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Old 09-01-09, 11:45 AM   #121
makman94
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Quote:
Originally Posted by Graf Paper View Post
Excellent work makman!

Now it just might be possible for me to learn manual targeting without missing 90% of the time.

I have to say that what makes this mod so exceptional is the dedication you've shown in fixing an issue that has been dogging kaleuns for years. Sometimes a problem is considered too big to fix but you stepped forward, like David going against Goliath, and never faltered. Bravo!

This one is definitely a permanent addition to my "GWX patches and bugfixes" folder.
THANK YOU GRAF PAPER !
it is really very nice to see that some people have realize the ammount of work that is 'behind' this mod and ,at the same time, it is really dissapointing that some people don't even respect that ...
sad but true.....sometimes....nicknames becomes more important than ....the mods

enjoy the manual targeting Graf....for this is all about !
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Old 09-01-09, 11:48 AM   #122
makman94
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Quote:
Originally Posted by java`s revenge View Post
I have cleared the cache. I don`t see the TMT v2 mod on
subsim or marksman`s filefront.
Java is there ! go to subsim's downloads --->sh3--->gameplay mods
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Old 09-01-09, 12:27 PM   #123
SquareSteelBar
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Quote:
Originally Posted by java`s revenge View Post
I have cleared the cache. I don`t see the TMT v2 mod on
subsim or marksman`s filefront.
http://www.subsim.com/radioroom//dow...o=file&id=1317
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Old 09-01-09, 01:00 PM   #124
java`s revenge
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Thank you very much for the downloadlink

It`s (too) often that you have to search for a downloadlink.
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Old 09-02-09, 01:48 AM   #125
rs77
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Hi,

With the kind permissions of HanSolo and makman I'm currently working on adding Enhanced Funnel Smoke to TMT v 2 mod.

You can read the details on EFS here:
http://www.subsim.com/radioroom/show...d+funnel+smoke

and here:
http://www.subsim.com/radioroom/showthread.php?t=134024

In addition to HanSolo's EFS my version makes the funnel smoke dependant on vessel's speed (so there's less smoke when particular ship is going at slow speed, and more smoke when engines are working hard at high speed)

You can see examples down below:

1. warship old smoke

AVEROFF going slow:


AVEROFF at max speed:


2. heavy warship smoke:

ANSON going slow:


ANSON at ~15 knots:


I will try to finish this soon
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Old 09-02-09, 02:03 AM   #126
tomfon
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Hi rs77. Its looking really good.

May i ask if your mod will affect all GWX ships?
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Old 09-02-09, 02:24 AM   #127
rs77
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Hi,

EFS mod works like this:
- there's particles_funnelsmoke.dat - with the definition of different smokes
- in the .sim file for each ship you need to replace smoke ID with the appropriate smoke ID from particles_funnelsmoke.dat

TMT v2 modifies .sim files, they will be additionally modified by changing smoke ID, so you can't have EFS without TMT v2, unless someone does the job with original unmodded GWX 3.0 .sim files for each ship. This is quite easy and there's step-by-step manual by HanSolo.

Of course my final version of particles_funnelsmoke.dat will also be free to use on your own with any ships you want
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Old 09-02-09, 02:55 AM   #128
makman94
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RS77 , all i can say is that your first mod would be absolutelly beatyfull !!
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Old 09-02-09, 04:06 AM   #129
tomfon
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Quote:
Originally Posted by rs77 View Post
Hi,

EFS mod works like this:
- there's particles_funnelsmoke.dat - with the definition of different smokes
- in the .sim file for each ship you need to replace smoke ID with the appropriate smoke ID from particles_funnelsmoke.dat

TMT v2 modifies .sim files, they will be additionally modified by changing smoke ID, so you can't have EFS without TMT v2, unless someone does the job with original unmodded GWX 3.0 .sim files for each ship. This is quite easy and there's step-by-step manual by HanSolo.

Of course my final version of particles_funnelsmoke.dat will also be free to use on your own with any ships you want
OK I understand, thanks for the info. TMT+EFS will be a really nice one.
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"You don't even care. That's how much an impact the three-point shot has and it's evidenced by how everybody plays... There's no basketball anymore, there's no beauty in it. It's pretty boring. But it is what it is and you need to work with it." - Greg Popovich
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Old 09-02-09, 09:46 AM   #130
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Quote:
Originally Posted by SquareSteelBar View Post
Thanks for the link i could find it on the file font page and on the 1 page of the tread.

markman is this v2 goes on top of the first version or it is the stand alone version?
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Old 09-02-09, 09:59 AM   #131
makman94
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Quote:
Originally Posted by bojan811 View Post
...
makman is this v2 goes on top of the first version or it is the stand alone version?...
hello Bojan811,

It is a stand alone mod , disable the previous version and run this new one
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Old 09-02-09, 11:45 AM   #132
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Thanks Makman.

And by the way good job god job indeed.
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Old 09-17-09, 06:42 PM   #133
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Makman, I checked your FF page and it has a 'TMT Mod' but it doesn't have V2 in its name, nor in the readme. Is it V2 or not? Thanks.
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Old 09-17-09, 06:45 PM   #134
makman94
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Quote:
Originally Posted by onelifecrisis View Post
Makman, I checked your FF page and it has a 'TMT Mod' but it doesn't have V2 in its name, nor in the readme. Is it V2 or not? Thanks.
hello Olc!
no ,it is not at my ff page (i tried to upload it there but ,for some reason,it didn't show up )
you will find it at subsim's downloads (gameplay mods)
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Old 09-17-09, 06:47 PM   #135
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Aha, great, thanks for the quick reply
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