![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
|
![]() Quote:
__________________
![]() |
|
![]() |
![]() |
![]() |
#2 | |
Subsim Aviator
|
![]() Quote:
its a basic mathmatic equation of (A plus or minus B, plus or minus C equals D)
__________________
![]() |
|
![]() |
![]() |
![]() |
#3 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,816
Downloads: 11
Uploads: 0
|
![]()
Well, what ever they have gone for now (flat or round) its gonna be far too late to change it.
|
![]() |
![]() |
![]() |
#4 | |
Subsim Aviator
|
![]() Quote:
going to have to mod the fuel ranges right out of the box. shame that ![]()
__________________
![]() |
|
![]() |
![]() |
![]() |
#5 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
|
![]()
I've spent my fair share of time BSing with the Quartermaster of the Watch and learned a thing or two about charts. This is definitely one of those things that needs to be in the game. Anything less would be uncivilized. Oh and while they're at it they should include buoys as well, and make everyone learn the Rules of the Road.
__________________
USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
![]() |
![]() |
![]() |
#6 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
|
![]()
Just have the course tool for the map connect the waypoints with a properly curved line and let the helmsman follow it?
|
![]() |
![]() |
![]() |
#7 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]()
A spherical world is more critical than wolfpacks IMHO...
|
![]() |
![]() |
![]() |
#8 |
The Old Man
![]() |
![]()
True, but only if the entire navigation aspect of the game is done right. Things like a sextant, proper configurable base time, star maps and almanachs, real coastlines, real depths and hazards, water currents etc. Not REAL real but simulated real. We wouldn't want them remaking the entire atlantic based on the true thing ofc. If they hadn't planned on them from the start, we can already kiss them goodbye. Unless they allow us to mod them into the game. And by the way, they should also stick to using real charts, not just one big zoomable thing. It would help the sales a lot too, every man with salt water in his veins would buy it just to practice old-school sailing. And if they include realistic weather and wind, they could release a true sailing game with just a few modifications of the base game.
![]() ![]() |
![]() |
![]() |
![]() |
#9 | |
Subsim Aviator
|
![]() Quote:
hardcore navigation aside. even if the navigation system is a bit dorked up... your VIIC which is supposed to be able to cruise from France to New York and Back with plenty of reserve wont be mysteriously running out of fuel 1/3rd of the way into the return voyage ![]()
__________________
![]() |
|
![]() |
![]() |
![]() |
#10 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
Uploads: 0
|
![]()
+1
Wolfpacks will only encompass a very small percentage of your game time if they are implemented in the game. Navigation will encompass every second you are at sea, wolfpacks or not. Getting it right this time is far more important, and certainly more important than having the cook ask me to try the soup! |
![]() |
![]() |
![]() |
#11 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
|
![]()
I'm afraid we are all barking up the wrong tree trying to convince Ubisoft putting in a spherical world. Ubisofft didn't make this game for hardcore players. It's targeted for (average) Joe Gamer, who doesn't even know how to plot targets manually. Plotting an intercept course is something he has yet to learn. Let alone how to deal with different map projections. Mostlikely he will ditch the game before he has to do that. I just hope they simulate this spherical world better, by rendering ships lower on the horizon, or reduce fuelconsumption (along longitude only) nearer to the poles. That's alot more simple and actually helps immersion. Eventhough the latter suggestion only solves the historical endurance issue. A trip around the polar circles still takes as long as along the equator. Propper point-to-point distances also requires a serious modification to the physics engine. No way they'll get that done including testing before Q1/Q2 2010. It will remain wishfull thinking.
__________________
My site downloads: https://ricojansen.nl/downloads |
![]() |
![]() |
![]() |
#12 | |
Subsim Aviator
|
![]() Quote:
if a player wants point and shoot targeting and point and click navigation... there are and should be options for that. If another player wants hard core navigation or targeting... there are options for that. ubi has been wonderful about gameplay adaptability in the past. what on earth do game options have to do with whether or not the "earth" in the game is round or flat?
__________________
![]() |
|
![]() |
![]() |
![]() |
#13 |
The Old Man
![]() |
![]() |
![]() |
![]() |
![]() |
#14 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
|
![]()
You don't have to modify the physics engine to have a spherical world, silly. The ocean in SH3 is only some 30km circle of flat water around the submarine. A merchant 100nm away isn't bobbing up and down in water and listing side to side, it's a few numbers for position, speed, course, and ship class.
In fact motion of ships in spherical coordinates is cake mathematically. The course has a N-S component and an E-W component. The ships can easily travel straight lines since they don't have to deal with chart projections at all. The only, only slightly goofy or tricky part is rendering the paper nav map on the player's UI. I figure straight lines work ok for short ranges. After a cuttoff range the lines would have to curve according to the projection like for long course tool lines. |
![]() |
![]() |
![]() |
#15 |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
Uploads: 0
|
![]()
Yikes, not for me! Shadowing a convoy while a wolfpack forms up, then getting the 'go' for attack, seeing the convoy getting hit by other U-boats, hearing other boats getting depth charged, intercepting distress calls etc... are (for me) more important than if point A to B is a straight or curved line. I'd rather a more realistic combat experience than a more realistic navigation experience.
Of course, we might have both... ![]() |
![]() |
![]() |
![]() |
|
|