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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#136 |
Hellas
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it was like ....we had a radevou ! just looked the monitor when you post ! i like ...quick replies!
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#137 |
Stowaway
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Hi makman94
![]() I just read through some of this thread and saw you had a problem with some of the ships sinking. Did you cure it, and how, and which ships were they? |
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#138 | |
Hellas
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i can't remember now which exactly were these ships and i can't answer to your question becuase i throwed away my notes! (it was like a 'war' of papers on my desk and i was looking forward for some...clean!) I didn't ,personally , 'fix' any ship that had the sinking problem.i used the 'fixed' files of sinking ships that RUBINI sent to me, and then i only remeasured them in order to adjust their mast value for the .cfg after that,during the testings, was found some more ships that also had the sinking problem but i was lucky becuase i remember that all these ships where included in Subtype_Zero's mod.so,i used its files for these ships and ,again, i only remeasured them. after the testings....no ships were sinking anymore (all ships tested one by one)
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#139 |
Stowaway
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Hi
![]() i was just curious m8, i've been sorting out ships myself recently and thought i might have a look for you if you still had problems. Glad you got it fixed ![]() |
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#140 | |
Hellas
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#141 |
Stowaway
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your welcome dude.
In fact i owe YOU some thanks. Having read through some of your thread i noticed reference to the .sim parameters, so i downloaded it to see if the .sims were compatible. When i got to the LR and UD drag i remembered an omission i'd made in my mod to limit pitch and roll, which i'd put back to stock to avoid contaminting any other test results for listing behaviour. If not for your mod i probably wouldn't have remembered it for ages cos i'm now back on the carriers. I hold my hands up and confess, you did me a favour there. Thankyou . . . i'll return it some day if i can. And thank you also for pointing Reece to the cruiser mod. |
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#142 | |
Hellas
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so, you owe me nothing becuase we are walking the same road ...side by side and i hope to have the same 'dream'....to get the sh3 as perfect as...possible ![]()
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#143 |
Stowaway
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All i've done in my spare time for nearly the last 3 months is test zone and sim file parameters in order to find out exactly what makes a boat float, so i could fix the cruisers and carriers properly and make them realistic.
( still got more testing to do on the max_force and prop_fact relationship though ) Should you need it, you're more than welcome to any knowledge i possess. ![]() |
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#144 |
Bosun
![]() Join Date: Jan 2009
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Hi all,
I'm wondering if this mod can be made compatible with the ship changes in the Racerboy's SH4 Effects mod? I see they have a lot of overlapping .sim files but I wonder if there are really any actual incompatibilities, or if I could just put this mod on top of that one and get good results? I also have GWX 3 Gold, Lifeboats & Debris v4, and Longer Repair Times 2.04, and a couple other minor ones but no conflicting files with any of those, only with SH4 Effects. |
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#145 | |
Hellas
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no , these two mod are totally incompatible (as they are now) ! meaning that you can't use both of them ! BUT if you like the fires and explosions of Racerboy (like me) you can copy ONLY the textures of his mod in your textures folder (this is what i have done).believe me,you will not 'lose' much of his work bye
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#146 |
Stowaway
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@Makman
Can you confirm that Manos Optics-X6 Reversed + Manos Optics Addon + TMTv2 are ALL only for OLCs GUI 127 ? I ask because I see that you and OLC have been exchanging posts here and am wondering if there's any intention of your mods being avaialble for OLC GUI Gold MkIId (heck thats some mod title!). EDIT: And where can I download this version of OLCs GUI ? I've looked all over the download section to no avail. Cheers, UG |
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#147 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
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#148 | |
Hellas
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''TMT v2'' is a stand alone mod for gwx3 so you can use it anytime you want (on a gwx3 version of sh3) you can find OLC GUI 127 here: http://www.filefront.com/user/maik01 (scroll a little bit down the page and you will see it ) bye
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods Last edited by makman94; 09-27-09 at 12:54 PM. |
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#149 |
Stowaway
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Many thanks for the confirmation Makman, oh and the link to OLC 127. Looking forward to giving this a try when i've finished my curent patrol
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#150 |
Ace of the Deep
![]() Join Date: Mar 2006
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Hi makman94 or rs77,
could you please tell me all the ships which use the new particles_funnelsmoke.dat in their sim files? The reason why I ask is because Iambecomelife's Merchant Fleet Mod also adds a new particles_funnelsmoke.dat file and I would like to know/check the compatability of the two mods. Thanks in advance for the help. Cheers, LGN1 |
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