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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Officer
![]() Join Date: Feb 2009
Location: Bucharest - Romania
Posts: 237
Downloads: 16
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Now comes a tricky part , who would put a globe in a U-Boat, you are right its more accurate, but even the ground troops used maps and charts, and in my opinion its more realistic with the maps and charts.
P.S:Maybe they should put a G.P.S in the U-boat ![]() |
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#2 | |
Subsim Aviator
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![]() dont you think that nautical charts correct for the curvature of the earth? nautical and aeronautical charts MUST correct for curvature as a rule. if you get nautical charts and connect them end to end while tacking them to a wall you will notice that they form an arc... they are not straight. ![]() eventually... all of the given charts for a given latitude set - given a tall enough wall to tack them to, would form a complete circle. see this image. The aeronautical charts of the USA ![]() each square represents a different chart. notic how they follow curvature? the curvature is less pronounced at the equator and more pronounced at the poles. notice the greater curvature of canadian charts as you near the polar regions ![]() even wider zoom ![]() thats the difference betweem "MAPS" and "CHARTS" Maps are typically Mercator_projections however charts follow the earths curvature as illustrated above. the flaw with SH3 and SH4 is that not only was the "earth" a Mercator projection of itself, but so were all of the maps in game. this means that the distance from Brest france to New York is nearly TWICE the actual distance in real life. by using "charts" and a spherical world... the distances in SH5 would be true to real life, as would all of the shore lines and continental sizes, expanses of the oceans etc. and Greenland wouldnt be as big as all of asia (in reality its only a fraction of the size which it appears to be in game) this is something which requires critical and immediate correction for any "Simulation" series which is to be taken seriously
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#3 |
Frogman
![]() Join Date: Feb 2006
Posts: 309
Downloads: 20
Uploads: 0
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I would love this, but I'm not getting my hopes up.
I can't help but wonder why they haven't done it in the first place? Just not that important? |
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#4 |
Commodore
![]() Join Date: Nov 2004
Location: Right behind you!
Posts: 643
Downloads: 39
Uploads: 0
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Now it makes more sense why the Chief Quartermaster on my boat used to get so mad when guys called his charts, maps.
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#5 | |
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
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#6 | |
Subsim Aviator
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its a basic mathmatic equation of (A plus or minus B, plus or minus C equals D)
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#7 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
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Well, what ever they have gone for now (flat or round) its gonna be far too late to change it.
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#8 | |
Subsim Aviator
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going to have to mod the fuel ranges right out of the box. shame that ![]()
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#9 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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I've spent my fair share of time BSing with the Quartermaster of the Watch and learned a thing or two about charts. This is definitely one of those things that needs to be in the game. Anything less would be uncivilized. Oh and while they're at it they should include buoys as well, and make everyone learn the Rules of the Road.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#10 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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Just have the course tool for the map connect the waypoints with a properly curved line and let the helmsman follow it?
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#11 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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A spherical world is more critical than wolfpacks IMHO...
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#12 |
The Old Man
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True, but only if the entire navigation aspect of the game is done right. Things like a sextant, proper configurable base time, star maps and almanachs, real coastlines, real depths and hazards, water currents etc. Not REAL real but simulated real. We wouldn't want them remaking the entire atlantic based on the true thing ofc. If they hadn't planned on them from the start, we can already kiss them goodbye. Unless they allow us to mod them into the game. And by the way, they should also stick to using real charts, not just one big zoomable thing. It would help the sales a lot too, every man with salt water in his veins would buy it just to practice old-school sailing. And if they include realistic weather and wind, they could release a true sailing game with just a few modifications of the base game.
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#13 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
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+1
Wolfpacks will only encompass a very small percentage of your game time if they are implemented in the game. Navigation will encompass every second you are at sea, wolfpacks or not. Getting it right this time is far more important, and certainly more important than having the cook ask me to try the soup! |
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#14 |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
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Yikes, not for me! Shadowing a convoy while a wolfpack forms up, then getting the 'go' for attack, seeing the convoy getting hit by other U-boats, hearing other boats getting depth charged, intercepting distress calls etc... are (for me) more important than if point A to B is a straight or curved line. I'd rather a more realistic combat experience than a more realistic navigation experience.
Of course, we might have both... ![]() |
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