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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#22 |
Captain
![]() Join Date: Dec 2007
Posts: 485
Downloads: 64
Uploads: 0
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Probably you could implement a variety of targetting tools, and have different tools for different navies without having to deal with hardcoded limitations as was the case in SH3 & 4.
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