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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#121 | |
Hellas
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![]() it is really very nice to see that some people have realize the ammount of work that is 'behind' this mod and ,at the same time, it is really dissapointing that some people don't even respect that ... sad but true.....sometimes....nicknames becomes more important than ....the mods enjoy the manual targeting Graf....for this is all about ! ![]()
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#122 |
Hellas
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Java is there ! go to subsim's downloads --->sh3--->gameplay mods
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#123 | |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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#124 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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Thank you very much for the downloadlink
![]() It`s (too) often that you have to search for a downloadlink.
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#125 |
Helmsman
![]() Join Date: Jun 2009
Posts: 103
Downloads: 19
Uploads: 0
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Hi,
With the kind permissions of HanSolo and makman I'm currently working on adding Enhanced Funnel Smoke to TMT v 2 mod. You can read the details on EFS here: http://www.subsim.com/radioroom/show...d+funnel+smoke and here: http://www.subsim.com/radioroom/showthread.php?t=134024 In addition to HanSolo's EFS my version makes the funnel smoke dependant on vessel's speed (so there's less smoke when particular ship is going at slow speed, and more smoke when engines are working hard at high speed) You can see examples down below: 1. warship old smoke AVEROFF going slow: ![]() AVEROFF at max speed: ![]() 2. heavy warship smoke: ANSON going slow: ![]() ANSON at ~15 knots: ![]() I will try to finish this soon ![]()
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GWX 3.0, OLCG2, Waterstream+Exhaust Combi v2.3, Lifeboats&Debris v4, Torpedo damage v2, TMT ![]() SH3 forever ![]() ![]() |
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#126 |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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Hi rs77. Its looking really good.
![]() May i ask if your mod will affect all GWX ships?
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"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan "You don't even care. That's how much an impact the three-point shot has and it's evidenced by how everybody plays... There's no basketball anymore, there's no beauty in it. It's pretty boring. But it is what it is and you need to work with it." - Greg Popovich Mods for SH3 |
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#127 |
Helmsman
![]() Join Date: Jun 2009
Posts: 103
Downloads: 19
Uploads: 0
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Hi,
EFS mod works like this: - there's particles_funnelsmoke.dat - with the definition of different smokes - in the .sim file for each ship you need to replace smoke ID with the appropriate smoke ID from particles_funnelsmoke.dat TMT v2 modifies .sim files, they will be additionally modified by changing smoke ID, so you can't have EFS without TMT v2, unless someone does the job with original unmodded GWX 3.0 .sim files for each ship. This is quite easy and there's step-by-step manual by HanSolo. Of course my final version of particles_funnelsmoke.dat will also be free to use on your own with any ships you want ![]()
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GWX 3.0, OLCG2, Waterstream+Exhaust Combi v2.3, Lifeboats&Debris v4, Torpedo damage v2, TMT ![]() SH3 forever ![]() ![]() |
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#128 |
Hellas
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RS77 , all i can say is that your first mod would be absolutelly beatyfull !!
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#129 | |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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__________________
"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan "You don't even care. That's how much an impact the three-point shot has and it's evidenced by how everybody plays... There's no basketball anymore, there's no beauty in it. It's pretty boring. But it is what it is and you need to work with it." - Greg Popovich Mods for SH3 |
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#130 | |
Engineer
![]() Join Date: Jul 2009
Posts: 207
Downloads: 106
Uploads: 0
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markman is this v2 goes on top of the first version or it is the stand alone version? |
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#131 | |
Hellas
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It is a stand alone mod , disable the previous version and run this new one
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#132 |
Engineer
![]() Join Date: Jul 2009
Posts: 207
Downloads: 106
Uploads: 0
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Thanks Makman.
And by the way good job god job indeed. ![]() |
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#133 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Makman, I checked your FF page and it has a 'TMT Mod' but it doesn't have V2 in its name, nor in the readme. Is it V2 or not? Thanks.
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#134 | |
Hellas
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no ,it is not at my ff page (i tried to upload it there but ,for some reason,it didn't show up ) you will find it at subsim's downloads (gameplay mods)
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#135 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Aha, great, thanks for the quick reply
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