB) The previous version (V002), released earlier today, was erraneous and is therefore no longer available for download at my account. Please replace with this one.
Regards, DD
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#1076 |
Planesman
![]() Join Date: Mar 2008
Location: Far Far Down at the Bottom of the Sea
Posts: 185
Downloads: 339
Uploads: 0
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Hey Diving Duck...
Thanks a lot for that fix, appreciate all the work you've put into this one. I do (just like most other general mod stealer like myself) have somthing to complain about... Is their any way to get the old coammand room view back? What code would I have to change? I really think you did a great job with this one, but perhaps flexed your muscles a bit too much? I just don;t see why a captain would want to stand WAY over their, under the conning tower hatch, away from his officers and just waiting for someone to yell "wass out!" and get his head smashed from an above crewman coming off watch. Thanks DD, truly great work!
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Stay Cool, its only a depth Charge ![]() |
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#1077 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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But the idea of Extendet FreeCam is, not using those views at all. Because with this free movement you´re able to reach those positions anyway, together with full controlability of the dials. And that from the first moment, the F2 command room view, over the cunning tower, the deck, to all possible positions, by also have the possibilty to left click the officers, to show theier coresponding submenues together with theier attention animations (sonar & radio guy excluded, you will jump into theier positions by left clicking them). Also i wanted to have a correct "go back" function, if i decside maybe to move to the crew and damage control blueprint, click on it to access the 2d view, and returning to the last 3d position, from where i accessed this screen. Also a good exsample is returning from the 2D attackscope to the 3D seat infront of it, taking a right view to the gauges, make a dept or speed adjustment in 3D, and returning back to the 2D scope.
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Stormy...... |
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#1078 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
@U48-Kriegsmarine: Your complaint ![]() ![]() @Stormfly: Sounds very promising. I´ll give your mod a try. However, I can´t imagine to loose the officer views at all. Btw, is it compatible with OLC´s GOLD MkII GUI mod? That´s really important to me. Regards, DD
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#1079 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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It is currently compatible to another OLC clone (ACM). If you like, i could host you a version which is allready merged with OH3.0, as i described above. If the view points aren`t compatible to GOLD MKII, its very easy to make it so.
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Stormy...... |
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#1080 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Hey Stormfly,
would be appreciated and save me some work.
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