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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | ||
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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I'm curious though: how open will SH5 be to "in-game" variable/object modification? |
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#47 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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Nah, if you can play WMP or winamp or similar in the background, then this is absolutely possible.
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#48 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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I'm sure I can learn python easily enough, but would someone please answer me this (in plain English): what, other than the game's GUI, will I be able to mod (without needing someone like skwasjer to make a tool like S3D)?
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Freedom of speech - priceless. For everything else there's Mastercard. |
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