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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#10 |
Samurai Navy
![]() Join Date: Oct 2007
Location: Burgas/Bulgaria
Posts: 550
Downloads: 40
Uploads: 0
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The enigma decoding should be pretty easy (atleast to be implemeted) , considering that there is already such a mini game (there was a thread a while ago) to decode, encode and whatelse-code.
I really liked the scene in das boot when the second WO decoded something, it took him quite a while ![]()
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