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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#17 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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I'm afraid we are all barking up the wrong tree trying to convince Ubisoft putting in a spherical world. Ubisofft didn't make this game for hardcore players. It's targeted for (average) Joe Gamer, who doesn't even know how to plot targets manually. Plotting an intercept course is something he has yet to learn. Let alone how to deal with different map projections. Mostlikely he will ditch the game before he has to do that. I just hope they simulate this spherical world better, by rendering ships lower on the horizon, or reduce fuelconsumption (along longitude only) nearer to the poles. That's alot more simple and actually helps immersion. Eventhough the latter suggestion only solves the historical endurance issue. A trip around the polar circles still takes as long as along the equator. Propper point-to-point distances also requires a serious modification to the physics engine. No way they'll get that done including testing before Q1/Q2 2010. It will remain wishfull thinking.
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My site downloads: https://ricojansen.nl/downloads |
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